GvG Team Builds
Condition Pressure GvG
Pressure/Split Trip Ele Thing
Quivering Triple Melee Pressure
[edit] Gale Dragonslash
Core Warrior. Swordsmanship 14 Sever Artery Sword Attack If this attack hits, the opponent begins Bleeding for 24 seconds, losing Health over time. This attack skill has 12% armor penetration. Core Warrior. Swordsmanship 14 Gash Sword Attack If this attack hits a Bleeding foe, you strike for 19 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 19 seconds. This attack skill has 12% armor penetration. Factions Warrior. Swordsmanship 14 Sun and Moon Slash Sword Attack Attack target foe twice. These attacks cannot be blocked. This attack skill has 12% armor penetration.
Factions Warrior. Swordsmanship 14 Dragon Slash Elite Sword Attack If Dragon Slash hits, you strike for +38 damage and gain 5 strikes of adrenaline. This attack skill has 12% armor penetration. Core Warrior. Unlinked Frenzy Stance For 8 seconds, you attack 33% faster but take double damage. Prophecies Warrior. Strength 12 Rush Stance For 18 seconds, you move 25% faster. Core Elementalist. Air Magic 6 Gale Spell Knock down target foe for 2 seconds. (50% failure chance with Air Magic 4 or less.) Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Nightfall Dervish. Wind Prayers 5 Grenth's Grasp Elite Flash Enchantment Spell For 20 seconds, if you are wielding a cold weapon, your attack Skills also Cripple that foe for 4 seconds and you transfer 1 condition from yourself to that foe. Core Ranger. Wilderness Survival 10 Apply Poison Preparation For 24 seconds, foes struck by your physical attacks become Poisoned for 11 seconds. Core Ranger. Expertise 14 Distracting Shot Bow Attack If Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. Core Ranger. Marksmanship 9 Savage Shot Bow Attack If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +22 damage. Core Ranger. Wilderness Survival 10 Troll Unguent Skill For 13 seconds, you gain +8 Health regeneration. Nightfall Ranger. Wilderness Survival 10 Natural Stride Stance For 6 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. Core Ranger. Unlinked Called Shot Bow Attack Shoot an arrow that moves 3 times faster and cannot be blocked. Nightfall Dervish. Wind Prayers 5 Featherfoot Grace Enchantment Spell For 10 seconds, you move 25% faster, and Conditions expire 25% faster. |
[edit] RSpike
some other stuff
[edit] Mind Blast Bonder
[edit] Incoming
Incoming up 18 of 20 seconds. What to do with the rest of the team/time?
[edit] Healer's Boon Flagger
Opinions?
[edit] Ideas for that warcaster contest
[edit]
Paragon
[edit] Parames
Prophecies Mesmer. Domination Magic 12 Power Leak Spell If target foe is casting a Spell or Chant, that Skill is interrupted and target foe loses 14 Energy. Core Mesmer. Domination Magic 12 Cry of Frustration Spell If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 63 damage. EotN Mesmer. Domination Magic 12 Signet of Distraction Signet If target foe is casting a Spell, that Spell is interrupted and disabled for 4 seconds for each Signet you have equipped. Core Mesmer. Domination Magic 12 Shatter Enchantment Spell Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 83 damage. Core Mesmer. Inspiration Magic 8 Leech Signet Signet Interrupt target foe's action. If that action was a Spell, you gain 9 Energy. Nightfall Paragon. Command "Go for the Eyes!" Shout For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30..86..105% chance to critical. Core Mesmer. Inspiration Magic 8 Mantra of Inscriptions Stance For 16 seconds, signets you successfully activate while in this stance recharge 26% faster. Nightfall Paragon. Leadership 12 Signet of Return Signet Resurrect target party member with 13% Health and 3% Energy for each party member within earshot. |
[edit] Parasurge
Nightfall Elementalist. Air Magic 12 Blinding Surge Elite Spell Target foe is struck for 41 lightning damage. That foe and all adjacent foes are Blinded for 7 seconds. This spell has 25% armor penetration. If this spell strikes an attacking foe, all adjacent foes are also struck and this spell deals 50% more damage. Nightfall Elementalist. Air Magic 12 Lightning Bolt Spell Send out a Lightning Bolt that strikes for 41 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 41 additional lightning damage. This spell has 25% armor penetration. Core Elementalist. Air Magic 12 Enervating Charge Spell Target foe is struck for 45 lightning damage and suffers from Weakness for 17 seconds. This Spell has 25% armor penetration. EotN Elementalist. Air Magic 12 Shell Shock Spell Target foe takes 26 lightning damage and has Cracked Armor for 17 seconds. This Spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes. Core Elementalist. Air Magic 12 Gale Spell Knock down target foe for 2 seconds. (50% failure chance with Air Magic 4 or less.) Nightfall Paragon. Command "Go for the Eyes!" Shout For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30..86..105% chance to critical. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. Nightfall Paragon. Leadership 14 Signet of Return Signet Resurrect target party member with 14% Health and 4% Energy for each party member within earshot. |
[edit] Parachanneler
Nightfall Paragon. Spear Mastery 13 Vicious Attack Spear Attack If this attack hits, you deal +18 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 14 seconds. Factions Ritualist. Channeling Magic 10 Ancestors' Rage Skill For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 75 lightning damage. Nightfall Ritualist. Channeling Magic 10 Warmonger's Weapon Weapon Spell For 10 seconds, if target ally attacks a foe who is not attacking, that foe is interrupted. Factions Ritualist. Channeling Magic 10 Splinter Weapon Weapon Spell For 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 35 damage to up to 3 adjacent foes. Nightfall Paragon. Command "Go for the Eyes!" Shout For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30..86..105% chance to critical. Nightfall Paragon. Leadership 12 Angelic Bond Elite Skill For 10 seconds, the next time an ally within earshot would take fatal damage, that damage is negated and that ally is healed for 164 Health. Angelic Bond ends on all other allies. EotN Paragon. Leadership 12 Hasty Refrain Echo For 9 seconds, target ally moves 25% faster. This Echo is reapplied every time a Chant or Shout ends on that ally. Nightfall Paragon. Leadership 12 Signet of Return Signet Resurrect target party member with 13% Health and 3% Energy for each party member within earshot. |
The weapons might make it ineligible.
[edit] Paraarsenal
Nightfall Ritualist. Restoration Magic 11 Weapon of Remedy Elite Weapon Spell For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 59 Health from that foe and loses 1 Condition. Nightfall Ritualist. Channeling Magic 10 Warmonger's Weapon Weapon Spell For 10 seconds, if target ally attacks a foe who is not attacking, that foe is interrupted. Factions Ritualist. Channeling Magic 10 Splinter Weapon Weapon Spell For 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 35 damage to up to 3 adjacent foes. Factions Ritualist. Restoration Magic 11 Weapon of Warding Weapon Spell For 7 seconds, target ally has a Weapon of Warding, granting that ally +3 Health regeneration and a 50% chance to block. EotN Ritualist. Channeling Magic 10 Weapon of Aggression Weapon Spell For 12 seconds, you attack 25% faster. Factions Ritualist. Restoration Magic 11 Wielder's Boon Spell Heal target ally for 48 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 59 Health. Nightfall Paragon. Command "Go for the Eyes!" Shout For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30..86..105% chance to critical. Nightfall Paragon. Leadership 12 Signet of Return Signet Resurrect target party member with 13% Health and 3% Energy for each party member within earshot. |
[edit]
Warrior
[edit]
Dervish
[edit]
Assassin
[edit]
Ranger