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This build was archived 18 November 2007, for the following reason:

  • Nerf to Oppressive Gaze causing conditional damage to trigger only on targets under 50% health.

This build had been designed for the following use:

This build was in the category Good before being archived.

A GvG team build utilizing Life Stealing skills to quickly take down any target.

Composition[]

Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
Template code

Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
Template code

Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
Template code

Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
Template code

Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
Template code

Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
Template code

Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
Template code

Gain 12 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
Template code


Equipment[]

  • Command shields against elements with +5 energy spear/swood/axe.
  • HSR Healing/Prot offhand and +5 energy spear/sword/axe. The bipper and spoil use HSR Blood.
  • +15/-1 Healing/Prot/Blood offhand and +5 energy spear/sword/axe

Usage[]

  • Spike with Oppressive Gaze + Vampiric Gaze(caller uses enfeebling) or Shadow Strike + Vampiric Gaze. Spike quickly, so you'll drain the infuser's energy.
  • The Caller goes afther the first spike back a bit if they got a mesmer, use spellbreaker, and spike the mesmer.
  • Use SoD at the caller when he got an interrupting ranger on him, or when targets are under heavy pressure.
  • Chain Fall Back.
  • Use BiP when energy is needed. Be careful with this, since the health loss can make you dead quite easy.
  • Use Spoil Victor at warriors/rangers, and at the guild lord so you'll get him down easy. Ball up when you're at the guild lord so cyclone axe triggers spoil 8 times.
  • Use Frozen Soil at the beginning, so they can't start rezzing, and you wipe the whole team. Be careful, that if your spike doesn't get though, frozen soil's effect will be negative since you can't kill it.
  • Rest speaks for itselve.

Counters[]

  • Interrupts. If you interrupt a lot it's easy to infuse the spike.
  • A team that got brains.
  • Failing Players/Spikes.
  • Seriously 1337zors infuser.

Notes[]

  • If you draw(quite hard)/interrupt enfeebling, an oppressive spike will fail.
  • You can do about one cast between the spikes.
  • A video is available here.
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