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This build has been archived as of July 3, 2008, for the following reasons:
- Nerf to Shadow Form causing -50% damage penalty.
- Updates to Chaos Planes
This build had been designed for the following use:
This build was in the category Great before being archived.
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Team splits into different chambers of UW to complete the mission in 30-55 minutes on Hard Mode. The core of this team relies on the use of consets, make sure that at least 2 people in the team have them.
Team Composition
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Waste Terra
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Pools Terra
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Pits Terra
or
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Pits Scythesin
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The Permaformer
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The Ursans
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The Mimicry Monk
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The HB Monk
Terra for Wastes
EotN Elementalist. Air Magic Glyph of Swiftness Glyph For 15 seconds, your next 1..4..5 Spells recharge 25% faster, and projectiles from those spells move 200% faster. Core Elementalist. Earth Magic 16 Obsidian Flesh Elite Enchantment Spell For 21 seconds, you gain +20 armor and cannot be the target of enemy Spells, but cannot attack and have -2 energy degeneration. Nightfall Elementalist. Earth Magic 16 Stoneflesh Aura Enchantment Spell For 16 seconds, damage you receive is reduced by 33, and you are immune to critical attacks. Nightfall Elementalist. Earth Magic 16 Stone Striker Enchantment Spell For 32 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage. Core Mesmer. Inspiration Magic 8 Mantra of Earth Stance For 62 seconds, whenever you take earth damage, the damage is reduced by 39% and you gain 2 Energy. Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. Prophecies Elementalist. Fire Magic 13 Lava Font Spell For 5 seconds, foes adjacent to the location where this Spell was cast are struck for 44 fire damage. If you are Overcast, this spell strikes nearby foes instead of adjacent ones. Factions Elementalist. Earth Magic 16 Sliver Armor Enchantment Spell For 11 seconds, you have 52% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 37 earth damage. |
Equipment
- +5 energy Sword/Axe of Enchanting.
- Earth Scroll or any Earth Magic Offhand.
- Armor with Radiant/Geomancer's Insignias preferred.
- Runes.
Usage
- Party enters UW wait for cons getting activated.
- Wait for Ursans to take right side, go take quest.
- When Ursans and permasin take aggro keep your enchantments up and hold any leaky aggro.
- After the sin heads off clearing the chamber Ursans will clear you the way to split point.
- Go clear wastes.
- Pop the reaper, DO NOT TAKE THE QUEST, WAIT FOR THE SIN TO COME AND TAKE THE QUEST FOR HIM.
- After sin is done with his quest head off to Chaos Plains.
Terra for Pools
EotN Elementalist. Air Magic Glyph of Swiftness Glyph For 15 seconds, your next 1..4..5 Spells recharge 25% faster, and projectiles from those spells move 200% faster. Core Elementalist. Earth Magic 16 Obsidian Flesh Elite Enchantment Spell For 21 seconds, you gain +20 armor and cannot be the target of enemy Spells, but cannot attack and have -2 energy degeneration. Nightfall Elementalist. Earth Magic 16 Stoneflesh Aura Enchantment Spell For 16 seconds, damage you receive is reduced by 33, and you are immune to critical attacks. Nightfall Elementalist. Earth Magic 16 Stone Striker Enchantment Spell For 32 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage. Core Mesmer. Inspiration Magic 8 Mantra of Earth Stance For 62 seconds, whenever you take earth damage, the damage is reduced by 39% and you gain 2 Energy. Factions Elementalist. Earth Magic 16 Ward of Stability Ward Spell Create a Ward of Stability at your current location. For 26 seconds, non-Spirit allies cannot be knocked down. Prophecies Elementalist. Fire Magic 13 Lava Font Spell For 5 seconds, foes adjacent to the location where this Spell was cast are struck for 44 fire damage. If you are Overcast, this spell strikes nearby foes instead of adjacent ones. Factions Elementalist. Earth Magic 16 Sliver Armor Enchantment Spell For 11 seconds, you have 52% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 37 earth damage. |
Equipment
- +5 energy Sword/Axe of Enchanting.
- Earth Scroll or any Earth Magic Offhand.
- Armor with Radiant/Geomancer's Insinias preferred.
- Runes.
Usage
- Party enters UW wait for cons getting activated.
- Wait for Ursans to take right side, go take quest.
- When Ursans and permasin take aggro keep your enchantments up and hold any leaky aggro.
