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This build was archived 17:25, 24 July 2008 (EDT), for the following reason:

  • Fallen out of use due to less heavy-damage midline characters.

This build had been designed for the following use:

This build was in the category Great before being archived.

This unconventional Assassin uses Critical Strikes with a scythe to manage energy and deal high packets of damage with each swing. This uses short activating attacks rather than slower attacks such as Victorious Sweep to create a quick and deadly spike.

Attributes and Skills[]

You have an additional 14% chance to critical hit. Whenever you critical hit, you get 3 Energy.
 save
Template code


Equipment[]

  • Sundering/Vampiric (pick preference), Ebon, and Zealous (not completely needed) Scythes of Fortitude (and 1 scythe of enchanting, not required).
  • Defensive set.
  • Survivor's Insignias with Vitae.

Usage[]

  • Maintain all of your buffs.
  • Spike (or pressure) with Wearying → Mystic → Eremite's.
  • Use Dash to attack kiting foes.

Counters[]

  • Anti-melee hexes.
  • Spirit Bond/Protective Spirit before removed.
  • Kiting, to a degree
  • Enchantment removal.
  • Stone Sheath, Stoneflesh Aura, Dulled Weapon and to a lesser extent, Balanced Stance

Variants[]

Notes[]

  • Assassin's Remedy removes a condition before the attack hits. This means that conditions like weakness (from Wearying Strike) and blind (from anti-melee foes) are generally removed before the next hit.

See also[]

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