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BiP FA restoration[]

Restoration build for necromancers in Fort Aspenwood(kurzick). less effectness in other areas, due to the large ammount of corpses and party damage.

Attributes and Skills[]

Gain 10 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
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Equipment[]

  • Armor
    • Herald's and survivor's insignias.
    • superior vigor and vitae runes.
  • Weapons
    • normally unimportant unless PwK is recharging and youre not carrying it. otherwise,
    • caster wep and shield sets, fortitude and enchanting.
    • high energy staff for dire situations.

Usage[]

  • Spam resto skills on things with low red bars.
  • Blood is Power Blood is Power on healers and things killing monks on the other team.
  • Signet of Lost Souls Signet of Lost Souls on dying enemies for e-management.

for a big party heal, use PwK PwK while holding a previously-casted version and immediately drop PwK. useful if multiple turtles are firing on your team.

  • Well of Blood to help NPC's stay alive, useful if someone dies around gunther / gatekeepers or someone dying next ot gate NPC's or mine NPC's.

Counters[]

  • Caster hate and scourge healing on important people.
  • not being able to use Signet of Lost Souls Signet of Lost Souls correctly.
  • Sacc'ing yourself to death.

Variants[]

Blood is Power Blood is Power can be replaced with Well of Power Well of Power for more wells, Xinrae's Weapon Xinrae's Weapon or Weapon of Remedy Weapon of Remedy if healers are infrequent. Well of Blood Well of Blood can also be replaced with any blood or resto skill you feel is better.

Quick Shot[]

Uses high expertise and expert focus to spam low energy bow attacks.
The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 64%.
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Equipment[]

  • Armor
    • Full survivors.
    • superior vigor and vitae runes.
  • Weapons
    • vampiric recurve bow for spammingQuick Shot Quick Shot and Needling Shot Needling Shot.
    • zealous bow if you don't want to use superior expertise.
    • crippling bow for crippling.
    • Defensive set for defenses.

Usage[]

Counters[]

  • standard ranger hate.
  • interupting self-heals.

Variants[]

Boon Signet[]

Uses Boon Signet and skills from the protection prayers line to provide both a good healer and protter.
Your allies are healed for 38 Health whenever you cast Monk spells on them.
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Equipment[]

  • Armor
    • Radiants.
    • superior vigor.
  • Weapons
    • 40/40 prot set.
    • high energy set.
    • defensive set
    • 40/40 healing if you want to get more out of Gift of Health Gift of Health.

Usage[]

Counters[]

Variants[]

  • Divine Spirit Divine Spirit can be replaced with any potent energy management skill.
  • you can use any basic WoH bar with boon signet,making Healing prayers 12+1+1 and divine favor 12+1. if you need to spec into another attribute for energy management or another required skill, reduce Divine Favor to 10+1 and the needed attribute to 8.

Ignite Arrows Ranger[]

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 48%.
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Optionals[]

Equipment[]

  • Sundering,Zealous, and vampiric Recurve bows.
  • 2 Survivors, 2 radiants, and 1 scout's.
  • Best Vigor rune you're willing buy
  • whatever.

Usage[]

  • Keep Ignite Arrows Ignite Arrows up.
  • Make things explode with your skills.
  • Heal with heal skills.

Variants[]

If you brought Expert's Dexterity Expert's Dexterity, use any of the skills that are in the Optional skill 3 section for skill 6.

Recurring Insecurity[]

You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
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Optionals[]

Equipment[]

  • 40/40 Illusion set
  • Cruel caster weapon of fortitude/enchanting & shield of fortitude w/ +10 vs. X damage mods
  • high energy staff.

Usage[]

Variants[]


Stone Sheath[]

more of a support build, made it for FA kurz.

Your maximum Energy is raised by 30.
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