- After the sin heads off clearing the chamber Ursans will clear you the way to split point.
- Go clear the pools.
- Kill any charged blacknesses on your way there if needed.
- Make sure to stay in wos as much as possible as knockdowns may pose a problem.
- Clear pools, do the queen quest.
- Head to plains and clear them with pits terra.
Terra for Pits
Nightfall Assassin. Deadly Arts Deadly Paradox Stance All of your attack Skills are disabled for 10 seconds. For 5..13..16 seconds, your Assassin Skills activate and recharge 33% faster. Factions Assassin. Shadow Arts 12 Shadow Form Elite Enchantment Spell For 18 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 21 damage with a single skill or attack. Nightfall Assassin. Shadow Arts 12 Feigned Neutrality Enchantment Spell For 9 seconds, you have +7 Health regeneration and +80 armor. This Enchantment ends if you successfully hit with an attack or use a Skill. Factions Elementalist. Earth Magic 16 Sliver Armor Enchantment Spell For 11 seconds, you have 52% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 37 earth damage. Prophecies Elementalist. Earth Magic 16 Crystal Wave Spell Foes adjacent to you are struck for 74 damage but are cured of any negative Conditions. Each condition removed deals 16 damage. Factions Elementalist. Earth Magic 16 Teinai's Crystals Spell Target foe takes 41 damage. If target foe has a Water Magic hex, this spell strikes target and nearby foes for an additional 41 damage, and nearby foes also suffer Cracked Armor for 16 seconds. Core Elementalist. Energy Storage 6 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 13 less Energy to cast. Core Elementalist. Earth Magic 16 Earth Attunement Enchantment Spell For 62 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic. |
Equipment
- +5 energy Sword/Axe of Enchanting.
- Earth Scroll or any Earth Magic Offhand.
- High enrgy set, just incase.
- Armor with Radiant/Geomancer's Insinias preferred.
- Runes.
Usage
- Party enters UW wait for cons getting activated.
- Wait for Ursans to take right side, go take quest.
- When Ursans and permasin take aggro keep your enchantments up and hold any leaky aggro.
- After the sin heads off clearing the chamber Ursans will clear you the way to split point.
- Go clear the pits.
- Follow the pools terra as he clears the way from nasty charged blacknesses.
- Split in chaos plains and head to bone pits.
- Clear it, do the quest and help the pools terra clear the plains.
Assassin variant
Nightfall Assassin. Deadly Arts Deadly Paradox Stance All of your attack Skills are disabled for 10 seconds. For 5..13..16 seconds, your Assassin Skills activate and recharge 33% faster. Factions Assassin. Shadow Arts 13 Shadow Form Elite Enchantment Spell For 19 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 22 damage with a single skill or attack. Factions Dervish. Kurzick rank Aura of Holy Might (Kurzick) Enchantment Spell For 45 seconds, you deal 20..25 holy damage to all adjacent foes whenever you lose a Dervish enchantment. Nightfall Dervish. Scythe Mastery 12 Eremite's Attack Melee Attack If it hits, this attack deals +8 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +8 damage and strike all adjacent foes. Nightfall Dervish. Mysticism 0 Mystic Sweep Melee Attack If this attack hits, you deal +3 damage. If you are enchanted, this attack deals an additional +3 damage. Factions Assassin. Critical Strikes 12 Critical Eye Skill For 30 seconds, you have an additional 13% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. Nightfall Assassin. Sunspear rank Critical Agility Enchantment Spell For 4 seconds and 1 second for each rank of Critical Strikes you attack 33% faster and gain 10..25 armor. This Skill reapplies itself every time you land a critical hit. EotN Assassin. Critical Strikes 12 Way of the Master Enchantment Spell For 60 seconds, while holding a non-dagger weapon, you have an additional 27% chance to land a critical hit. |
Note
- If cons end without being reapplied immediately, you are screwed.
