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Build:Mo/W RA WoH Monk

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Revision as of 22:59, 10 April 2012 by Fianchetto () ( | )

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This build is part of the current metagame.

The community has decided this build is in the current metagame and deserves to be stored. The section describes how often the build is used.
This build has also received an overall in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been for the following use:

Contents

Lol at dervish meta while powerhealing through anything.

Frequency

  • The most common option for a monk in RA is WoH.

Attributes and Skills

Template code
 

  • Optionals
  •  and  to just not get hit by melee; Divine to 11+1 and Shadow Arts to 6.
  •  and  to get energy from bad melee; Tactics to 8


Equipment

Weapons

  • A 40/20% Protection Staff of Enchanting(if using guardian/shielding hands).
  • A 40/20% Healing staff of Enchanting.
  • A 40/40 Heal Set.
  • A Furious/Crippling Spear of Fortitude with "" (+5 energy)
  • A max Q7/15AL Tactics shield with +10 armor vs slashing.
  • A high energy set (a wand and focus with two 15/-1 mods).

Keep in inventory:

  • A Furious/Crippling Spear of Fortitude with "" (-5 energy)
  • Several Q7/15AL Tactic's shields with inscriptions to counter damage and conditions. (Fire/Lightning/Piercing/Cripple/Daze)

Armor

  • Survivor's Insignias when going Assassin secondary.
  • Disciple's Insignias if going Warrior secondary.
  • Rune of Superior Vigor.
  • Rune of Vitae.
  • Rune of Recovery.

Usage

  • Use on your 40/40 set for healing, note that WoH is an very energy efficient heal when used on allies below 50%
  • Use on allies above 50% health or to avoid getting interrupted and heal a bit more.
  • Use to clear conditions from your team.
  • Use to clear dangerous hexes from yourself and to help keep allies clean.
  • Use to keep your team clean from hexes, can be precast before battle. Use on your enchanting staff when suffering from .
  • Use to flee from melee and reduce damage taken.
  • Use on distant allies to leave enemy melee in the dust.
  • Use to prevent critical hits and knock downs.
  • Use to block attacks and gain energy, also works to prevent a ranger interrupt on one of your skills.

Counters

Variants

  •  or  if you feel the need for a prot.
  •  in favor of  if you feel vulnerable to Elementalist knockdown spells.
  •  or  in place of  for hex-light metas.
  •  covered with Vig to avoid premature strips


Notes

  • Q7/15AL shields are recommended in order to meet the Tactics requirement for the shield. A Q9/16AL shield will only give 8 (half of its max) armor if one has 8 or less in Tactics. Furthermore, one may also use Q8/16AL shields, but this increases vulnerability to Weakness, which drops all attributes by 1, and thus lowers Tactics to below the Q8 shield's requirements.