This build was archived 12 September 2008, for the following reasons:
This build had been designed for the following use: This build was in the category Great before being archived. |
Uses Beguiling Haze along with Deadly Arts skills to take down enemies.
Attributes and Skills[]
You have an additional 8% chance to critical hit. Whenever you critical hit, you get 2 Energy. |
Equipment[]
- Full Radiant.
- Vampiric/Zealous/Ebon Daggers of Fortitude, either a 15>50% or +5 energy inscription.
- Defensive weapon set.
Usage[]
- Spike enemies with skills 1->6.
- Use Dash to move around and to use Iron Palm on moving or kiting foes.
- Resurrect allies.
Counters[]
- Standard Anti-melee.
- Interruption.
- Caster hate on Beguiling Haze or Iron Palm.
Variants[]
- Twisting Fangs and Signet of Deadly Corruption in place of Vampiric Assault and Impale
- Rigor Mortis to allow you and others to train a dazed target through prot.
- Dark Prison for an additional shadow-step and way to prime your combo.
- Take Shock for an additional knockdown and combo-starter.
- Tiger Stance for a quicker chain.
- Shadow Refuge for a self-heal.
- Feigned Neutrality for a self-heal and protection.
- Blinding Powder to counter melee.
- Hard Res instead of Resurrection Signet.