The permaformer
Nightfall Assassin. Deadly Arts Deadly Paradox Stance All of your attack Skills are disabled for 10 seconds. For 5..13..16 seconds, your Assassin Skills activate and recharge 33% faster. Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 26 damage with a single skill or attack. Prophecies Mesmer. Inspiration Magic 6 Channeling Enchantment Spell For 27 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. Factions Mesmer. Kurzick rank Ether Nightmare (Kurzick) Hex Spell Target foe loses 5..8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. Prophecies Mesmer. Inspiration Magic 6 Spirit of Failure Hex Spell For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 2 Energy whenever that foe fails to hit in combat. Nightfall Mesmer. Sunspear rank Cry of Pain Spell Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds. Core Mesmer. Illusion Magic 11 Clumsiness Hex Spell For 4 seconds, the next time target and any adjacent foes attack, the attack is interrupted and target foe suffers 70 damage. EotN Mesmer. Illusion Magic 11 Wandering Eye Hex Spell For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 89 damage. |
Ursans x2/3
EotN No Profession. Norn rank Ursan Blessing Elite Form You lose all effects and take on the aspect of the bear. For 60 seconds , you have 100 armor and 750..800 Health. All your attributes are set to 0 and bear attacks replace your skills. EotN No Profession. Deldrimor rank Dwarven Stability Enchantment Spell For 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. Factions Mesmer. Inspiration Magic 12 Ether Signet Signet If you have less than 9 Energy, gain 18 Energy. Prophecies Mesmer. Inspiration Magic 12 Physical Resistance Stance For 78 seconds, You gain +40 armor against physical damage, but you lose 14 armor against elemental damage. Prophecies Mesmer. Inspiration Magic 12 Elemental Resistance Stance For 78 seconds, You gain +40 armor against elemental damage, but you lose 14 armor against physical damage. Nightfall Warrior. Strength 14 Signet of Stamina Signet You have +283 maximum Health. This Signet ends if you successfully hit with an attack. Core Warrior. Strength 14 Sprint Stance For 14 seconds, you move 25% faster. Nightfall No Profession. Sunspear rank Sunspear Rebirth Signet Signet Resurrect target dead party member at your location with full health and 10% energy for each Sunspear rank you have attained. This signet can only be used once per mission unless recharged by a morale boost. |
Note:
- Have superior strength headgear to cast signet of stamina.
- At r10 Norn this Ursan should have 1253hp.
- Dont poke things with your dodgy weapon.
- Take other professions with standard ursan bar, but on your own risk, warriors are still preferred.
Mimicry monk 1/0
Core Monk. Healing Prayers 16 Word of Healing Elite Spell Heal target ally for 106 (+32) Health. Heal for an additional 121 Health if that ally is below 50% Health. Factions Monk. Healing Prayers 16 Signet of Rejuvenation Signet Heal target ally for 79. If target ally is casting a spell or attacking, that ally is healed for an additional 79 Health. Prophecies Monk. Healing Prayers 16 Dwayna's Kiss Spell Heal target other ally for 63 (+32) Health and an additional 37 Health for each Enchantment or Hex on that ally. Nightfall Monk. Sunspear rank Seed of Life Enchantment Spell For 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. You get healed for 32 Health. Core Monk. Healing Prayers 16 Healing Seed Enchantment Spell For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 32 Health. Target ally gets healed for 32 Health. Core Mesmer. Unlinked Arcane Mimicry Spell For 20 seconds, Arcane Mimicry becomes the non-Form Elite skill from target other ally. Factions Mesmer. Inspiration Magic 9 Ether Signet Signet If you have less than 8 Energy, gain 16 Energy. Core Monk. Protection Prayers Rebirth Spell Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..4..3 seconds. This Spell consumes all of your remaining Energy. |
Note:
- Mimicry Ursan blessing from ursans for most of the run.
- Go out of Ursan sequence and mimicry HB from main monk if he/she gets overwelmed.
HB Monk
Nightfall Monk. Healing Prayers 14 Words of Comfort Spell Target ally is healed for 57 (+42) Health and an additional 43 Health if that ally is suffering from a Condition. Prophecies Monk. Healing Prayers 14 Dwayna's Kiss Spell Heal target other ally for 57 (+42) Health and an additional 33 Health for each Enchantment or Hex on that ally. Nightfall Monk. Sunspear rank Seed of Life Enchantment Spell For 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. You get healed for 42 Health. Core Monk. Healing Prayers 14 Healing Seed Enchantment Spell For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 28 Health. Target ally gets healed for 42 Health. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. Core Monk. Healing Prayers 14 Heal Party Spell Heal entire party for 72 Health. You get healed for 42 Health. Nightfall Monk. Divine Favor 13 Healer's Boon Elite Enchantment Spell For 49 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health. You get healed for 42 Health. Core Monk. Protection Prayers Rebirth Spell Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..4..3 seconds. This Spell consumes all of your remaining Energy. |