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[] Contagion Necros

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[] SoM Mes

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[] IJaFW Para

11 + 1 + 1
10 + 1
10 + 1
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[] Headbutt War

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[] SB Monk

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[] SoD Monk

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[] LoD/Mimic Monk

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[] Usage

  • Everyone uses their skills to inflict conditions on themselves, and necro one, who has already set up all of his enchantments, draws them from the entire party.
  • Necro 2, who also has all of his enchantments up, draws from necro one.
  • Necro 1 draws from necro 2.
  • Necro 2 draws from necro 1.
  • Necro 1 draws from necro 2.
  • Necro 2 draws from....
  • Monks heal stuff, sb important targets, keep hexes off relic runners, aura of stability + sod relic runners.
  • Mes and war can snare other relic runners, but the war is one of the main runners.
  • Para casts make haste on runners, and song of concentration as the ghostly is capping.
  • Para + war beat on low health targets.
  • Masochism should totally repay draw, shielding hands reduces most of the dark aura damage to <10.
  • Signet of humility to shut down RC.
  • Rinse and repeat.

[] Notes

  • The only 2 conditions not in this build are disease and cracked armor. As of now there is no way to get cracked armor onto yourself (i dont think), and if the other team has disease, you'll get it too, so it kinda works both ways.
  • The monk's draw is only used in emergencies, or when the necros are dead. Can also be used for channeling fodder in halls or on any bunched up map.— () 06:54, 17 September 2007 (CEST)