[edit] HA Build
There is about a 100% chance that we will never run this in HA. I'm posting it anyway though cuz I'm bored.
[edit] Earth Shaker
Nightfall Warrior. Strength 14 Flail Stance For 14 seconds, you attack 33% faster but move 33% slower. Prophecies Warrior. Hammer Mastery 13 Earth Shaker Elite Hammer Attack Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.) This attack skill has 14% armor penetration. Prophecies Warrior. Hammer Mastery 13 Crushing Blow Hammer Attack If this attack hits, you strike for +17 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 18 seconds. This attack skill has 14% armor penetration. Core Warrior. Hammer Mastery 13 Hammer Bash Hammer Attack Lose all adrenaline. If Hammer Bash hits, your target is knocked down. This attack skill has 14% armor penetration. Core Warrior. Strength 14 Bull's Strike Melee Attack If this attack hits a moving foe, you strike for +28 damage, and your target is knocked down. This attack skill has 14% armor penetration. Nightfall Paragon. Unlinked Song of Concentration Chant For 10 seconds, the next Skill used by each ally within earshot cannot be interrupted. Nightfall Warrior. Strength 14 Enraging Charge Stance For 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline if you hit with a melee attack. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] WE Warrior
Core Warrior. Axe Mastery 13 Dismember Axe Attack If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 18 seconds. This attack skill has 14% armor penetration. Core Warrior. Strength 14 Power Attack Melee Attack If this attack hits, you strike for +38 damage. This attack skill has 14% armor penetration. Prophecies Warrior. Strength 14 Protector's Strike Melee Attack If this attack strikes a moving foe, you strike for 38 more damage. This attack skill has 14% armor penetration. Core Warrior. Strength 14 Bull's Strike Melee Attack If this attack hits a moving foe, you strike for +28 damage, and your target is knocked down. This attack skill has 14% armor penetration. Core Warrior. Unlinked Frenzy Stance For 8 seconds, you attack 33% faster but take double damage. Factions Assassin. Unlinked Dash Stance For 3 seconds, you run 50% faster. Prophecies Warrior. Strength 14 Warrior's Endurance Elite Skill For 33 seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above 24. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Turret Ranger
Nightfall Ranger. Marksmanship 14 Burning Arrow Elite Bow Attack If this attack hits, you strike for +29 damage and cause Burning for 7 seconds. Core Ranger. Marksmanship 14 Hunter's Shot Bow Attack If this attack hits, your target bleeds for 24 seconds. Core Ranger. Marksmanship 14 Savage Shot Bow Attack If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +27 damage. Core Ranger. Expertise 14 Distracting Shot Bow Attack If Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. Core Ranger. Marksmanship 14 Read the Wind Preparation For 24 seconds, your arrows move twice as fast and deal 10 extra damage. Nightfall Warrior. Strength 0 Flail Stance For 1 seconds, you attack 33% faster but move 33% slower. Core Ranger. Marksmanship 14 Pin Down Bow Attack If Pin Down hits, your target is Crippled for 14 seconds. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Pin Down can be replaced with Lightning Reflexes for block stance + ias
[edit] Destructive Spiker
Nightfall Ritualist. Channeling Magic 15 Destructive Was Glaive Elite Spell Hold Glaive's ashes for up to 60 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all foes in the area are struck for 85 lightning damage. Factions Ritualist. Channeling Magic 15 Channeled Strike Spell Target foe is struck for 95 lightning damage. That foe is struck for an additional 35 lightning damage if you are holding an item. Nightfall Ritualist. Channeling Magic 15 Warmonger's Weapon Weapon Spell For 13 seconds, if target ally attacks a foe who is not attacking, that foe is interrupted. Factions Ritualist. Restoration Magic 11 Weapon of Warding Weapon Spell For 7 seconds, target ally has a Weapon of Warding, granting that ally +3 Health regeneration and a 50% chance to block. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. Core Elementalist. Earth Magic 8 Ward Against Foes Ward Spell You create a Ward Against Foes at your current location. For 14 seconds, non-Spirit foes in this area move 50% slower. Prophecies Elementalist. Earth Magic 8 Grasping Earth Hex Spell For 12 seconds, all nearby foes move 50% slower. Nightfall Ritualist. Restoration Magic 11 Death Pact Signet Signet Resurrect target party member with your current Health and 77% Energy. The next time that ally dies within 120 seconds, so do you. |
