This build was archived 22:31, 24 April 2011 (UTC), for the following reason:
This build had been designed for the following use: This build was in the category Great before being archived. |
Conditions, conditions everywhere.
Overview[]
2x Grenth Dervs[]
The energy cost of Dervish enchantments is reduced by 44%. In PvE, gain +11 armor rating while enchanted. |
Equipment[]
- Radiant/Survivor Insignias
- Vampiric/Zealous Scythes of Fortitude
- Furious Spear of Fortiude/Shields of Fortitude with various mods (anti-cripple & +10ALvsX)
Usage[]
- Maintain AoG, Harrier's Haste and Heart of Fury.
- Cast Mystic Corruption adjacent to foes and keep it up
- Spam attack skills
Variants[]
- Crippling Victory over Crippling Sweep.
- Balthazar's Rage over Mystic Corruption
- Rending Aura
- Resurrection Signet over one DPS (run Flesh of My Flesh on N/Rt).
Cripshot[]
The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 56%. |
Equipment[]
Armor[]
- 5x Radiant or Survivor Insignia
- Superior Vigor
- Minor Expertise
- Minor Marksmanship
- Minor Wilderness Survival
- Restoration
Weapons[]
- Poisonous Recurve of Fortitude, 15^50
- Poisonous Recurve of Fortitude, +5 energy
- Crippling Recurve of Fortitude, +5 energy
- Sundering Flatbow of Fortitude, 15^50
- Poisonous Spear of Defense, +5 energy
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Usage[]
- Push flaggers.
Consume Blood Necro[]
12 + 1 + 1 12 + 1 Gain 13 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds. |
Equipment[]
Armor[]
- 5x Tormentor's/Undertaker's Insignia
- Superior Vigor
- Restoration
- Minor Soul Reaping
- Minor Blood
- Vitae
Weapons[]
- Barbed Spear of Defense, 10% recharge
- Blood Focus of Aptitude, 20% recharge
- Adept Blood Staff of Enchanting, 20% cast time (for Masochism/Blood Renewal)
- Blood Wand of Memory, +15/-1 energy
- Blood Focus of Fortitude, +15/-1 energy
- Barbed Spear of Defense, +5 energy
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Usage[]
- Spread bleeding at stand.
- Use Life Siphon as often as possible.
- Save Strip Enchantment for Auras of Stability, especially on flaggers.
- Split as needed, the bar can kill most characters that do not have Mending Touch equipped.
- Shit on the Flagger with your elite.
Frag Blood Necro[]
Gain 10 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds. |
Equipment[]
Armor[]
- 5x Tormentor's/Undertaker's Insignia
- Superior Vigor
- Restoration
- Minor Soul Reaping
- Minor Blood
- Vitae
Weapons[]
- Barbed Spear of Defense, 10% recharge
- Blood Focus of Aptitude, 20% recharge
- Adept Blood Staff of Enchanting, 20% cast time (for Masochism/Blood Renewal)
- Blood Wand of Memory, +15/-1 energy
- Blood Focus of Fortitude, +15/-1 energy
- Barbed Spear of Defense, +5 energy
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Usage[]
- Spread bleeding at stand.
- Use Life Siphon as often as possible.
- Save Strip Enchantment for Auras of Stability, especially on flaggers.
- Split as needed, the bar can kill most characters that do not have Mending Touch equipped.
- Assist in spikes with Fragility.
- Crippling Anguish to help your Dervs train whoever needs to die. Occasionally use it on splitters.
Restore Condition[]
Your allies are healed for 35 Health whenever you cast Monk spells on them. |
Equipment[]
Armor[]
- 5x Disciple's Insignia
- Superior Vigor
- Restoration
- Minor Prot
- Vitae
- Minor Divine Favor
Weapons[]
- Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
- Protection Focus of Aptitude, 20% recharge
- Protection Wand of Memory, +15/-1 energy
- Protection Focus of Fortitude, +15/-1 energy
- Adept Protection Staff of Enchanting, 20% cast time
- Crippling Spear of Defense, +5 energy
- Crippling Spear of Defense, -5 energy
- Tactics r7-8 Shield of Fortitude, -20% cripple
- Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type
Usage[]
- Aegis is to be used as an omega prot to stop damage against a target, use it wisely due to its long recharge.
- Cast Reversal of Fortune for an immediate heal and damage prevention.
- Remove harmful conditions and heal allies with conditions on them with Restore Condition.
- Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
- Aura of Stability is used to protect allies from Knockdown.
- Guardian for blocking on allies.
- Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.
Variants[]
- Mo/D with Fleeting Stability over Balanced Stance.
- Spirit Bond over Aegis.
Word of Healing[]
Your allies are healed for 26 Health whenever you cast Monk spells on them. |
Equipment[]
Armor[]
- 5x Disciple's Insignia
- Superior Vigor
- Restoration
- Minor Prot
- Minor Healing
- Minor Divine Favor
Weapons[]
- Healing Wand of Memory, 20% cast time
- Healing Focus of Aptitude, 20% recharge
- Healing Wand of Memory, +15/-1 energy
- Healing Focus of Fortitude, +15/-1 energy
- Adept Protection Staff of Enchanting, 20% cast time
- Crippling Spear of Defense, +5 energy
- Crippling Spear of Defense, -5 energy
- Tactics r7-8 Shield of Fortitude, -20% cripple
- Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type
Usage[]
- Catch spikes with Infuse Health.
- Use Word of Healing, Patient Spirit and Signet of Rejuvenation to heal.
- Pre prot targets with Guardian
- Remove hexes with Cure Hex.
- Transfer conditions with Draw Conditions (mainly things like Blind/Weakness for physicals and conditions from the RC monk).
- Use Disciplined Stance as an anti-spike for yourself.
Variants[]
- Shield of Absorption or Dismiss Condition instead of Draw Conditions if the prot runs LS
SC Flagger[]
12 + 1 + 1 12 + 1 Creatures you create have 52% more Health, and weapon spells you cast last 52% longer. |
PvP Versions of skills
Equipment[]
Armor[]
- 5x Ghost Forge Insignia
- Superior Vigor
- Minor Restoration
- Minor Spawning Power
- Restoration
- Vitae
Weapons[]
- Restoration Wand of Memory, 20% cast time
- Restoration Focus of Aptitude, 20% recharge
- Restoration Wand of Memory, +15/-1 energy
- Restoration Focus of Fortitude, +15/-1 energy
- Adept Spawning Staff of Enchanting, 20% cast time
- Spear of Defense, +5 energy
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Usage[]
- Use Spirit Channeling to manage energy, preferably within earshot of a spirit.
- Use your weapon spells to mitigate damage, and the prep Wielder's Boon.
- Use your Spirits to provide party healing, keep them as far away from the main battle as possible, if possible obstructed from a Ranger bow.
- Use Protective Was Kaolai for party healing.
- Use Dash for an IMS.