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This is where I keep small notes, sand and random builds.

LOL CAPS (EDIT)
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R/D[]

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 52%.
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Might need Enchanted Haste for IMS and more hawtness. Although DShot is just so manly. D/R is also fun.



P/D[]

You gain 2 Energy for each ally affected by one of your Shouts or Chants (maximum 6 Energy).
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Mystic Sweep might be too much energy to handle. Needs some spammable Adren shout? Idk. Still, it blows shit up (dur, it's a scythe with 33 IAS/IMS perma).


A/E[]

You have an additional 13% chance to critical hit. Whenever you critical hit, you get 3 Energy.
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Lolwtf? I need to be better at GWs.


PvE rape[]

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4 of these, one with EBSoH. One perma SF tank grabs a shitload of groups and stuff. cast ZF, EBSoH, regen energy a bit (expensive D:). Use all your shouts on the tank. /laugh. /loot.


Locust's Fury[]

Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
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You have an additional 13% chance to critical hit. Whenever you critical hit, you get 3 Energy.
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Nothing of major importance to you

Yay.


Blah[]

Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
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The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 44%.
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Because AoE 7 sec Burning is loooooool. Completely caps out degen. Otherwise:

Poison Tip Signet Barbed Arrows Archer's Signet Pin Down Optional Optional Optional Optional

And take other sources of überburning. The above bar gives insane duration conditions, which might be oorsommer.


You have an additional 14% chance to critical hit. Whenever you critical hit, you get 3 Energy.
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To shit out as many Seeping Wounds as you possibly can. GDW is for any physical (assuming you have a brain and take some). Probably get a spear and attack early and often. Don't be a tard and use YMLaD when N/E Lingering asks you to, on the proper target.


Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
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Spam your hexes on anything that moves, use Ass Blast when the Fevered Dream'd foe is KD'ed (A/Me should YMLaD at some point).

Letsseewhaddawehave'ere: In-the-Area Weakness, Cracked Armor, Bleeding, Poison, (Burning,) Crippled, Blind, Daze, 50% slower attack, many with -33% healing, Seeping Wound for additional DPS, Necrosis to pick off targets that are deterioating due to this crap (Note: Preferrably not the primary, FD'd target, that one takes enough damage as is). Probably all you need now is some Warrior to pick off stuff with a simple, damage oriented build (you don't even need to cause any conditions! ).


Hundred Bladders[]

The AoE damage from HB triggers Barbs and MoP. that means Barbs and MoP trigger twice on the primary target. Looooooooooool. Image: 6 enemies, all hexed with MoP. Some Wammo jumps in and uses Sun and Moon Slash and Hundred Blades. Each target takes 8 hits from MoP. Say, 14 curses. That's 304 damage, not counting HB's initial damage. To eevery target. Lulz. --Srs Bean Mafia. Srs Beans R Srs 17:14, 13 December 2008 (EST)


Life Steal[]

With a Vamp Scythe, that's 86 Life Steal per hit, another 19 from Vig Spirit, 25 from Myst Vigor. 130 health for 3 hits, downtime (from NM Wep) decreases that to 83, which is still biiig. Tank without Tank skills and big domage.

EDIT: Ok, so maybe no OotV (not Phys damage (anymore)).

Double Dragon = Double Damage[]

12 + 1 + 2
Your maximum Energy is raised by 39.
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Blows up RA. Either fuck energy (Rez Sig) or fuck allies (GoLE). Incend -> AoR is awesome, too. Lava Arrows is surprisingly effective, too. EDIT: LArrows now twice as effective!

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