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This build was archived 11:58, 29 January 2012 (UTC), for the following reason:

  • Designed for Massive Damage Flux only. Not used at any other time.

This build had been designed for the following use:

This build was in the category Great before being archived.

This build focuses on the use of the Monk elite Aura of Faith to help mitigate the effects of Massive Damage. With Mend Ailment the monk is still able to maintain adequate condition removal and redbar bar despite losing the highly effective skill Restore Condition.

Frequency[]

  • Seen in a moderate number gvg teams in the September 2011 meta

Attributes and Skills[]

Your allies are healed for 35 Health whenever you cast Monk spells on them.
 save
Template code

  • Optional
    • Dark Escape for an additional damage reduction.
    • Balanced Stance for additional protection against hammer warriors, Gale, and Meteor


Equipment[]

Armor[]

  • 5x Disciple's Insignia
  • Superior Vigor
  • Restoration
  • Minor Prot
  • Vitae
  • Minor Divine Favor

Weapons[]

  • Protection Wand of Memory, 20% cast time
  • Protection Focus of Aptitude, 20% recharge
  • Protection Wand of Memory, +15/-1 energy
  • Protection Focus of Fortitude, +15/-1 energy
  • Adept Protection Staff of Enchanting, 20% cast time
  • Crippling Spear of Defense, +5 energy
  • Crippling Spear of Defense, -5 energy
  • Crippling Spear of Enchanting, +5 energy
  • Tactics r7-8 Shield of Fortitude, -20% cripple
  • Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage[]

  • Spirit Bond is to be used for extra protection, damage reduction and potential healing. It is particularly strong against spikes.
  • Cast Reversal of Fortune for an immediate heal and damage prevention.
  • Remove harmful conditions and heal allies with conditions on them with Mend Ailment.
  • Aura of Faith to both mitigate spike damage and allow for vastly increased redbar capabilities.
  • Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
  • Aura of Stability is used to protect allies from Knockdown.
  • Guardian for blocking on allies.
  • Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.

Counters[]

Variants[]

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