CoreRanger. Expertise 13Distracting ShotBow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 14 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.2½10
CoreRanger. Expertise 13Lightning ReflexesStanceFor 10 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.530
NightfallDervish. Scythe Mastery 11Wounding StrikeElite Scythe AttackIf this attack hits, you do +16 damage, target foe suffers from Bleeding for 16 seconds, and you lose 1 Dervish enchantment. If an enchantment was removed, target foe also suffers from a Deep Wound for 16 seconds.23
EotNDervish. Scythe Mastery 11Crippling VictoryScythe AttackIf this attack hits a foe, that foe is Crippled for 7 seconds. If you have more Health than target foe, all adjacent foes take 25 earth damage.6
NightfallDervish. Scythe Mastery 11Victorious SweepMelee AttackIf this attack hits, you deal +20 damage. If the target foe has less Health than you, you gain 67 Health.24
NightfallDervish. Earth Prayers 3Vital BoonEnchantment SpellFor 20 seconds, you have +52 maximum Health. When this Enchantment ends, you are healed for 100 Health.518
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
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Might need Enchanted Haste for IMS and more hawtness. Although DShot is just so manly. D/R is also fun.
NightfallDervish. Scythe Mastery 12Eremite's AttackMelee AttackIf it hits, this attack deals +8 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +8 damage and strike all adjacent foes.56
EotNDervish. Scythe Mastery 12Zealous SweepScythe AttackIf this attack hits, you deal +22 damage. You gain 3 Energy and 1 adrenaline for each foe you hit.510
FactionsDervish. Kurzick rank Aura of Holy Might (Kurzick)Enchantment SpellFor 45 seconds, you deal 20..25 holy damage to all adjacent foes whenever you lose a Dervish enchantment. PvE only.10¾30
NightfallParagon. Command "Go for the Eyes!"ShoutFor 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30..86..105% chance to critical. Gain 2 energy per affected ally (maximum of 6 energy).4
NightfallParagon. Leadership 12"Lead the Way!"ShoutTarget ally moves 25% faster for 4 seconds for each ally within earshot (maximum of 20 seconds). Gain 2 energy.108
NightfallParagon. Leadership 12Soldier's FuryElite EchoFor 30 seconds, if you are under the effect of a chant or a shout, you attack 33% faster and gain 33% more adrenaline, but you have -20 armor.515
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
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Mystic Sweep might be too much energy to handle. Needs some spammable Adren shout? Idk. Still, it blows shit up (dur, it's a scythe with 33 IAS/IMS perma).
NightfallAssassin. Shadow Arts 5Hidden CaltropsElite Hex SpellYour non-Assassin skills are disabled for 10 second. For 4 seconds, target foe moves 50% slower. When this hex ends that foe is Crippled for 6 seconds.5112
FactionsAssassin. Critical Strikes 13Unsuspecting StrikeLead AttackIf this attack hits, you strike for +29 damage. If your target was above 90% Health you deal an additional 67 damage.102
FactionsAssassin. Dagger Mastery 10Jungle StrikeOff-Hand AttackMust follow a lead attack. If it hits, this attack strikes for +20 damage. If it hits a foe that was Crippled, that foe and all adjacent foes take +21 damage. 5½10
FactionsAssassin. Critical Strikes 13Twisting FangsDual AttackMust follow an off-hand attack. If it hits, Twisting Fangs strikes for +19 damage and struck foe suffers from Bleeding and Deep Wound for 18 seconds.1015
PropheciesElementalist. Fire Magic 10PhoenixSpellA fiery Phoenix rises at your location and flies out to your target, exploding on impact. This explosion strikes your target and nearby foes for 43 fire damage. If you are Overcast, allies in the blast radius are healed for 60 Health.101.57
CoreMonk. Smiting Prayers 16Zealot's FireEnchantment SpellFor 60 seconds, whenever you use a Skill that targets an ally, all foes adjacent to that target are struck for 37 fire damage and you lose 1 Energy.10¼30
NightfallParagon. Command 0"Brace Yourself!"ShoutFor 5 seconds, the next time target other ally would be knocked down, all nearby foes take 15 damage instead.54
NightfallParagon. Leadership 0Angelic ProtectionSkillFor 10 seconds, any time target other ally takes more than 250 damage per second, that ally is healed for any damage over that amount.530
NightfallParagon. Motivation 0"It's Just a Flesh Wound."Elite ShoutTarget other ally loses all conditions. If a condition was removed in this way, that ally moves 25% faster for 1 seconds.52
NightfallParagon. Command 0"Make Haste!"ShoutFor 5 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack.510
NightfallParagon. Command 0"Find Their Weakness!"ShoutFor 5 seconds, the next time target ally attacks, that ally deals +5 damage and inflicts a Deep Wound for 5 seconds.1015
4 of these, one with EBSoH. One perma SF tank grabs a shitload of groups and stuff. cast ZF, EBSoH, regen energy a bit (expensive D:). Use all your shouts on the tank. /laugh. /loot.
