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Here are some creations of my bored mind. Feel free to add comments at the discussion page.
[edit] E/any Double Dragon - High Damage Spammer
Factions Elementalist. Fire Magic 15 Double Dragon Elite Enchantment Spell Invoke the power of the Dragon. For 8 seconds, you and target ally are enchanted with Double Dragon. Adjacent foes are dealt 30 fire damage each second. Additionally, when you or your ally use skills that target a foe, that foe is set on fire for 3 seconds. Core Elementalist. Fire Magic 15 Flare Spell Send out a flare that strikes target foe for 65 fire damage if it hits. If you are Overcast, Flare hits adjacent foes as well. Factions Elementalist. Fire Magic 15 Lava Arrows Spell Lava Arrows fly toward up to 3 foes near your target and strike for 65 fire damage if they hit. Prophecies Elementalist. Fire Magic 15 Mark of Rodgort Hex Spell Target foe and all nearby foes are Hexed with Mark of Rodgort. For 35 seconds, whenever each foe is struck for fire damage, that foe is set on fire for 4 seconds. Core Elementalist. Unlinked Glyph of Elemental Power Glyph For 25 seconds, your elemental attributes are boosted by 2 for your next 10 Spells. Core Elementalist. Fire Magic 15 Fire Attunement Enchantment Spell For 60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Core Elementalist. Energy Storage 13 Aura of Restoration Enchantment Spell For 60 seconds, you gain 1 Energy and are healed for 460% of the Energy cost each time you cast a spell. Factions Elementalist. Kurzick rank Elemental Lord (Kurzick) Enchantment Spell For 40..60 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100..300% of the spell's Energy cost. |
[edit] R/Me Fragility Ranger
11 + 1 + 1 8 + 1 + 3 3 + 1 0 11 Core Mesmer. Illusion Magic 11 Fragility Hex Spell For 17 seconds, target and adjacent foes take 16 damage each time they suffer or recover from a new Condition. Prophecies Ranger. Wilderness Survival 0 Poison Arrow Elite Bow Attack If Poison Arrow hits, your target becomes Poisoned for 5 seconds. Nightfall Ranger. Wilderness Survival 0 Barbed Arrows Preparation For 24 seconds, your arrows cause Bleeding for 3 seconds. You have -40 armor while activating this skill. Nightfall Ranger. Beast Mastery 12 Toxicity Nature Ritual Create a level 8 Spirit with 160 Health and 50 armor. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This Spirit dies after 78 seconds. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. |
[edit] Equipment
- A HORNBOW - AND NOT A BARBED HORNBOW OR POISONOUS HORNBOW
[edit] Mo/W Critical Monk
EotN Warrior. Axe Mastery 10 Keen Chop Axe Attack If it hits, this attack always results in a critical hit. Core Warrior. Axe Mastery 10 Cleave Elite Axe Attack If this attack hits, you strike for +23 damage. Core Warrior. Unlinked Wild Blow Melee Attack Lose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be blocked. EotN No Profession. Deldrimor rank Drunken Master Stance For 72..90 seconds, your movement and attack speeds are increased by 10..15%. If you are drunk while activating this Skill, your movement and attack speeds are increased by 25..33% instead. EotN No Profession. Deldrimor rank Great Dwarf Armor Enchantment Spell For 22..40 seconds, target ally has +24 armor, +60 maximum Health, and an additional +24 armor against Destroyers. Prophecies Monk. Healing Prayers 12 Vigorous Spirit Enchantment Spell For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 17 Health. Prophecies Monk. Healing Prayers 12 Live Vicariously Enchantment Spell While you maintain this Enchantment, whenever target ally hits a foe, you gain 14 Health. Core Monk. Smiting Prayers 12 Strength of Honor Enchantment Spell While you maintain this Enchantment, target ally deals 21 more damage in melee. |
[edit] D/Mo Monk of Grenth
Nightfall Dervish. Mysticism 15 Mystic Sweep Melee Attack If this attack hits, you deal +12 damage. If you are enchanted, this attack deals an additional +12 damage. Core No Profession. Unlinked Optional Optional Optional. Nightfall Dervish. Mysticism 15 Heart of Fury Stance For 10 seconds, you attack 25% faster. Nightfall Dervish. Mysticism 15 Mystic Vigor Enchantment Spell For 20 seconds, every time you successfully hit with an attack, you gain 15 Health for each Enchantment on you (maximum 25 Health). Nightfall Dervish. Sunspear rank Eternal Aura Enchantment Spell You have +100 max Health. When this enchantment ends, all party members in the area are resurrected with 40..50% Health and 20..30% Energy. Nightfall Dervish. Mysticism 15 Avatar of Grenth Elite Form For 90 seconds, your scythe attacks deal dark damage and steal 12 Health. You are immune to Disease and inflict Disease on all adjacent foes for 3 seconds whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. Prophecies Monk. Healing Prayers 10 Vigorous Spirit Enchantment Spell For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 15 Health. Prophecies Monk. Healing Prayers 10 Live Vicariously Enchantment Spell While you maintain this Enchantment, whenever target ally hits a foe, you gain 12 Health. |
