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This build was archived 22:31, 24 April 2011 (UTC), for the following reason:

This build had been designed for the following use:

This build was in the category Great before being archived.

Conditions, conditions everywhere.

Overview[]

Crippling Sweep Wearying Strike Optional Avatar of Grenth Mystic Corruption Heart of Fury Harrier's Haste Death Pact Signet
Crippling Sweep Wearying Strike Optional Avatar of Grenth Mystic Corruption Heart of Fury Harrier's Haste Death Pact Signet
Crippling Shot Distracting Shot Savage Shot Grasping Earth Apply Poison Natural Stride Lightning Reflexes Resurrection Signet
Oppressive Gaze Life Siphon Blood of the Aggressor Strip Enchantment Consume Soul Barbed Signet Angorodon's Gaze Resurrection Signet
Fragility Crippling Anguish Oppressive Gaze Life Siphon Strip Enchantment Barbed Signet Angorodon's Gaze Resurrection Signet
Reversal of Fortune Restore Condition Aegis Shielding Hands Guardian Aura of Stability Holy Veil Balanced Stance
Infuse Health Word of Healing Patient Spirit Signet of Rejuvenation Guardian Draw Conditions Cure Hex Disciplined Stance
Spirit Channeling Wielder's Boon Resilient Weapon Weapon of Warding Protective Was Kaolai Life Recuperation Dash

2x Grenth Dervs[]

The energy cost of Dervish enchantments is reduced by 44%.
In PvE, gain +11 armor rating while enchanted.
 save
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Optional Optional:

  • Aura Slicer Aura Slicer
  • Mystic Sweep Mystic Sweep
  • Chilling Victory Chilling Victory

Equipment[]

  • Radiant/Survivor Insignias
  • Vampiric/Zealous Scythes of Fortitude
  • Furious Spear of Fortiude/Shields of Fortitude with various mods (anti-cripple & +10ALvsX)

Usage[]

  • Maintain AoG, Harrier's Haste and Heart of Fury.
  • Cast Mystic Corruption adjacent to foes and keep it up
  • Spam attack skills

Variants[]

Cripshot[]

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 56%.
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Equipment[]

Armor[]

  • 5x Radiant or Survivor Insignia
  • Superior Vigor
  • Minor Expertise
  • Minor Marksmanship
  • Minor Wilderness Survival
  • Restoration

Weapons[]

  • Poisonous Recurve of Fortitude, 15^50
  • Poisonous Recurve of Fortitude, +5 energy
  • Crippling Recurve of Fortitude, +5 energy
  • Sundering Flatbow of Fortitude, 15^50
  • Poisonous Spear of Defense, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage[]

  • Push flaggers.

Consume Blood Necro[]

12 + 1 + 1
Gain 13 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
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Equipment[]

Armor[]

  • 5x Tormentor's/Undertaker's Insignia
  • Superior Vigor
  • Restoration
  • Minor Soul Reaping
  • Minor Blood
  • Vitae

Weapons[]

  • Barbed Spear of Defense, 10% recharge
  • Blood Focus of Aptitude, 20% recharge
  • Adept Blood Staff of Enchanting, 20% cast time (for Masochism/Blood Renewal)
  • Blood Wand of Memory, +15/-1 energy
  • Blood Focus of Fortitude, +15/-1 energy
  • Barbed Spear of Defense, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage[]

  • Spread bleeding at stand.
  • Use Life Siphon as often as possible.
  • Save Strip Enchantment for Auras of Stability, especially on flaggers.
  • Split as needed, the bar can kill most characters that do not have Mending Touch equipped.
  • Shit on the Flagger with your elite.

