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My build:
Prophecies Warrior. Strength 14 Defy Pain Elite Skill For 20 seconds you have an additional 286 Health, an additional 20 armor, and you take -9 less damage. Core Warrior. Strength 14 Endure Pain Skill For 17 seconds you have an additional 286 Health. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Prophecies Monk. Healing Prayers 8 Live Vicariously Enchantment Spell While you maintain this Enchantment, whenever target ally hits a foe, you gain 10 Health. Core Monk. Healing Prayers 8 Mending Enchantment Spell While you maintain this Enchantment, target ally gains +3 Health regeneration. Core Monk. Healing Prayers 8 Infuse Health Spell Lose half your current Health. Target other ally is healed for 119% of the amount you lost. |
Optional slots for one of the following;
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FlailNightfall
Warrior. Strength 14
Flail
Stance
For 14 seconds, you attack 33% faster but move 33% slower.
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Whirlwind AttackNightfall
Warrior. Sunspear rank
Whirlwind Attack
Melee Attack
Attack target and adjacent foes. Each attack that hits deals +13..20 damage.
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Dolyak SignetProphecies
Warrior. Strength 14
Dolyak Signet
Signet
For 19 seconds, you have +38 armor and cannot be knocked down, but your movement is slowed by 75%.
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Vigorous SpiritProphecies
Monk. Healing Prayers 8
Vigorous Spirit
Enchantment Spell
For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 13 Health.
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Patient SpiritEotN
Monk. Healing Prayers 8
Patient Spirit
Enchantment Spell
For 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 78 Health when the enchantment ends.
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Renew LifeNightfall
Monk. Healing Prayers 8
Renew Life
Spell
Resurrect target touched dead party member with 50% Health and 13% Energy. That party member and all allies within earshot are healed for 95 Health.
- For Hammer Mastery put 10 into Hammer Mastery
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Crude SwingProphecies
Warrior. Hammer Mastery 10
Crude Swing
Hammer Attack
Attack all adjacent foes. Each foe you hit is struck for +14 damage.
- For Axe Mastery put 10 into Axe Mastery
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Cyclone AxeCore
Warrior. Axe Mastery 10
Cyclone Axe
Axe Attack
Perform a spinning axe attack striking for +9 damage to all adjacent opponents.
- For Swordmanschip put 10 into Swordmanschip
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Sever ArteryCore
Warrior. Swordsmanship 10
Sever Artery
Sword Attack
If this attack hits, the opponent begins Bleeding for 18 seconds, losing Health over time.
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GashCore
Warrior. Swordsmanship 10
Gash
Sword Attack
If this attack hits a Bleeding foe, you strike for 15 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 15 seconds.
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Final ThrustCore
Warrior. Swordsmanship 10
Final Thrust
Sword Attack
Lose all adrenaline. If Final Thrust hits, you deal 27 more damage. This damage is doubled if your target was below 50% Health.
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Sun and Moon SlashFactions
Warrior. Swordsmanship 10
Sun and Moon Slash
Sword Attack
Attack target foe twice. These attacks cannot be blocked.
- For Protection Prayers
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Protective SpiritCore
Monk. Protection Prayers 10
Protective Spirit
Enchantment Spell
For 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.