Optional Slot: any scythe/melee attack
[edit] Rt/Mo Spirit's Strength Melee
Nightfall Ritualist. Spawning Power 14 Spirit's Strength Elite Enchantment Spell For 57 seconds, your attacks deal 33 more damage while under the effects of a weapon Spell. EotN Ritualist. Channeling Magic 10 Weapon of Aggression Weapon Spell For 12(+6.7) seconds, you attack 25% faster. Factions Ritualist. Channeling Magic 10 Nightmare Weapon Weapon Spell For 12(+6.7) seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 37 damage and steal up to 37 Health. Factions Ritualist. Channeling Magic 10 Splinter Weapon Weapon Spell For 20(+11.2) seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 35 damage to up to 3 adjacent foes. Factions Ritualist. Channeling Magic 10 Ancestors' Rage Skill For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 75 lightning damage. Nightfall Ritualist. Channeling Magic 10 Wielder's Strike Spell Target foe is struck for 35 lightning damage. If you are under the effects of a weapon Spell, you deal an additional 30 lightning damage. EotN No Profession. Deldrimor rank Great Dwarf Armor Enchantment Spell For 22..40 seconds, target ally has +24 armor, +60 maximum Health, and an additional +24 armor against Destroyers. Core Monk. Smiting Prayers 10 Strength of Honor Enchantment Spell While you maintain this Enchantment, target ally deals 18 more damage in melee. |
[edit] A/Me Lyssa's Unlimited Attacker
EotN No Profession. Asura rank Asuran Scan Hex Spell For 9..12 seconds your attacks cannot miss target foe. Killing a foe hexed with Asuran scan removes 5% death penalty. Factions Assassin. Dagger Mastery 12 Jagged Strike Lead Attack If Jagged Strike hits, your target suffers from Bleeding for 17 seconds. Factions Assassin. Dagger Mastery 12 Fox Fangs Off-Hand Attack Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +30 damage if it hits. Factions Assassin. Dagger Mastery 12 Death Blossom Dual Attack Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +40 damage and all adjacent foes take 40 damage. Nightfall Assassin. Critical Strikes 11 Malicious Strike Melee Attack If this attack hits a foe suffering from a Condition, you deal +25 damage and this attack results in a critical hit. Factions Assassin. Critical Strikes 11 Critical Defenses Enchantment Spell For 8 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit. Nightfall Assassin. Sunspear rank Critical Agility Enchantment Spell For 4 seconds and 1 second for each rank of Critical Strikes you attack 33% faster and gain 10..25 armor. This Skill reapplies itself every time you land a critical hit. Factions Mesmer. Inspiration Magic 11 Lyssa's Aura Elite Enchantment Spell For 10 seconds, you have +4 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe. |
[edit] A/any Repeating Striker
EotN No Profession. Asura rank Asuran Scan Hex Spell For 9..12 seconds your attacks cannot miss target foe. Killing a foe hexed with Asuran scan removes 5% death penalty. Factions Assassin. Dagger Mastery 10 Jagged Strike Lead Attack If Jagged Strike hits, your target suffers from Bleeding for 15 seconds. Factions Assassin. Dagger Mastery 10 Golden Phoenix Strike Off-Hand Attack If you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +23 damage and all adjacent foes take 23 damage. Factions Assassin. Dagger Mastery 10 Repeating Strike Off-Hand Attack Must follow an off-hand attack. If it hits, this attack strikes for +23 damage. If it misses, it takes an additional 15 seconds to recharge. Factions Assassin. Dagger Mastery 10 Death Blossom Dual Attack Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +37 damage and all adjacent foes take 37 damage. Factions Assassin. Critical Strikes 12 Critical Eye Skill For 30 seconds, you have an additional 13% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. Nightfall Assassin. Sunspear rank Critical Agility Enchantment Spell For 4 seconds and 1 second for each rank of Critical Strikes you attack 33% faster and gain 10..25 armor. This Skill reapplies itself every time you land a critical hit. Factions Assassin. Critical Strikes 12 Locust's Fury Elite Enchantment Spell For 30 seconds, you have an additional 50% chance to double strike while using daggers. |
