Archive:Team - Barrage/Pet

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This build was archived 21:22, September 1, 2010 (UTC), for the following reason:

  • Outdated

This build had been designed for the following use:

This build was in the category Great before being archived.

The Barrage/Pet is the most common, and effective Team build designed for ruins of the Tomb of the Primeval Kings. This build utilizes the synergy between Barrage, Favorable Winds, Winnowing and Orders to inflict high damage on multiple foes, with a wall of pets and minions to defend the party.

Team Composition

  • 5 Barrage/Pet players

Some combination of the following:

Barrage Savage Shot splinter Weapon "By Ural's Hammer!" nightmare Weapon triple Shot Call of Protection Comfort Animal
Barrage Savage Shot Distracting Shot Ebon Battle Standard of Honor "Save Yourselves!" For Great Justice Call of Protection Comfort Animal
Barrage Savage Shot Winnowing Favorable Winds Summon Spirits Call of Protection Comfort Animal Flesh of My Flesh
Barrage Savage Shot Distracting Shot "Go for the Eyes!" Anthem of Envy Call of Protection Comfort Animal Signet of Return
Barrage Savage Shot Distracting Shot Zojun's Haste "I Am Unstoppable!" Call of Protection Comfort Animal Rebirth
  • 1 Minion Master
Aura of the Lich Animate Vampiric Horror Animate Shambling Horror Blood of the Master Masochism Dwayna's Sorrow Cure Hex Optional
  • 1 Orders Necromancer
Order of the Vampire Blood Renewal Blood Bond Great Dwarf Weapon Awaken the Blood Succor Rebirth Blood Ritual
  • 1 Healer Monk
Optional Dwayna's Kiss Patient Spirit Seed of Life Cure Hex Heal Party Glyph of Lesser Energy Optional


Barragers

The barragers have a number of variations as many skills synergise with barrage. A full list is given on Guide:Barrager Guide and Build:R/W Barrage, this team build explores a number of strong example builds.

Splinter Barrager

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 32%.
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Variants

  • Play as Rt/R (attributes, Channeling=12+1+1 Marksmanship=11 Beast Mastery=6)
  • Replace Triple Shot (Kurzick) with the Luxon version

Equipment

  • Weapon: Zealous or Vampiric Recurve bow, +30hp, +5energy.

Usage

Commanding Barrager

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 32%.
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Variants

Equipment

  • Weapon: Zealous or Vampiric Recurve bow, +30hp, +15^50 damage

Usage

Spirit Barrager

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 32%.
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Variants

Equipment

  • Weapon: Zealous or Vampiric Recurve bow, +30hp, +15^50 damage

Usage

Savior Barrager

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 36%.
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Variants

Equipment

  • Weapon: Zealous or Vampiric Recurve bow, +30hp, +5energy.

Usage

  • Cast Ebon Battle Standard of Honor before attacking. Try to cast close to areas with many Barragers or Bone Fiends.
  • Use "Save Yourselves!" when the party is taking a lot of damage.
  • Use "For Great Justice!" to build up adrenaline quicker where SY! is needed a lot.

Puller Barrager

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 36%.
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Variants

  • Different res skill

Equipment

  • Weapon: Zealous or Vampiric Recurve bow, +30hp, +15^50 damage. May want to use a Longbow to pull away or shield and +5 armor weapon when running in to pull.

Usage


Supporters

These builds are best used in support of barrage-team.

Minion Master

When they die near you, you gain 11 Energy per creature, or 5 Energy per Spirit under your control, up to 3 times every 15 seconds.
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Variants

  • Optional slots for additional hex or condition removal.

Equipment

  • Weapon: +20% enchantments weapon with +30hp
  • Armor: Survivors or Radiant insignia with one Bloodstained insignia piece. Rune of superior vigor.

Usage

Orders Necromancer

When they die near you, you gain 15 Energy per creature, or 7 Energy per Spirit under your control, up to 3 times every 15 seconds.
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Variants

Equipment

  • Weapon: +20% enchantments staff with 2 adept mods, +20% enchantments one handed weapon with -50hp Grim Cesta to switch to.
  • Armor: One set of Radiant insignia with super runes on each piece and a regular health set to switch between, depending on the area.

Usage

Healer Monk

Your allies are healed for 42 Health whenever you cast Monk spells on them.
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Variants

Equipment

  • Weapon: 20/20 healing wand and offhand and a +20% enchantments weapon.
  • Armor: Survivor insignia, rune of superior vigor, runes of attunement

Usage


General Usage

Variants

More experienced teams can drop one of the barragers for an SS necromancer

When they die near you, you gain 12 Energy per creature, or 6 Energy per Spirit under your control, up to 3 times every 15 seconds.
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Variants

Equipment

  • Radiant or survivors
  • 40/40 set, or 20/20 offhand with a caster weapon
  • Vigor

Usage

See Also