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This build was archived 00:57, December 12, 2009 (UTC), for the following reason:

  • Fallen out of meta

This build had been designed for the following use:

This build was in the category Good before being archived.

This Necromancer is a common occurrence in spike teams using Blood Magic to assist in spikes and Blood is Power to give allies lots of energy.

Attributes and Skills[]

Gain 11 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
Template code

  • First Optional:
    • Mark of Subversion
    • Sundering Weapon (drop Soul Reaping by 1)
    • Necrotic Traversal
    • Well of Blood
  • Second Optional:
    • Resilient Weapon
    • Weapon of Warding
    • Weapon of Shadow (drop Soul Reaping by 1)


Equipment[]

  • Survivor's, Rune of Sup Vigor.
  • 40/40 Blood Magic
  • 40/40 Resto Magic
  • Defensive Sets.

Usage[]

Counters[]

  • General anti-caster.

Variants[]

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