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This build was archived 11:50, March 13, 2010 (UTC), for the following reason:

This build had been designed for the following use:

This build was in the category Good before being archived.


A simple 600/Smite build for going through the Sepulchre of Dragimmar dungeon quickly.

600 Monk[]

Your allies are healed for 42 Health whenever you cast Monk spells on them.
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Smiter Monk[]

Your allies are healed for 10 Health whenever you cast Monk spells on them.
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Usage[]

  • Use Spell Breaker against casters while running there otherwise Protective Spirit and Spirit Bond will keep you alive.
  • Use Pain Inverter on Regents and the boss.

Level 1[]

  • Move everyone to the left so they don't aggro Dryders.
  • Precast Arcane Echo->Spell Breaker and aggro both groups, keep moving so Remlok doesn't use his Healing Signet. He'll die quickly.
  • Touch the Proof of Strength and head through the northern door.
  • Keep hero flagged behind the first ice jet and kill all the enemies around the first group of Stalagmites, Remlok will die and won't res because of the Icy Stalagmites.
  • Head through the left passage and aggro the group with Avalanches, you will need to echo Spell Breaker here. Flag hero so he won't get hit by the ice darts.
  • Follow the hallway north killing the next group with Avalanches and the circle of Djinn. Touch the Proof of Kinship and head back down.
  • Take a right into the newly opened room and get the next proof after killing all the guys then head back north and proceed east.
  • Kill the enemies along the way until you get to the second level, you don't need to kill the Regent group.

Lvl 2[]

  • Remlok will level with you, echo Spell Breaker and aggro all the Dryders so he dies and kill them all.
  • Proceed to the room with groups of Avalanches and Frozen Elementals.
  • Dispatch all the groups, echo Spell Breaker so Avalanches won't use Maelstrom.
  • Aggro the boss and head to the east side to stay out of Diamondshard Mist.
  • Spam Protective Spirit, Spirit Bond, and Pain Inverter until he dies.

Variants[]

  • Serpent's Quickness or Glyph of Swiftness with Weapon of Quickening on hero since groups will only need a couple Spell Breakers.

Notes[]

  • Remlok can easily get your party wiped, make sure he dies.
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