[edit] A/any Way of the Empty Palm
EotN No Profession. Asura rank Asuran Scan Hex Spell For 9..12 seconds your attacks cannot miss target foe. Killing a foe hexed with Asuran scan removes 5% death penalty. Nightfall Assassin. Dagger Mastery 14 Golden Fox Strike Lead Attack If this attack hits, target foe takes +29 damage. If you are under the effects of an Enchantment, this attack cannot be blocked. Factions Assassin. Dagger Mastery 14 Fox Fangs Off-Hand Attack Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +33 damage if it hits. Factions Assassin. Dagger Mastery 14 Death Blossom Dual Attack Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +43 damage and all adjacent foes take 43 damage. Factions Assassin. Critical Strikes 11 Critical Strike Dual Attack Must follow an off-hand attack. If it hits, this attack strikes for +25 damage, results in a critical hit, and you gain 2 Energy. Factions Assassin. Critical Strikes 11 Critical Eye Skill For 28 seconds, you have an additional 12% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. Nightfall Assassin. Sunspear rank Critical Agility Enchantment Spell For 4 seconds and 1 second for each rank of Critical Strikes you attack 33% faster and gain 10..25 armor. This Skill reapplies itself every time you land a critical hit. Factions Assassin. Deadly Arts 9 Way of the Empty Palm Elite Enchantment Spell For 14 seconds, off-hand and dual attacks cost no Energy. |
[edit] A/R Seaping Bow
Factions Assassin. Critical Strikes 14 Seeping Wound Elite Hex Spell For 7 seconds, target foe moves 33% slower. That foe takes 24 damage each second while suffering from a condition. This spell has half the normal range. Core Ranger. Marksmanship 9 Hunter's Shot Bow Attack If this attack hits, your target bleeds for 16 seconds. Core Ranger. Wilderness Survival 9 Apply Poison Preparation For 24 seconds, foes struck by your physical attacks become Poisoned for 10 seconds. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Nightfall Assassin. Critical Strikes 14 Deadly Haste Enchantment Spell For 33 seconds, half-ranged spells cast 47% faster and recharge 47% faster. EotN Assassin. Critical Strikes 14 Way of the Master Enchantment Spell For 60 seconds, while holding a non-dagger weapon, you have an additional 31% chance to land a critical hit. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Optional Slots
Savage ShotCore
Ranger. Marksmanship 9
Savage Shot
Bow Attack
If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +22 damage.
- interrupt with extra damage
Distracting ShotCore
Ranger. Expertise 0
Distracting Shot
Bow Attack
If Distracting Shot hits, it interrupts target foe's action but deals only 1 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.
- interrupt with extra recharge time
Storm ChaserCore
Ranger. Wilderness Survival 9
Storm Chaser
Stance
For 15 seconds, you move 25% faster, and you gain 3 Energy whenever you take elemental damage.
- IMS
Critical EyeFactions
Assassin. Critical Strikes 14
Critical Eye
Skill
For 33 seconds, you have an additional 14% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
- additional chance to critical hit
Assassin's Remedy (PvP)Nightfall
Assassin. Critical Strikes 14
Assassin's Remedy (PvP)
Enchantment Spell
For 30 seconds, the next 9 attack skills you use remove one Condition.
- conditional removal
Critical DefensesFactions
Assassin. Critical Strikes 14
Critical Defenses
Enchantment Spell
For 10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit.
- block
[edit] E/Me Mind Blast Spammer
Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. Nightfall Elementalist. Fire Magic 14 Mind Blast Elite Spell Target foe is struck for 57 fire damage. If you have more Energy than target foe, you gain 8 Energy. Core No Profession. Unlinked Optional Optional Optional. Prophecies Elementalist. Fire Magic 14 Mark of Rodgort Hex Spell Target foe and all nearby foes are Hexed with Mark of Rodgort. For 33 seconds, whenever each foe is struck for fire damage, that foe is set on fire for 4 seconds. Core Elementalist. Unlinked Glyph of Elemental Power Glyph For 25 seconds, your elemental attributes are boosted by 2 for your next 10 Spells. Core Elementalist. Fire Magic 14 Fire Attunement Enchantment Spell For 58 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Core Elementalist. Energy Storage 13 Aura of Restoration Enchantment Spell For 60 seconds, you gain 1 Energy and are healed for 460% of the Energy cost each time you cast a spell. Factions Elementalist. Kurzick rank Elemental Lord (Kurzick) Enchantment Spell For 40..60 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100..300% of the spell's Energy cost. |