Use 100b just like in FoWsc because enemies are easy to ball and spiking with 100b is just fun. This is streamlined for NM runs but works just as well for HM.
[edit] Overview
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Core Warrior. Swordsmanship 14 Hundred Blades Elite Skill For 15 seconds, whenever you attack with a sword, all adjacent foes take 24 slashing damage. Nightfall Warrior. Sunspear rank Whirlwind Attack Melee Attack Attack target and adjacent foes. Each attack that hits deals +13..20 damage. This attack skill has 13% armor penetration. Factions Warrior. Swordsmanship 14 Sun and Moon Slash Sword Attack Attack target foe twice. These attacks cannot be blocked. This attack skill has 13% armor penetration. Core Warrior. Swordsmanship 14 Savage Slash Sword Attack If this attack hits, it interrupts the target foe's action. If that action was a Spell, you deal 37 extra damage. This attack skill has 13% armor penetration. Core Warrior. Unlinked "For Great Justice!" Shout For 20 seconds, whenever you gain adrenaline, you gain 100% more. EotN No Profession. Norn rank "I Am Unstoppable!" Shout For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. EotN No Profession. Deldrimor rank Drunken Master Stance For 72..90 seconds, your movement and attack speeds are increased by 10..15%. If you are drunk while activating this Skill, your movement and attack speeds are increased by 25..33% instead. Prophecies Necromancer. Death Magic Necrotic Traversal Spell Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5..17..21 seconds. |
[edit] SoS Healer
Factions Ritualist. Channeling Magic 16 Signet of Spirits Elite Signet Create three level 13 spirits. These spirits deal 21 damage with attacks. These spirits die after 60 seconds. Factions Ritualist. Channeling Magic 16 Bloodsong Binding Ritual Create a level 13 Spirit with 260 (+31) Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health. Factions Ritualist. Channeling Magic 16 Splinter Weapon Weapon Spell For 20(+2.4) seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 53 damage to up to 3 adjacent foes. Factions Ritualist. Channeling Magic 16 Ancestors' Rage Skill For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 117 lightning damage. Factions Ritualist. Channeling Magic 16 Spirit Siphon Spell Target Spirit loses all Energy. You gain 52% of that Energy. Factions Ritualist. Restoration Magic 13 Mend Body and Soul Spell Target ally is healed for 102 Health. That ally loses one Condition for each spirit within earshot. Factions Ritualist. Restoration Magic 13 Spirit Light Spell Target ally is healed for 164. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 13 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 54 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 75 Health |
[edit] ST Rit
Factions Ritualist. Spawning Power 12 Soul Twisting Elite Skill For 37 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals. Factions Ritualist. Communing 16 Shelter Binding Ritual Create a level 13 Spirit with 260 (+125) Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds. Factions Ritualist. Communing 16 Displacement Binding Ritual Create a level 15 Spirit with 300 (+144) Health and 91 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 62 seconds. Factions Ritualist. Communing 16 Binding Chains Hex Spell For 3 seconds, target foe and all nearby foes move 90% slower and take 32 damage each second while moving. Prophecies Ranger. Beast Mastery 8 Edge of Extinction Nature Ritual Create a level 6 Spirit with 120 (+58) Health and 38 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 33 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 94 seconds. Factions Ritualist. Spawning Power 12 Signet of Creation Signet You gain 4 Energy for every summoned creature you control within earshot, maximum 10 Energy. Factions Ritualist. Spawning Power 12 Boon of Creation Enchantment Spell For 51 seconds, whenever you create a creature, you gain 41 Health and 5 Energy. Factions Ritualist. Restoration Magic 2 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 7% Energy. |
[edit] Panic Mesmer
Prophecies Mesmer. Domination Magic 15 Panic Elite Hex Spell For 10 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted. Nightfall Mesmer. Domination Magic 15 Mistrust Hex Spell For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 100 damage to that foe and all nearby foes. Core Mesmer. Domination Magic 15 Cry of Frustration Spell If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 75 damage. Factions Mesmer. Domination Magic 15 Unnatural Signet Signet Target foe takes 75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 50 damage. Core Mesmer. Domination Magic 15 Shatter Hex Spell Remove a Hex from target ally. If a Hex is removed, foes near that ally take 120 damage. EotN Mesmer. Inspiration Magic 11 Waste Not, Want Not Spell If target foe is not casting a Spell or attacking, you gain 12 Energy. Core Mesmer. Inspiration Magic 11 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 23 Energy. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. |