PropheciesNecromancer. Blood Magic 11Order of the VampireElite Enchantment SpellFor 5 seconds, whenever a party member who is not under the effects of another Necromancer Enchantment hits a foe with physical damage, that party member steals up to 13 Health.17%525
EotNNecromancer. Soul Reaping 9MasochismEnchantment SpellFor 28 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 4% of your maximum Health when you cast a spell.5120
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
FactionsAssassin. Critical Strikes 13Locust's FuryElite Enchantment SpellFor 32 seconds, you have an additional 50% chance to double strike while using daggers.10110
CoreWarrior. UnlinkedWild BlowMelee AttackLose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be blocked.58
FactionsAssassin. Dagger Mastery 14Disrupting StabLead AttackIf this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for 10 seconds.510
FactionsAssassin. Dagger Mastery 14Exhausting AssaultDual AttackMust follow a lead attack. Target foe's action is interrupted. If that action was casting a Spell, target foe suffers 10 Overcast.5½8
FactionsAssassin. Critical Strikes 13Critical EyeSkillFor 32 seconds, you have an additional 13% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.530
PropheciesMesmer. Illusion Magic 12Fevered DreamsElite Hex SpellFor 22 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well and if that foe has two or more conditions that foe is Dazed for 3 seconds.10210
NightfallRanger. Wilderness Survival 10Barbed ArrowsPreparationFor 24 seconds, your arrows cause Bleeding for 11 seconds. You have -40 armor while activating this skill.6212
NightfallRanger. Wilderness Survival 10Natural StrideStanceFor 6 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted.312
FactionsAssassin. Critical Strikes 14Seeping WoundElite Hex SpellFor 7 seconds, target foe moves 33% slower. That foe takes 24 damage each second while suffering from a condition. This spell has half the normal range. 15¼12
EotNNo Profession. Deldrimor rank Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. PvE only.1015
EotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of WisdomWard SpellYou plant an Ebon Battle Standard of Wisdom at your current location. For 14..20 seconds, non-Spirit allies in this area have a 44..60% chance to halve skill recharge of spells they cast. PvE only.10120
EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010
To shit out as many Seeping Wounds as you possibly can. GDW is for any physical (assuming you have a brain and take some). Probably get a spear and attack early and often. Don't be a tard and use YMLaD when N/E Lingering asks you to, on the proper target.
