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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
This build is significantly affected by the Flux: All In. See the build's talk page for discussion and ramifications not noted here. Notes: Stone Sheath Ele - Replace Glyph of Lesser Energy with an Earth Magic and/or No Attribute skill.
NightfallDervish. Mysticism 11Avatar of BalthazarElite FormFor 69 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 2 seconds. This skill is disabled for 45 seconds.5220
NightfallDervish. Scythe Mastery 14Wearying StrikeScythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.6
NightfallDervish. Scythe Mastery 14Twin Moon SweepMelee AttackYou lose 1 Dervish enchantment and gain 47 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 66 Health.7
NightfallDervish. Earth Prayers 9Staggering ForceFlash Enchantment SpellAll nearby foes are struck for 28 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 6 seconds.66
NightfallDervish. Earth Prayers 9Aura of ThornsFlash Enchantment SpellAll nearby foes begin Bleeding for 11 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 6 seconds. 310
NightfallDervish. Earth Prayers 9Fleeting StabilityFlash Enchantment SpellFor 4 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown.310[res sig]
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PvP Versions of skills:Twin Moon Sweep (PvP)NightfallDervish. Scythe Mastery 14Twin Moon Sweep (PvP)Melee AttackYou lose 1 Dervish enchantment and gain 19 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, with each strike doing 25% less damage than normal, and you gain an additional 29 Health.7, Heart of Fury (PvP)NightfallDervish. Mysticism 11Heart of Fury (PvP)StanceFor 8 seconds, you attack 25% faster.46, Aura of Thorns (PvP)NightfallDervish. Earth Prayers 9Aura of Thorns (PvP)Flash Enchantment SpellAll nearby foes begin Bleeding for 11 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 6 seconds. 1010
CoreWarrior. Hammer Mastery 14Devastating HammerElite Hammer AttackIf Devastating Hammer hits, your target is knocked down and suffers from Weakness for 19 seconds. This attack skill has 13% armor penetration.7
PropheciesWarrior. Strength 13Protector's StrikeMelee AttackIf this attack strikes a moving foe, you strike for 36 more damage. This attack skill has 13% armor penetration.5½3
CoreWarrior. Hammer Mastery 14Hammer BashHammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down. This attack skill has 13% armor penetration.6
PropheciesWarrior. Hammer Mastery 14Crushing BlowHammer AttackIf this attack hits, you strike for +19 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 19 seconds. This attack skill has 13% armor penetration.510
CoreWarrior. Strength 13Bull's StrikeMelee AttackIf this attack hits a moving foe, you strike for +27 damage, and your target is knocked down. This attack skill has 13% armor penetration.510
NightfallWarrior. Strength 13Enraging ChargeStanceFor 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline if you hit with a melee attack.520
NightfallRitualist. Restoration Magic 3Death Pact SignetSignetResurrect target party member with your current Health and 32% Energy. The next time that ally dies within 120 seconds, so do you.312
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Notes
Dev Hammer can be replaced by a number of builds, such as another AoB Derv, a Meek Axe etc.
You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 27%.
CoreMesmer. Domination Magic 14Energy SurgeElite SpellTarget foe loses 9 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.51.315
PropheciesMesmer. Domination Magic 14Power LeakSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and target foe loses 16 Energy.100.220
PropheciesMesmer. Domination Magic 14ShameHex SpellFor 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 13 Energy from that foe.101.330
CoreMesmer. Domination Magic 14DiversionHex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge.102.012
CoreMesmer. Domination Magic 14Shatter EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, that foe takes 94 damage.100.720
CoreMesmer. Inspiration Magic 11Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 15 Energy and 99 Health.51.320
FactionsRitualist. Restoration Magic 2Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 7% Energy.52.6
PropheciesElementalist. Water Magic 14Shard StormHex SpellSend out an ice shard that strikes target foe for 80 cold damage if it hits and causing target foe to move 66% slower for 6 seconds.10110
NightfallElementalist. Water Magic 14Freezing GustHex SpellIf target foe is under the effect of a Water Magic Hex, that foe is struck for 76 cold damage. Otherwise, that foe moves 66% slower for 5 seconds.1018
CoreElementalist. Water Magic 14Blurred VisionHex SpellFor 10 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks.10112
EotNElementalist. Water Magic 14Glowing IceSpellDeals 47 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic.518
PropheciesElementalist. Water Magic 14Armor of FrostEnchantment SpellFor 32 seconds, you gain +40 armor against physical damage and have +1 Water Magic.5120
CoreElementalist. Water Magic 14Water AttunementEnchantment SpellFor 58 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Water Magic.10130