[edit] Ineptitude Mesmer
Prophecies Mesmer. Illusion Magic 16 Ineptitude Elite Hex Spell For 4 seconds, the next time target foe or any adjacent foes attacks, that foe takes 142 damage and becomes Blinded for 10 seconds. EotN Mesmer. Illusion Magic 16 Wandering Eye Hex Spell For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 115 damage. Core Mesmer. Illusion Magic 16 Clumsiness Hex Spell For 4 seconds, the next time target and any adjacent foes attack, the attack is interrupted and target foe suffers 97 damage. Nightfall Mesmer. Illusion Magic 16 Signet of Clumsiness Signet If target foe is attacking, that foe and all adjacent foes are interrupted and take 63 damage. Any foes using attack skills are knocked down. Core Mesmer. Illusion Magic 16 Arcane Conundrum Hex Spell For 16 seconds, Spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 7 Energy. Nightfall Mesmer. Inspiration Magic 11 Drain Delusions Spell Remove one Mesmer Hex from target foe. If a Hex was removed in this way, that foe loses 4 Energy and you gain 4 Energy for each point lost. Core Mesmer. Inspiration Magic 11 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 23 Energy. Factions Ritualist. Restoration Magic 2 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 7% Energy. |
[edit] PoD Healer
Nightfall Necromancer. Curses 12 Pain of Disenchantment Elite Spell Target foe loses 3 enchantments. If an enchantment was lost in this way, that foe and all adjacent foes lose 82 Health. Core Necromancer. Curses 12 Enfeebling Blood Spell Target foe and all nearby foes suffer from Weakness for 17 seconds. Nightfall Necromancer. Soul Reaping 9 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 64 Health and 6 Energy. Factions Ritualist. Restoration Magic 12 Mend Body and Soul Spell Target ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot. Factions Ritualist. Restoration Magic 12 Spirit Light Spell Target ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 12 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health Factions Ritualist. Restoration Magic 12 Life Binding Ritual Create a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. Factions Ritualist. Restoration Magic 12 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 17% Energy. |
[edit] FoC Command
Prophecies Necromancer. Curses 16 Feast of Corruption Elite Spell Target foe and all adjacent foes are struck for 84 shadow damage. You steal up to 42 Health from each struck foe who is suffering from a Hex. Factions Necromancer. Curses 16 Defile Enchantments Spell Target foe and all nearby foes take 64 shadow damage and 21 shadow damage for each Enchantment on them. Prophecies Necromancer. Curses 16 Desecrate Enchantments Spell Target foe and all nearby foes take 64 shadow damage and 21 shadow damage for each Enchantment on them. Core Necromancer. Curses 16 Mark of Pain Hex Spell For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 42 shadow damage to adjacent foes. Nightfall Necromancer. Soul Reaping 9 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 64 Health and 6 Energy. Nightfall Paragon. Command 10 "Never Surrender!" Shout For 15 seconds, all party members within earshot and below 75% Health gain +4 Health regeneration. Nightfall Paragon. Command 10 "Stand Your Ground!" Shout For 15 seconds, all party members within earshot receive +24 armor when not moving. Nightfall Paragon. Command 10 "Fall Back!" Shout For 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. |
[edit] RoJ Monk
EotN Monk. Smiting Prayers 14 Castigation Signet Signet Target foe takes 54 holy damage. If that foe was attacking, you gain 9 Energy. Factions Monk. Smiting Prayers 14 Ray of Judgment Elite Spell For 5 seconds, target foe and all foes adjacent to this location take 42 holy damage each second and begin Burning for 3 seconds. Core Monk. Smiting Prayers 14 Smite Hex Spell Remove a Hex from target ally. If a Hex is removed, foes in the area suffer 80 holy damage. Target ally gets healed for 35 Health. Prophecies Monk. Divine Favor 11 Divine Healing Spell Heal yourself and party members within earshot for 48 points. You get healed for 35 Health. Factions Monk. Divine Favor 11 Heaven's Delight Spell Heal yourself and party members within earshot for 48 points. You get healed for 35 Health. Core No Profession. Unlinked Optional Optional Optional. Core Monk. Smiting Prayers 14 Strength of Honor Enchantment Spell While you maintain this Enchantment, target ally deals 24 more damage in melee. Target ally gets healed for 35 Health. Nightfall Paragon. Command "Fall Back!" Shout For 4..9..10 seconds, all allies within earshot gain 5..13..16 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. |