*[[gww:Smiting Prayers|Smiting]] (put 10 in Smiting Prayers):
*[[gww:Smiting Prayers|Smiting]] (put 10 in Smiting Prayers):
** {{skill pvxicon|Strength of Honor|10}} for more melee support.
** {{skill pvxicon|Strength of Honor|10}} for more melee support.
−
** {{skill pvxicon|Judge's Insight|10}} for more melee support.
−
** {{skill pvxicon|Castigation Signet|10}} for better energy management
** {{skill pvxicon|Smite Hex|10}} for hex removal.
** {{skill pvxicon|Smite Hex|10}} for hex removal.
** {{skill pvxicon|Smite Condition|10}} for condition removal.
** {{skill pvxicon|Smite Condition|10}} for condition removal.
Revision as of 06:17, 18 July 2014
NOTE: This template should be replaced with {{Real-Vetting}}
The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.
This build has been designed for the following use:
FactionsNecromancer. Curses 15Defile EnchantmentsSpellTarget foe and all nearby foes take 60 shadow damage and 20 shadow damage for each Enchantment on them.10215
PropheciesNecromancer. Curses 15Desecrate EnchantmentsSpellTarget foe and all nearby foes take 60 shadow damage and 20 shadow damage for each Enchantment on them.10215
Pain of DisenchantmentNightfallNecromancer. Curses 15Pain of DisenchantmentElite SpellTarget foe loses 3 enchantments. If an enchantment was lost in this way, that foe and all adjacent foes lose 100 Health.10115 for enchantment removal and decent armor-ignoring damage
Feast of CorruptionPropheciesNecromancer. Curses 15Feast of CorruptionElite SpellTarget foe and all adjacent foes are struck for 80 shadow damage. You steal up to 40 Health from each struck foe who is suffering from a Hex.15220 for damage and spiking power. Needs Panic, Shared Burden, or similar on another hero; otherwise bring Suffering to meet the condition.
"Incoming!"NightfallParagon. Command 10"Incoming!"Elite ShoutFor 8 seconds, all allies within earshot move 33% faster, and gain 12 Health while moving.520 for running around the map, particularly in vanquishes.
Remaining Optional slots for one of the following;
For Curses (take in addition to the ones shown and change Soul Reaping to 12+1 if only using Curses spells):
BarbsCoreNecromancer. Curses 15BarbsHex SpellFor 30 seconds, target foe takes 15 more damage when hit by physical damage.1025 if your party has many melee characters, or a minion master
Enfeebling BloodCoreNecromancer. Curses 15Enfeebling BloodSpellTarget foe and all nearby foes suffer from Weakness for 20 seconds.10%118 to debuff enemy melee.
Reckless HasteFactionsNecromancer. Curses 15Reckless HasteHex SpellFor 12 seconds, target foe and all adjacent foes are Hexed with Reckless Haste. While Hexed, they attack 25% faster but have a 50% chance to miss with attacks.15112 useful for blocking in HM.
Blood BondFactionsNecromancer. Blood Magic 11Blood BondHex SpellFor 10 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 16 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 79 Health.518 for minion and frontliner heals
Mark of FuryNightfallNecromancer. Blood Magic 11Mark of FuryHex SpellFor 5 seconds, whenever you or any of your allies successfully hit target foe, that ally gains 1 strikes of adrenaline. End effect: inflicts Cracked Armor condition for 11 seconds.5¾10 increased adrenaline gain and Cracked Armor.
Blood RitualPropheciesNecromancer. Blood Magic 11Blood RitualEnchantment SpellFor 12 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.17%522 if your party is energy hungry.
Awaken the BloodPropheciesNecromancer. Blood Magic 11Awaken the BloodEnchantment SpellFor 38 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.10145 to increase damage done by Curses.
Signet of Lost SoulsNightfallNecromancer. Soul Reaping 9Signet of Lost SoulsSignetIf target foe is below 50% Health, you gain 64 Health and 6 Energy.¼8 for improved energy management.
Foul FeastEotNNecromancer. Soul Reaping 9Foul FeastSpellAll conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 27 Health and 1 Energy. This skill recharges twice as fast if you remove Disease from your target.5¼4 for condition stack removal.
Strength of HonorCoreMonk. Smiting Prayers 10Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 18 more damage in melee.-110215 for more melee support.
Smite HexCoreMonk. Smiting Prayers 10Smite HexSpellRemove a Hex from target ally. If a Hex is removed, foes in the area suffer 60 holy damage.5112 for hex removal.
