Currently on 44/50 HoM reward points.
I'll probably finished off the weapons then leave it at 47/50, since that leaves me with all the grindy titles.
[edit] Builds
[edit] FA Amber Runner
Used on the Kurzick side for close to permanent 50% IMS (with dash) when running amber, while having enough power to capture amber mines quickly. Constant gate repairs contribute greatly to the Kurzicks.
Nightfall Dervish. Mysticism 14 Pious Renewal Elite Flash Enchantment Spell For 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 5 Energy and 28 Health. EotN Dervish. Mysticism 14 Pious Fury Stance Remove 1 Dervish enchantment. For 7 seconds, you attack 25% faster. If an enchantment was removed, this stance lasts twice as long. Nightfall Dervish. Scythe Mastery 13 Pious Assault Melee Attack If it hits, this attack deals +19 damage and removes 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 27 damage. Nightfall Dervish. Scythe Mastery 13 Twin Moon Sweep Melee Attack You lose 1 Dervish enchantment and gain 45 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 62 Health. Core No Profession. Unlinked Optional Optional Optional. Nightfall Dervish. Mysticism 14 Pious Haste Stance You remove 1 Dervish enchantment and for 7 seconds you move 25% faster. If an enchantment was removed you run 50% faster instead. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. |
Optional 1 should be another attack skill:
Eremite's AttackNightfall
Dervish. Scythe Mastery 13
Eremite's Attack
Melee Attack
If it hits, this attack deals +9 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +9 damage and strike all adjacent foes.
for a short recharge AoE attack.
Wearying StrikeNightfall
Dervish. Scythe Mastery 13
Wearying Strike
Scythe Attack
You remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 9 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.
to counter healers.
Optional 2 should be another ims:
Enchanted HasteNightfall
Dervish. Unlinked
Enchanted Haste
Flash Enchantment Spell
For 7 seconds, you move 25% faster. If this enchantment ends prematurely, you lose 1 condition.
or
Fleeting StabilityNightfall
Dervish. Earth Prayers 4
Fleeting Stability
Flash Enchantment Spell
For 3 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown.
or
Harrier's HasteNightfall
Dervish. Wind Prayers 4
Harrier's Haste
Flash Enchantment Spell
For 4 seconds, you move 25% faster and deal +5 more damage against moving foes.
or
Whirling ChargeNightfall
Dervish. Wind Prayers 4
Whirling Charge
Flash Enchantment Spell
For 2 seconds, you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 23 cold damage and this enchantment ends.
With Assassin secondary
DashFactions
Assassin. Unlinked
Dash
Stance
For 3 seconds, you run 50% faster.
Optional 3 should be a defensive or utility skill:
With Monk secondary
Contemplation of PurityProphecies
Monk. Divine Favor 0
Contemplation of Purity
Skill
Lose all Enchantments. For each one lost, you gain 0 Health, lose one Hex, and lose one Condition (maximum 1 Hexes and Conditions).
for instant condition and hex removal
Equipment
- Spear/Shield of Defense and +45 while enchanted for running.
- Vampiric Scythe of Shelter for attacking.
- Runes of Clarity and Restoration.
Usage
- Mash 1 24/7.
- Alternate between Pious Haste and your other ims when running.
- When capturing mines, use Pious Fury followed by Deaths Charge and spamming attacks. Position yourself so that you hit both rangers if possible.
[edit] Troll builds
[edit] Troll build
Tank things with your awesome health regeneration.
Core Ranger. Wilderness Survival 16 Troll Unguent Skill For 13 seconds, you gain +10 Health regeneration. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. |
[edit] Echo Blackout
Force monks to ragequit.
Core Mesmer. Unlinked Echo Elite Enchantment Spell For 30 seconds, Echo is replaced with the next Skill you use. Echo acts as this Skill for 30 seconds. Prophecies Mesmer. Domination Magic 14 Blackout Skill For 6 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds. Core Mesmer. Domination Magic 14 Empathy Hex Spell For 14 seconds, whenever target foe attacks, that foe takes 52 damage and target foe deals 14 less damage with attacks. EotN Mesmer. Inspiration Magic 10 Waste Not, Want Not Spell If target foe is not casting a Spell or attacking, you gain 11 Energy. Prophecies Mesmer. Inspiration Magic 10 Mantra of Concentration Stance For 26 seconds, the next time you would be interrupted, you are not interrupted. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. |
Optional
Preferably defensive skills and/or snares.
Equipment
Usage
- Cast Echo followed by Blackout and chain for shutdown of casters (especially monks)
- Use Mantra of Concentration to prevent interrupts.
- Use Empathy as desired, to shut down melee and to discourage attacking to fuel WNWN.
[edit] RA Runner
Play the well known "who can survive the longest" game in RA.
Nightfall Assassin. Unlinked Shadow Walk Stance Shadow Step to target foe. For 15 seconds nothing happens. Your attack skills are disabled for 1 second, and your stances and enchantments are disabled for 10 seconds. When this stance ends, you return to your original location. Factions Assassin. Shadow Arts 16 Shadow of Haste Stance For 42 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location. Factions Assassin. Unlinked Dash Stance For 3 seconds, you run 50% faster. Factions Assassin. Unlinked Aura of Displacement Elite Enchantment Spell When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location. Factions Assassin. Shadow Arts 16 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 209. Factions Assassin. Shadow Arts 16 Heart of Shadow Spell You are healed for 158, and you Shadow Step to a nearby location directly away from your target. Nightfall Monk. Protection Prayers 12 Mending Touch Spell Touched ally loses two Conditions and is healed for 51 Health for each Condition removed in this way. Core Monk. Unlinked Remove Hex Spell Remove a Hex from target ally. |