This build is part of the current metagame. This build has also received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great. This build has been designed for the following use: |
This build is significantly affected by the Flux: Jack of All Trades. See the build's talk page for discussion and ramifications not noted here. Notes:
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This build concentrates on the Ranger's snaring abilities gained from the elite skill Crippling Shot. With other utility skills from the Wilderness Survival line, the user is able to spread conditions throughout the enemy team. In combination with condition removal provided from the Monk's Protection Prayers line, and the use of the Ranger's Expertise attribute, Touch and Ranger skills have reduced energy costs. This results in an extremely versatile build that can provide both excellent defense as well as offense for a PvP team.
Frequency
A build commonly found in all PvP arenas.
Attributes and Skills
The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 56%. |
Optional 1
Optional 2
- Resurrection Signet : for GvG and RA.
- Troll Unguent : for CM.
- Remove Hex : for AB.
Variant
- Instead of Mending Touch:
- Leech Signet : an unblockable and unobstructable interrupt
- Rend Enchantments : when the team cannot fit enchantment removal on another midline character
- Blackout : to disable Monks during spikes. (Drop 1 point from Expertise, take a Major Rune of Expertise, and spec 6 into Domination Magic.)
- Pure Was Li Ming : when expecting to fight a condition-based pressure team 8v8.
Equipment
Armor
- 5x Radiant or Survivor Insignia
- Superior Vigor
- Minor Expertise
- Minor Marksmanship
- Minor Wilderness Survival
- Restoration
Weapons
- Poisonous Recurve of Fortitude, 15^50
- Poisonous Recurve of Fortitude, +5 energy
- Crippling Recurve of Fortitude, +5 energy
- Sundering Flatbow of Fortitude, 15^50
- Poisonous Spear of Defense, +5 energy
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Usage
- Keep Apply Poison active when you're attacking to spread Poison with each arrow fired.
- Snare enemies using Crippling Shot. Remember that this can be used both for offensive purposes (slowing down fleeing targets) and defensive purposes (slowing down foes chasing you or your team).
- Interrupt enemies with Distracting Shot and Savage Shot. Note each skill's inherent effects besides just the interrupt.
- Remove harmful Conditions with Mending Touch.
- Use Natural Stride for a general-purpose speed boost. It's also useful when under attack from melee opponents.
- Revive fallen party members with Resurrection Signet.
- It's also helpful to use Natural Stride right before Apply Poison and Resurrection Signet to decrease chances of being physically interrupted.
Counters
- With little to counter enemy attacks, it is often best to Cripple the enemy and flee when targeted.
- Because of the slower degen compared to a Burning Arrow ranger, the build finds it hard to score solo kills vs an enemy base defender in GvG.