This is an elementalist build used to "tank" the Domain of Anguish. It uses recycling of Obsidian Flesh and Stoneflesh Aura to constantly maintain immunity to spells. Energy is managed through a bonder using Balthazar's Spirit. This build and its variants have been successfully used to tank all zones of the Domain of Anguish, including the Ebony Citadel.
CoreElementalist. Earth Magic 16Obsidian FleshElite Enchantment SpellFor 21 seconds, you gain +20 armor and cannot be the target of enemy Spells, but cannot attack and have -2 energy degeneration.25130
CoreElementalist. Earth Magic 16Ward Against FoesWard SpellYou create a Ward Against Foes at your current location. For 21 seconds, non-Spirit foes in this area move 50% slower.15120
PropheciesElementalist. UnlinkedGlyph of ConcentrationGlyphFor 15 seconds, your next 1 Spell cannot be interrupted and ignore the effects of being Dazed.5110
PropheciesWarrior. Tactics 9Wary StanceStanceFor 4 seconds, you block any attack skills used against you. For each successful block, you gain adrenaline and 5 Energy. Wary Stance ends if you use a skill.1010
FactionsElementalist. Earth Magic 16Ward of StabilityWard SpellCreate a Ward of Stability at your current location. For 26 seconds, non-Spirit allies cannot be knocked down.10130
NightfallElementalist. Earth Magic 16Stoneflesh AuraEnchantment SpellFor 16 seconds, damage you receive is reduced by 33, and you are immune to critical attacks.10215
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Equipment[]
Max Armor (Radiant or Survivor)
A +5 energy sword/axe or spear with +20% enchantment duration and an earth offhand with -2 damage reduction while enchanted and +45 health while enchanted.
EotNElementalist. Air Magic Glyph of SwiftnessGlyphFor 15 seconds, your next 1..4..5 Spells recharge 25% faster, and projectiles from those spells move 200% faster.5110
CoreElementalist. Earth Magic 16Ward Against FoesWard SpellYou create a Ward Against Foes at your current location. For 21 seconds, non-Spirit foes in this area move 50% slower.15120
PropheciesElementalist. UnlinkedGlyph of ConcentrationGlyphFor 15 seconds, your next 1 Spell cannot be interrupted and ignore the effects of being Dazed.5110
CoreElementalist. Earth Magic 16Obsidian FleshElite Enchantment SpellFor 21 seconds, you gain +20 armor and cannot be the target of enemy Spells, but cannot attack and have -2 energy degeneration.25130
NightfallDervish. Earth Prayers 8Mystic RegenerationEnchantment SpellFor 13 seconds, you have +3 Health regeneration for each enchantment (maximum of 8) on you.10¼10
NightfallDervish. Earth Prayers 8Fleeting StabilityFlash Enchantment SpellFor 4 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown.510
NightfallElementalist. Earth Magic 16Stoneflesh AuraEnchantment SpellFor 16 seconds, damage you receive is reduced by 33, and you are immune to critical attacks.10215