[edit] About Me
Name: Kieran
Birthday: 28/12/1991
Location: Wales (Teh Land of the Sheeeeep!!!)
[edit] Me & Guild Wars
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This user is primarily a PvE player.
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This user is a member of the Luxon alliance.
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When I first started, I became a Mo/E on Factions. I soon moved on to play Nightfall (It has an epic storyline!). I am currently training The Deathless Dervish.
- Legendary Survivor - Brawling my way with Kilroy!
- Zealous Scythe of Enchanting - Hopefully a perfect one!
[edit] Builds I Made
[[Build:D/Mo Vanquishing DeMo]]
[[Build:D/Any AoD Spammer]]
[[Build:D/Any Derv Runner]]
[edit] Builds I Use(d)
Build:Mo/any WoH Hybrid
[edit] Builds
General Build ([[Build:D/Any AoD Spammer]]):
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Nightfall Dervish. Scythe Mastery 12 Victorious Sweep Melee Attack If this attack hits, you deal +21 damage. If the target foe has less Health than you, you gain 70 Health. Nightfall Dervish. Scythe Mastery 12 Eremite's Attack Melee Attack If it hits, this attack deals +8 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +8 damage and strike all adjacent foes. Nightfall Dervish. Mysticism 13 Mystic Sweep Melee Attack If this attack hits, you deal +11 damage. If you are enchanted, this attack deals an additional +11 damage. EotN Dervish. Scythe Mastery 12 Zealous Sweep Scythe Attack If this attack hits, you deal +22 damage. You gain 3 Energy and 1 adrenaline for each foe you hit. Nightfall Dervish. Scythe Mastery 12 Lyssa's Assault Scythe Attack This attack interrupts an action if it hits. If you are enchanted, any skill you interrupt is disabled for an additional 8 seconds. This attack does 50% of normal damage. Nightfall Dervish. Mysticism 13 Avatar of Dwayna Elite Form For 79 seconds, your attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 44 Health. This skill is disabled for 45 seconds. Nightfall Dervish. Sunspear rank Eternal Aura Enchantment Spell You have +100 max Health. When this enchantment ends, all party members in the area are resurrected with 40..50% Health and 20..30% Energy. Nightfall Dervish. Mysticism 13 Faithful Intervention Enchantment Spell If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 134 Health.
| Armour:
Radient Elonian ______ of Attunement
Weapon:
Perfect Vampiric Scythe of Fortitude
Slashing Dmg: 9-41 (Requires 9 Scythe Mastery)
Prefix: 5 Life stealing, Health regeneration -1.
Suffix: +20-30 Health
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Healing Build (Build:Mo/any WoH Hybrid):
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Core Monk. Healing Prayers 15 Word of Healing Elite Spell Heal target ally for 100 Health. Heal for an additional 115 Health if that ally is below 50% Health. Prophecies Monk. Healing Prayers 15 Dwayna's Kiss Spell Heal target other ally for 60 Health and an additional 35 Health for each Enchantment or Hex on that ally. Factions Monk. Healing Prayers 15 Signet of Rejuvenation Signet Heal target ally for 75. If target ally is casting a spell or attacking, that ally is healed for an additional 75 Health. Nightfall Monk. Protection Prayers 13 Shield of Absorption Enchantment Spell For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Core Monk. Protection Prayers 13 Protective Spirit Enchantment Spell For 21 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Nightfall Monk. Protection Prayers 13 Dismiss Condition Spell Remove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 67 Health. EotN Monk. Healing Prayers 15 Cure Hex Spell Remove one Hex from target ally. If a Hex was removed, that ally is healed for 120 Health. Core Monk. Protection Prayers 13 Rebirth Spell Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 4 seconds. This Spell consumes all of your remaining Energy. |
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Running Build ([[Build:D/Any Derv Runner]]):
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12 + 1 9 + 1 + 1 + 1 9 + 1 0 Nightfall Dervish. Mysticism 13 Avatar of Balthazar Elite Form For 79 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 3 seconds. This skill is disabled for 45 seconds. Nightfall Dervish. Sunspear rank Eternal Aura Enchantment Spell You have +100 max Health. When this enchantment ends, all party members in the area are resurrected with 40..50% Health and 20..30% Energy. EotN No Profession. Norn rank "I Am Unstoppable!" Shout For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. Nightfall Dervish. Wind Prayers 12 Pious Restoration Spell You gain 136 Health and lose 1 Dervish enchantment. If an enchantment was removed in this way, you also lose 2 hexes. Nightfall Monk. Protection Prayers 0 Mending Touch Spell Touched ally loses two Conditions and is healed for 15 Health for each Condition removed in this way. Nightfall Dervish. Earth Prayers 10 Mystic Regeneration Enchantment Spell For 15 seconds, you have +3 Health regeneration for each enchantment (maximum of 8) on you. Nightfall Dervish. Earth Prayers 10 Vital Boon Enchantment Spell For 20 seconds, you have +80 maximum Health. When this Enchantment ends, you are healed for 158 Health. Nightfall Dervish. Mysticism 13 Faithful Intervention Enchantment Spell If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 134 Health.
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"Stand In The Middle" Nuker
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EotN Elementalist. Fire Magic 14 Glyph of Immolation Glyph For 15 seconds, your next 4 Spells that target a foe also cause Burning for 4 seconds. Factions Elementalist. Fire Magic 14 Double Dragon Elite Enchantment Spell Invoke the power of the Dragon. For 8 seconds, you and target ally are enchanted with Double Dragon. Adjacent foes are dealt 28 fire damage each second. Additionally, when you or your ally use skills that target a foe, that foe is set on fire for 3 seconds. Nightfall Elementalist. Fire Magic 14 Liquid Flame Spell Target foe is struck for 105 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 105 fire damage. Prophecies Elementalist. Fire Magic 14 Flame Burst Spell All nearby foes are struck for 113 fire damage. Factions Elementalist. Fire Magic 14 Bed of Coals Spell Create a Bed of Coals at target foe's location. For 5 seconds, foes standing adjacent to target foe are struck for 27 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 7 seconds. Nightfall Dervish. Sunspear rank Eternal Aura Enchantment Spell You have +100 max Health. When this enchantment ends, all party members in the area are resurrected with 40..50% Health and 20..30% Energy. Core Elementalist. Energy Storage 13 Aura of Restoration Enchantment Spell For 60 seconds, you gain 1 Energy and are healed for 460% of the Energy cost each time you cast a spell. Core Elementalist. Fire Magic 14 Fire Attunement Enchantment Spell For 58 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic.
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Assassination:
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Factions Assassin. Dagger Mastery 14 Jagged Strike Lead Attack If Jagged Strike hits, your target suffers from Bleeding for 19 seconds. EotN Assassin. Dagger Mastery 14 Golden Fang Strike Off-Hand Attack Must follow a lead attack. If you are under the effects of an Enchantment and this attack hits, target foe suffers from a Deep Wound for 19 seconds. Factions Assassin. Critical Strikes 13 Critical Strike Dual Attack Must follow an off-hand attack. If it hits, this attack strikes for +27 damage, results in a critical hit, and you gain 3 Energy. Factions Assassin. Dagger Mastery 14 Moebius Strike Elite Off-Hand Attack Must follow a Dual Attack. If it hits, Moebius Strike strikes for +33 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged. Factions Assassin. Dagger Mastery 14 Death Blossom Dual Attack Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +43 damage and all adjacent foes take 43 damage. Factions Assassin. Critical Strikes 13 Critical Eye Skill For 32 seconds, you have an additional 13% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. Nightfall Assassin. Sunspear rank Critical Agility Enchantment Spell For 4 seconds and 1 second for each rank of Critical Strikes you attack 33% faster and gain 10..25 armor. This Skill reapplies itself every time you land a critical hit. Factions Assassin. Critical Strikes 13 Critical Defenses Enchantment Spell For 9 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit.
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Master of Minions (AB):
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Prophecies Necromancer. Death Magic 16 Aura of the Lich Elite Enchantment Spell All corpses within earshot are exploited and you animate a level 18 bone horror plus one for each corpse exploited in this way. For 48 seconds, your Death Magic attribute is increased by +1. Factions Necromancer. Death Magic 16 Animate Vampiric Horror Spell Exploit nearest corpse to animate a level 18 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health. Nightfall Necromancer. Death Magic 16 Animate Shambling Horror Spell Exploit nearest corpse to create a level 18 shambling horror. When the shambling horror dies, it is replaced by a level 16 jagged horror that causes Bleeding with each of its attacks. Core Necromancer. Death Magic 16 Blood of the Master Spell All of your undead allies are healed for 122 Health. You sacrifice an additional 2% maximum Health per minion healed in this way. Core Necromancer. Blood Magic 0 Dark Bond Enchantment Spell For the next 30 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you. EotN Necromancer. Soul Reaping 12 Masochism Enchantment Spell For 34 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 3% of your maximum Health when you cast a spell. Prophecies Necromancer. Death Magic 16 Infuse Condition Enchantment Spell For the next 63 seconds, whenever you receive a Condition, that Condition is transferred to your closest minion instead. Nightfall Dervish. Earth Prayers 3 Mystic Regeneration Enchantment Spell For 8 seconds, you have +2 Health regeneration for each enchantment (maximum of 8) on you.
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[edit] Funny Builds
Cum Shot (Pictures)
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Factions Ritualist. Restoration Magic Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 5..17..21% Energy. Nightfall Ritualist. Sunspear rank Vampirism Binding Ritual Create a level 4..14 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health. Factions Ritualist. Communing Pain Binding Ritual Create a level 1..10..13 Spirit. This Spirit's attacks deal 5..25..32 damage. This Spirit dies after 30..126..158 seconds.
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Rape (Names):
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Factions Assassin. Critical Strikes Unsuspecting Strike Lead Attack If this attack hits, you strike for +19..29..32 damage. If your target was above 90% Health you deal an additional 15..63..79 damage. Prophecies Warrior. Axe Mastery Penetrating Blow Axe Attack If this attack hits, you strike for +5..17..21 damage. This axe attack has 20% armor penetration. Factions Warrior. Unlinked "On Your Knees!" Shout Lose all adrenaline. If any adjacent foes are knocked down, all of your Stances are recharged. Factions Warrior. Hammer Mastery Forceful Blow Elite Hammer Attack Unblockable. If Forceful Blow hits, target foe's stance ends, you strike for +10..26..31 damage, and your target foe is Weakened for 5..17..21 seconds. Core Warrior. Swordsmanship Final Thrust Sword Attack Lose all adrenaline. If Final Thrust hits, you deal 1..32..43 more damage. This damage is doubled if your target was below 50% Health. Factions Assassin. Shadow Arts Dark Escape Stance For 5..13..16 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
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