NightfallRitualist. Restoration Magic 6Death Pact SignetSignetResurrect target party member with your current Health and 49% Energy. The next time that ally dies within 120 seconds, so do you.312
NightfallElementalist. Earth Magic 14Ebon HawkSpellSend a projectile that strikes target foe for 80 earth damage and causes Weakness for 14 seconds if it hits.1015
CoreElementalist. Earth Magic 14StoningSpellSend out a large stone, striking target foe for 101 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.1515
CoreElementalist. Earth Magic 14Ward Against MeleeWard SpellYou create a Ward Against Melee at your current location. For 19 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks.15130
NightfallElementalist. Earth Magic 14Stone SheathElite Enchantment SpellFor 19 seconds, you and target ally have +28 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 66 earth damage and are Weakened for 19 seconds.10115
CoreElementalist. Earth Magic 14Earth AttunementEnchantment SpellFor 58 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic.10130
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
CoreMonk. Protection Prayers 14Reversal of FortuneEnchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 76. Target ally gets healed for 35 Health.5¼2
PropheciesMonk. Protection Prayers 14Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. Target ally gets healed for 35 Health.5¾2
CoreMonk. Protection Prayers 14Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 17. When Shielding Hands ends, that ally is healed for 47 Health. Target ally gets healed for 35 Health.5¼15
CoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health.-15112
CoreWarrior. Tactics 8Balanced StanceStanceFor 14 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.530
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Shield of AbsorptionNightfallMonk. Protection Prayers 14Shield of AbsorptionEnchantment SpellFor 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110 for an additional low cost prot.
Aegis (PvP)CoreMonk. Protection Prayers 14Aegis (PvP)Enchantment SpellFor 3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.10¼30 to create a short window for an ally where they are immune to just about everything.
Spirit Bond (PvP)FactionsMonk. Protection Prayers 14Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health.10¼5 if you think you'll be facing a team with skills that will frequently trigger Spirit Bond.
Shield GuardianFactionsMonk. Protection Prayers 14Shield GuardianEnchantment SpellFor 4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 38 and Shield Guardian ends.51.520 for party wide blocks and heals.
CoreMonk. Healing Prayers 14Infuse HealthSpellLose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 29 Health.10¼
EotNMonk. Healing Prayers 14Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. Target ally gets healed for 29 Health.5¼4
CoreMonk. Healing Prayers 14Word of HealingElite SpellHeal target ally for 94(+29) Health. Heal for an additional 109 Health if that ally is below 50% Health.5¾3
FactionsMonk. Healing Prayers 14Signet of RejuvenationSignetHeal target ally for 71. If target ally is casting a spell or attacking, that ally is healed for an additional 71 Health.18
CoreMonk. Protection Prayers 8Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 17 Health. Target ally gets healed for 29 Health.5¼4
EotNMonk. Healing Prayers 14Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 29 Health.5112
Disciplined StancePropheciesWarrior. Tactics 8Disciplined StanceStanceFor 3 seconds, you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.515
Balanced StanceCoreWarrior. Tactics 8Balanced StanceStanceFor 14 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.530
NightfallElementalist. Water Magic 11Icy ShacklesElite Hex SpellFor 8 seconds, target foe's movement speed is reduced by 66%. While under the effects of an Enchantment, that foe's movement is reduced by 90%.10112
FactionsRitualist. Restoration Magic 14Weapon of WardingWeapon SpellFor 8 (+2.2) seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block.1015
FactionsRitualist. Restoration Magic 14Resilient WeaponWeapon SpellFor 11 (+3.1) seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +6 Health regeneration and +24 armor.1016
FactionsRitualist. Restoration Magic 14Wielder's BoonSpellHeal target ally for 57 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 71 Health.5¼4
FactionsRitualist. Restoration Magic 14Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 57 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 80 Health10125
FactionsRitualist. Restoration Magic 14LifeBinding RitualCreate a level 13 Spirit with 260 (+73) Health and 79 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
CoreElementalist. Energy Storage 0Glyph of Lesser EnergyGlyphFor the next 15 seconds, your next 2 Spells cost 10 less Energy to cast.5130
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PvP versions of skills:Life (PvP)FactionsRitualist. Restoration Magic Life (PvP)Binding RitualCreate a level 1..8..11 Spirit. When this Spirit dies, all non-Spirit allies within its range are healed for 1..6..7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10320 & Weapon of Warding (PvP)FactionsRitualist. Restoration Magic Weapon of Warding (PvP)Weapon SpellFor 3..7..8 seconds, target ally has a Weapon of Warding, granting that ally +2..4..4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.1018