CoreRanger. Wilderness Survival 16Spike TrapElite TrapWhen Spike Trap is triggered, every second (for 2 seconds), all nearby foes are struck for 42 piercing damage, become Crippled for 26 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted.4220
PropheciesRanger. Wilderness Survival 16Dust TrapTrapWhen Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 8 seconds and take 26 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds.10230
CoreRanger. Wilderness Survival 16Barbed TrapTrapWhen Barbed Trap is triggered, all nearby foes are struck for 24 piercing damage, become Crippled, and begin Bleeding for 26 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.6220
CoreRanger. Wilderness Survival 16Flame TrapTrapWhen Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 21 fire damage and set on fire for 3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted.4220
PropheciesRanger. Wilderness Survival 16Serpent's QuicknessStanceFor 31 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.245
CoreRanger. Expertise 15Whirling DefenseStanceFor 20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 11 damage.460
CoreRanger. Wilderness Survival 16WinnowingNature RitualCreate a level 11 Spirit with 220 Health and 68 armor. Non-Spirit creatures within range take 4 additional damage whenever they take physical damage. This Spirit dies after 158 seconds.2560
Template code
Equipment[]
Wilderness mask with Superior Wilderness Survival rune.
A piece with a Superior Expertise rune.
Attunement runes and radiant insignias are recommended.
Usage[]
Lay down Winnowing.
Hit Serpent's Quickness and trap in this order:
Spike Trap -Dust Trap -> Barbed Trap -> Flame Trap. Then proceed with whatever recharges.
Once you have laid down Dust Trap four times quickly aggro your group using Storm Chaser, run back to Winnowing and activate Whirling Defense.
Rinse and Repeat.
Counters[]
Being caught by the group you're pulling.
Trapping in a patrol's path unintentionally.
Variants[]
Another Running skill, e.g. DodgePropheciesRanger. Expertise 15DodgeStanceFor 11 seconds, you move 33% faster and have a 75% chance to block incoming projectiles. Dodge ends if you attack.230,Zojun's HasteFactionsRanger. Expertise 15Zojun's HasteStanceFor 11 seconds, you move 33% faster and have a 75% chance to block incoming projectiles. Zojun's Haste ends if you attack.230, or Natural StrideNightfallRanger. Wilderness Survival 16Natural StrideStanceFor 8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted.512.
Troll UnguentCoreRanger. Wilderness Survival 16Troll UnguentSkillFor 13 seconds, you gain +10 Health regeneration.5310
Piercing TrapEotNRanger. Wilderness Survival 16Piercing TrapTrapWhen Piercing Trap is triggered, all nearby foes are struck for 53 piercing damage. Any foes with Cracked Armor are struck for an additional 63 damage. Piercing Trap ends after 90 seconds. While activating this Skill, you are easily interrupted.10230 for a bigger spike.
Trapper's SpeedNightfallRanger. Expertise 15Trapper's SpeedStanceFor 30 seconds, your Traps recharge 25% faster and activate 25% faster. This Stance ends if you successfully hit with an attack.220 may replace Serpent's Quickness.
Ether SignetFactionsMesmer. Inspiration Magic 3Ether SignetSignetIf you have less than 6 Energy, gain 12 Energy.145 for some energy.
Ebon Battle Standard of HonorEotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. PvE only.10120 may replace Barbed Trap to increase the damage from Spike Trap and Flame Trap.
Weaken ArmorCoreNecromancer. Curses 3Weaken ArmorSpellTarget foe and foes adjacent to your target have Cracked Armor for 8 seconds.515 to further buff your armor-affected traps.
A hero with additional spirits (particularly, Edge of ExtinctionPropheciesRanger. Beast Mastery 16Edge of ExtinctionNature RitualCreate a level 11 Spirit with 220 Health and 68 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 52 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 158 seconds.5560), resurrection, and/or battery skills can be taken and flagged off compass ~halfway through your trap sequence, if needed to kill hardier enemies.
Notes[]
This Build has been tested so far on Trolls outside of Droknar's Forge, Vermin outside of Senji's Corner, Jade Brotherhood Knights outside of Marketplace, Raptors outside of Rata Sum, and in the Underworld in normal mode.