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This build was archived 6 March 2008, for the following reason:

  • Many nerfs to multiple bars.

This build had been designed for the following use:

This build was in the category Great before being archived.

This is a build designed around splitting to create a NPC and morale advantage. Each character in this build is capable of splitting to make this a very effective and mobile split build.

Devastating Hammer Warrior[]

12 + 1 + 1
12 + 2
Your attack skills gain 14% armor penetration.
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Equipment[]

  • Survivor Insignias with one Stonefist.
  • Sundering/Vampiric, Furious and Elemental hammers.
  • A 15/-1 +5e staff for Death Pact Signet.

Variants[]

  • Heavy Blow instead of Hammer Bash.
  • Earthshaker instead of Devastating Hammer.
  • Rune of Clarity so your backline doesn't even have to remove blind from bsurge.

Shock Axe Warrior[]

Your attack skills gain 13% armor penetration.
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Equipment[]

  • Radiant Insignias on the chest and leg armor piece, one Stonefist, Survivor on the rest.
  • Vampiric, Zealous and Elemental axes.
  • A Furious spear.
  • +10 armor vs x, -20% blind and -20% cripple shields.

Variants[]

Crippling Shot Ranger[]

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 56%.
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Equipment[]

  • Survivor Insignias.
  • Crippling and Poisonous Recurve Bows with +5 energy.
  • A Vampiric Flatbow and Shortbow with 15^50.

Variants[]


Glyph of Energy Mesmer[]

You activate Spells and Signets 43% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 36%.
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Equipment[]

  • 40/40 Air Magic and Domination sets.
  • A +10 vs x shield set.
  • A high energy Domination set.

Variants[]

Mind Blast Elementalist[]

Your maximum Energy is raised by 27.
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Equipment[]

  • A 40% HCR/20% HSR/+20% enchanting Fire Magic Staff.
  • A 40/40 Fire Magic set.
  • A +10 vs x shield set.
  • A high energy Fire Magic set.

Variants[]

Weapon of Remedy Flagger[]

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Equipment[]

  • Survivor Insignias.
  • 40/40 Channeling and Restoration sets.
  • A shield set with +10 vs x shields.
  • A high energy Restoration set.

Variants[]

Restore Condition Monk[]

Your allies are healed for 29 Health whenever you cast Monk spells on them.
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Equipment[]

  • Survivor Insignias.
  • A 40/40 Healing set.
  • A 40/20/20% Protection staff.
  • A 30/-2 high energy Protection set.
  • A shield set with +10 vs x shields.

Variants[]

Word of Healing Monk[]

Your allies are healed for 29 Health whenever you cast Monk spells on them.
 save
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Equipment[]

  • Survivor Insignias.
  • A 40/40 Healing set.
  • A 40/20/20% Protection staff.
  • A 30/-2 high energy Healing set.
  • A shield set with +10 vs x shields.

Variants[]


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