Frag Blood Necro[]

Gain 10 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
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Equipment[]

Armor[]

  • 5x Tormentor's/Undertaker's Insignia
  • Superior Vigor
  • Restoration
  • Minor Soul Reaping
  • Minor Blood
  • Vitae

Weapons[]

  • Barbed Spear of Defense, 10% recharge
  • Blood Focus of Aptitude, 20% recharge
  • Adept Blood Staff of Enchanting, 20% cast time (for Masochism/Blood Renewal)
  • Blood Wand of Memory, +15/-1 energy
  • Blood Focus of Fortitude, +15/-1 energy
  • Barbed Spear of Defense, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage[]

  • Spread bleeding at stand.
  • Use Life Siphon as often as possible.
  • Save Strip Enchantment for Auras of Stability, especially on flaggers.
  • Split as needed, the bar can kill most characters that do not have Mending Touch equipped.
  • Assist in spikes with Fragility.
  • Crippling Anguish to help your Dervs train whoever needs to die. Occasionally use it on splitters.

Restore Condition[]

Your allies are healed for 35 Health whenever you cast Monk spells on them.
 save
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Equipment[]

Armor[]

  • 5x Disciple's Insignia
  • Superior Vigor
  • Restoration
  • Minor Prot
  • Vitae
  • Minor Divine Favor

Weapons[]

  • Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
  • Protection Focus of Aptitude, 20% recharge
  • Protection Wand of Memory, +15/-1 energy
  • Protection Focus of Fortitude, +15/-1 energy
  • Adept Protection Staff of Enchanting, 20% cast time
  • Crippling Spear of Defense, +5 energy
  • Crippling Spear of Defense, -5 energy
  • Tactics r7-8 Shield of Fortitude, -20% cripple
  • Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage[]

  • Aegis is to be used as an omega prot to stop damage against a target, use it wisely due to its long recharge.
  • Cast Reversal of Fortune for an immediate heal and damage prevention.
  • Remove harmful conditions and heal allies with conditions on them with Restore Condition.
  • Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
  • Aura of Stability is used to protect allies from Knockdown.
  • Guardian for blocking on allies.
  • Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.

Variants[]

  • Mo/D with Fleeting Stability over Balanced Stance.
  • Spirit Bond over Aegis.

Word of Healing[]

Your allies are healed for 26 Health whenever you cast Monk spells on them.
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Equipment[]

Armor[]

  • 5x Disciple's Insignia
  • Superior Vigor
  • Restoration
  • Minor Prot
  • Minor Healing
  • Minor Divine Favor

Weapons[]

  • Healing Wand of Memory, 20% cast time
  • Healing Focus of Aptitude, 20% recharge
  • Healing Wand of Memory, +15/-1 energy
  • Healing Focus of Fortitude, +15/-1 energy
  • Adept Protection Staff of Enchanting, 20% cast time
  • Crippling Spear of Defense, +5 energy
  • Crippling Spear of Defense, -5 energy
  • Tactics r7-8 Shield of Fortitude, -20% cripple
  • Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage[]

Variants[]

SC Flagger[]

Creatures you create have 52% more Health, and weapon spells you cast last 52% longer.
 save
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PvP Versions of skills

  • Weapon of Warding (PvP), Life (PvP) and Recuperation (PvP).


Equipment[]

Armor[]

  • 5x Ghost Forge Insignia
  • Superior Vigor
  • Minor Restoration
  • Minor Spawning Power
  • Restoration
  • Vitae

Weapons[]

  • Restoration Wand of Memory, 20% cast time
  • Restoration Focus of Aptitude, 20% recharge
  • Restoration Wand of Memory, +15/-1 energy
  • Restoration Focus of Fortitude, +15/-1 energy
  • Adept Spawning Staff of Enchanting, 20% cast time
  • Spear of Defense, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage[]

  • Use Spirit Channeling to manage energy, preferably within earshot of a spirit.
  • Use your weapon spells to mitigate damage, and the prep Wielder's Boon.
  • Use your Spirits to provide party healing, keep them as far away from the main battle as possible, if possible obstructed from a Ranger bow.
  • Use Protective Was Kaolai for party healing.
  • Use Dash for an IMS.
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