CoreNecromancer. Curses 14Lingering CurseElite Hex SpellFor 28 seconds, target foe and all nearby foes suffer -3 Health degeneration, and gain 20% less benefit from healing.15110
EotNNecromancer. Soul Reaping 9Foul FeastSpellAll conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 27 Health and 1 Energy. This skill recharges twice as fast if you remove Disease from your target.5¼4
PropheciesNecromancer. Curses 14Plague SendingSpellTransfer 3 negative Conditions and their remaining durations from yourself to target foe and all adjacent foes.10%115
FactionsElementalist. Earth Magic 10Ash BlastHex SpellTarget and adjacent foes are struck for 55 earth damage. Burning foes struck by Ash Blast are hexed for 5 seconds and have a 57% chance to miss with attacks.5115
CoreElementalist. Energy Storage 0Glyph of Lesser EnergyGlyphFor the next 15 seconds, your next 2 Spells cost 10 less Energy to cast.5130
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Spam your hexes on anything that moves, use Ass Blast when the Fevered Dream'd foe is KD'ed (A/Me should YMLaD at some point).
Letsseewhaddawehave'ere: In-the-Area Weakness, Cracked Armor, Bleeding, Poison, (Burning,) Crippled, Blind, Daze, 50% slower attack, many with -33% healing, Seeping Wound for additional DPS, Necrosis to pick off targets that are deterioating due to this crap (Note: Preferrably not the primary, FD'd target, that one takes enough damage as is). Probably all you need now is some Warrior to pick off stuff with a simple, damage oriented build (you don't even need to cause any conditions! ).
Hundred Bladders[]
The AoE damage from HB triggers Barbs and MoP. that means Barbs and MoP trigger twice on the primary target. Looooooooooool. Image: 6 enemies, all hexed with MoP. Some Wammo jumps in and uses Sun and Moon Slash and Hundred Blades. Each target takes 8 hits from MoP. Say, 14 curses. That's 304 damage, not counting HB's initial damage. To eevery target. Lulz. --›SrsBeansR Srs 17:14, 13 December 2008 (EST)
NightfallDervish. Mysticism 14Avatar of GrenthElite FormFor 85 seconds, your scythe attacks deal dark damage and steal 11 Health. You are immune to Disease and inflict Disease on all adjacent foes for 3 seconds whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds.5220
FactionsRitualist. Channeling Magic 14Nightmare WeaponWeapon SpellFor 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 47 damage and steal up to 47 Health.5110
PropheciesNecromancer. Blood Magic 14Order of the VampireElite Enchantment SpellFor 5 seconds, whenever a party member who is not under the effects of another Necromancer Enchantment hits a foe with physical damage, that party member steals up to 15 Health.17%525
PropheciesMonk. Healing Prayers 14Vigorous SpiritEnchantment SpellFor 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 19 Health.5¼4
NightfallDervish. Mysticism 14Mystic VigorEnchantment SpellFor 20 seconds, every time you successfully hit with an attack, you gain 14 Health for each Enchantment on you (maximum 25 Health).2¼15
With a Vamp Scythe, that's 86 Life Steal per hit, another 19 from Vig Spirit, 25 from Myst Vigor. 130 health for 3 hits, downtime (from NM Wep) decreases that to 83, which is still biiig. Tank without Tank skills and big domage.
EDIT: Ok, so maybe no OotV (not Phys damage (anymore)).
CoreElementalist. Fire Magic 20Fire AttunementEnchantment SpellFor 68 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic.10130
FactionsElementalist. Fire Magic 20Double DragonElite Enchantment SpellInvoke the power of the Dragon. For 8 seconds, you and target ally are enchanted with Double Dragon. Adjacent foes are dealt 38 fire damage each second. Additionally, when you or your ally use skills that target a foe, that foe is set on fire for 4 seconds.10120
PropheciesElementalist. Fire Magic 20Incendiary BondsHex SpellAfter 3 seconds, target foe and all nearby foes are struck for 100 fire damage and are set on fire for 4 seconds. Activates early if target foe dies.51017
NightfallElementalist. Fire Magic 20Liquid FlameSpellTarget foe is struck for 147 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 147 fire damage.10115
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Blows up RA. Either fuck energy (Rez Sig) or fuck allies (GoLE). Incend -> AoR is awesome, too. Lava Arrows is surprisingly effective, too. EDIT: LArrows now twice as effective!