Smite ConditionEotNMonk. Smiting Prayers 10Smite ConditionSpellRemove one Condition from target ally. If a Condition was removed, foes in the area take 43 holy damage.517 for condition removal.
AegisCoreMonk. Protection Prayers 10AegisEnchantment SpellFor 9 seconds, all party members within earshot have a 50% chance to block attacks.10230 for a party-wide block.
Protective SpiritCoreMonk. Protection Prayers 10Protective SpiritEnchantment SpellFor 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5 for damage reduction.
Shield of AbsorptionNightfallMonk. Protection Prayers 10Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110 for damage reduction.
Spirit BondFactionsMonk. Protection Prayers 10Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 70 Health.10¼2 when taking heavy damage.
"Find Their Weakness!"NightfallParagon. Command 10"Find Their Weakness!"ShoutFor 15 seconds, the next time target ally attacks, that ally deals +35 damage and inflicts a Deep Wound for 15 seconds.1015 for more damage + DW.
"Stand Your Ground!"NightfallParagon. Command 10"Stand Your Ground!"ShoutFor 15 seconds, all party members within earshot receive +24 armor when not moving.1020 for extra armor while fighting.
"Fall Back!"NightfallParagon. Command 10"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020 for movement support.
Bladeturn RefrainNightfallParagon. Command 10Bladeturn RefrainEchoFor 20 seconds, target non-Spirit ally has a 15% chance to block incoming attacks. This Echo is reapplied every time a Chant or Shout ends on that ally.518 for added blocking.
"Never Surrender!"NightfallParagon. Command 10"Never Surrender!"ShoutFor 15 seconds, all party members within earshot and below 75% Health gain +4 Health regeneration.515 to save dying party members.
"Never Give Up!"NightfallParagon. Command 10"Never Give Up!"ShoutAll allies within earshot and below 75% Health gain 7 Energy.515 for a party-wide energy boost.
"We Shall Return!"NightfallParagon. Command 10"We Shall Return!"ShoutAll party members in earshot are resurrected with 42% Health and 15% Energy.2530 for a super rez (disable on heroes).
Spirit LightFactionsRitualist. Restoration Magic 10Spirit LightSpellTarget ally is healed for 140. If any Spirits are within earshot, you don't sacrifice Health.17%514 for massive 5 energy heal.
LifeFactionsRitualist. Restoration Magic 10LifeBinding RitualCreate a level 10 Spirit with 200 Health and 62 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 5 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20 for party-wide heal.
Mend Body and SoulFactionsRitualist. Restoration Magic 10Mend Body and SoulSpellTarget ally is healed for 83 Health. That ally loses one Condition for each spirit within earshot.5¾3 for condition removal and a heal.
Weapon of WardingFactionsRitualist. Restoration Magic 10Weapon of WardingWeapon SpellFor 6 seconds, target ally has a Weapon of Warding, granting that ally +3 Health regeneration and a 50% chance to block.1015 for 50% chance to block and health regeneration.
Spirit TransferFactionsRitualist. Restoration Magic 10Spirit TransferSpellThe Spirit nearest you loses 35 Health. Target ally is healed for 5 for each point of Health lost.10¼5 for spike heal on an ally.
Protective Was KaolaiFactionsRitualist. Restoration Magic 10Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 45 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 60 Health10125 for party-wide heal.
Soothing MemoriesFactionsRitualist. Restoration Magic 10Soothing MemoriesSpellTarget ally is healed for 70 Health. If you are holding an item, you gain 3 Energy.5¾4 for cheap heals (if using PWK).
Flesh of My FleshFactionsRitualist. Restoration Magic 10Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 15% Energy.54 reusable resurrect
Splinter WeaponFactionsRitualist. Channeling Magic 10Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 35 damage to up to 3 adjacent foes.515 for additional melee damage
Spirit RiftFactionsRitualist. Channeling Magic 10Spirit RiftSpellOpen a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 92 lightning damage and suffer from Cracked Armor for 11 seconds. 1025 over Weaken Armor
Ancestors' RageFactionsRitualist. Channeling Magic 10Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 75 lightning damage.5¼10 additional damage
Equipment
Full Survivor
40/40 Curses set
Defensive set if preferred
Usage
Set the hero to Guard mode.
Micro Mark of Pain for melee characters.
Counters
Standard anti-caster
Anti-shout skills
Variants
Replace Defile Enchantments or Desecrate Enchantments if you feel having both is unnecessary.