[edit] OOS Support
Nightfall Ritualist. Channeling Magic 15 Offering of Spirit Elite Spell Gain 17 Energy. If any Spirits are within earshot, you do not sacrifice Health. Factions Ritualist. Channeling Magic 15 Channeled Strike Spell Target foe is struck for 95 lightning damage. That foe is struck for an additional 35 lightning damage if you are holding an item. Nightfall Ritualist. Channeling Magic 15 Warmonger's Weapon Weapon Spell For 13 seconds, if target ally attacks a foe who is not attacking, that foe is interrupted. Factions Ritualist. Restoration Magic 11 Weapon of Warding Weapon Spell For 7 seconds, target ally has a Weapon of Warding, granting that ally +3 Health regeneration and a 50% chance to block. Factions Ritualist. Restoration Magic 11 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 48 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 65 Health Factions Ritualist. Restoration Magic 11 Life Binding Ritual Create a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 5 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. Nightfall Paragon. Command 8 "Make Haste!" Shout For 13 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. Nightfall Ritualist. Restoration Magic 11 Death Pact Signet Signet Resurrect target party member with your current Health and 77% Energy. The next time that ally dies within 120 seconds, so do you. |
Prophecies Monk. Divine Favor 14 Peace and Harmony Elite Enchantment Spell Target ally loses 8 conditions and hexes. For 3 seconds, conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds. Target ally gets healed for 45 Health. Factions Monk. Divine Favor 14 Heaven's Delight Spell Heal yourself and party members within earshot for 57 points. You get healed for 45 Health. Prophecies Monk. Divine Favor 14 Divine Healing Spell Heal yourself and party members within earshot for 57 points. You get healed for 45 Health. Factions Monk. Divine Favor 14 Deny Hexes Spell Remove one Hex from target ally for each recharging Divine Favor skill you have. Target ally gets healed for 45 Health. Core Monk. Protection Prayers 3 Draw Conditions Spell All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 10 Health. Target ally gets healed for 45 Health. Core Necromancer. Curses 12 Weaken Armor Spell Target foe and foes adjacent to your target have Cracked Armor for 17 seconds. Core Necromancer. Curses 12 Rend Enchantments Spell Remove 8 Enchantments from target foe. For each Monk Enchantment removed, you take 31 damage. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] RC Monk
Core Monk. Protection Prayers 14 Reversal of Fortune Enchantment Spell For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 76. Target ally gets healed for 38 Health. Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. Target ally gets healed for 38 Health. Prophecies Monk. Protection Prayers 14 Restore Condition Elite Spell Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. Target ally gets healed for 38 Health. Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 38 Health. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 38 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 38 Health. EotN Monk. Protection Prayers 14 Aura of Stability Enchantment Spell For 8 seconds, target other ally cannot be knocked down. Target ally gets healed for 38 Health. Prophecies Mesmer. Inspiration Magic 6 Channeling Enchantment Spell For 27 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |
[edit] HB Monk
Core Monk. Healing Prayers 14 Infuse Health Spell Lose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 38 Health. EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. Target ally gets healed for 38 Health. Prophecies Monk. Healing Prayers 14 Dwayna's Kiss Spell Heal target other ally for 57 (+38) Health and an additional 33 Health for each Enchantment or Hex on that ally. Core Monk. Healing Prayers 14 Heal Party Spell Heal entire party for 72 Health. You get healed for 38 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 38 Health. Core Mesmer. Domination Magic Hex Breaker Stance For 5..65..85 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 10..39..48 damage. Nightfall Monk. Divine Favor 12 Healer's Boon Elite Enchantment Spell For 46 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health. You get healed for 38 Health. Prophecies Mesmer. Inspiration Magic 6 Channeling Enchantment Spell For 27 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |