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BiP FA restoration[]
- Restoration build for necromancers in Fort Aspenwood(kurzick). less effectness in other areas, due to the large ammount of corpses and party damage.
Attributes and Skills[]
Gain 10 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds. |
Equipment[]
- Armor
- Herald's and survivor's insignias.
- superior vigor and vitae runes.
- Weapons
- normally unimportant unless PwK is recharging and youre not carrying it. otherwise,
- caster wep and shield sets, fortitude and enchanting.
- high energy staff for dire situations.
Usage[]
- Spam resto skills on things with low red bars.
- Blood is Power on healers and things killing monks on the other team.
- Signet of Lost Souls on dying enemies for e-management.
for a big party heal, use PwK while holding a previously-casted version and immediately drop PwK. useful if multiple turtles are firing on your team.
- Well of Blood to help NPC's stay alive, useful if someone dies around gunther / gatekeepers or someone dying next ot gate NPC's or mine NPC's.
Counters[]
- Caster hate and scourge healing on important people.
- not being able to use Signet of Lost Souls correctly.
- Sacc'ing yourself to death.
Variants[]
Blood is Power can be replaced with Well of Power for more wells, Xinrae's Weapon or Weapon of Remedy if healers are infrequent. Well of Blood can also be replaced with any blood or resto skill you feel is better.
Quick Shot[]
- Uses high expertise and expert focus to spam low energy bow attacks.
The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 64%. |
Equipment[]
- Armor
- Full survivors.
- superior vigor and vitae runes.
- Weapons
- vampiric recurve bow for spamming Quick Shot and Needling Shot.
- zealous bow if you don't want to use superior expertise.
- crippling bow for crippling.
- Defensive set for defenses.
Usage[]
- keep Expert Focus up as much as possible.
- spam Quick Shot until foe at half health, interupting important skills with Savage Shot and Distracting Shot.When the foe is at half health, start spamming Needling Shot until foe gets healed or killed.
- Antidote Signet to get rid of bad conditions.
- Natural Healing for a self-heal. better if you're not enchanted.
Counters[]
- standard ranger hate.
- interupting self-heals.
Variants[]
- with a zealous bow, make expertise 12+1+1.
- go secondary monk and bring Mending Touch and Troll Unguent over Natural Healing and Antidote Signet, making attributes Wilderness Survival 6 and Protection Prayers 6.
Boon Signet[]
- Uses Boon Signet and skills from the protection prayers line to provide both a good healer and protter.
Your allies are healed for 38 Health whenever you cast Monk spells on them. |
Equipment[]
- Armor
- Radiants.
- superior vigor.
- Weapons
- 40/40 prot set.
- high energy set.
- defensive set
- 40/40 healing if you want to get more out of Gift of Health.
Usage[]
- Boon Signet and Gift of Health for healing.
- Dismiss Condition and Reverse Hex for hex and contition removal respectively.
- Guardian for things getting attacked by melee / rangers.
- Boon Signet and any of your skills, really.
- Divine Spirit for dire situations.
Counters[]
Variants[]
- Divine Spirit can be replaced with any potent energy management skill.
- you can use any basic WoH bar with boon signet,making Healing prayers 12+1+1 and divine favor 12+1. if you need to spec into another attribute for energy management or another required skill, reduce Divine Favor to 10+1 and the needed attribute to 8.
Ignite Arrows Ranger[]
The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 48%. |
Optionals[]
- Optional 1 should be-
- Incendiary Arrows for widespread explosions and a bit of degen.
- Prepared Shot For good energy management, recomended for beginners or button mashers.
- Expert's Dexterity, Drop Lightning Reflexes.
- Quick Shot For more explosions.
- Scavenger's Focus is good if you bring a condition skill.
- Crippling Shot for crippling, good in PvP.(duh)
- Magebane Shot or Punishing Shot for an interupt/quick damage.
- Burning Arrow for burning stuff. Good with Poison Tip Signet.
- Optional 2 should be-
- Triple Shot for PvE.
- Distracting Shot better in PvP.
- Savage Shot if you brought Magebane Shot as your elite.
- Deft Strike for quick damage and conditional bleeding in PvE.
- Optional 3 should be-
- Asuran Scan for un-blocking and un-blind for PvE.
- "I Am The Strongest!" for bigger damage in PvE.
- Poison Tip Signet for single target degen.
- Debilitating Shot for energy pressure. good in PvP, consider bringing some sort of energy management.
- Splinter Shot if you run into blocking.(Affects the foes affected by Ignite Arrows
- Keen Arrow / Keen Arrow (PvP) for some extra damage.
- Dwarven Stability im PvE to increase Lightning Reflexes' or Expert's Dexterity's lasting time.
- Troll Unguent or Remove Hex if you want extra healing, if you brought Mending Touch.
- Optional 4 should be-
- Mending Touch Pretty much manditory for PvP.
- Troll Unguent for heals.
- A resurrect of some sort.
Equipment[]
- Sundering,Zealous, and vampiric Recurve bows.
- 2 Survivors, 2 radiants, and 1 scout's.
- Best Vigor rune you're willing buy
- whatever.
Usage[]
- Keep Ignite Arrows up.
- Make things explode with your skills.
- Heal with heal skills.
Variants[]
- Natural Stride over Lightning Reflexes, best in PvP.
If you brought Expert's Dexterity, use any of the skills that are in the Optional skill 3 section for skill 6.
- Kindle Arrows over Ignite Arrows for more single-target pressure.
Recurring Insecurity[]
You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 33%. |
Optionals[]
- Illusion of Haste IMS
- Dash IMS
- Mark of Death for spikes and such.
- Discharge Enchantment enchantment removal.
- Drain Enchantment for some energy and health management and enchantment removal.
Equipment[]
- 40/40 Illusion set
- Cruel caster weapon of fortitude/enchanting & shield of fortitude w/ +10 vs. X damage mods
- high energy staff.
Usage[]
- Use Illusion of Pain and Recurring Insecurity for damage. Try to maintain Illusion of Pain on the targetn Recurring Insecurity will maintain itslef also with another hex on the foe.
- Use Accumulated Pain when you have placed 2 hexes on the foe.
- Ethereal Burden as a cover hex or snare, if using it as a snare, use Enduring Toxin and Recurring Insecurity first.
- Ether Feast and Energy Tap for health and energy management respectively.
- remove enchantments with enchantment removal if you brought them.
Variants[]
- Shameful Fear over Enduring Toxin.
- Drain Delusions over Energy Tap, be careful when using Illusion of Pain.
- Imagined Burden, Kitah's Burden or Sum of All Fears over Ethereal Burden
Stone Sheath[]
more of a support build, made it for FA kurz.
Your maximum Energy is raised by 30. |