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This build was archived 12:41, 9 January 2009 (EST), for the following reason:

  • Buffs to various Hexes pulled this out of meta

This build had been designed for the following use:

This build was in the category Great before being archived.

Win by being stupid, needs strong necs. (Necs as strong as heroes.)


Overview[]

Dervish/Elementalist

Wounding Strike Mystic Sweep Chilling Victory Enchanted Haste Heart of Fury Conjure Lightning Attacker's Insight Resurrection Signet

Mesmer/Necromancer

Diversion Backfire Visions of Regret Power Leak Power Drain Drain Enchantment Rip Enchantment Resurrection Signet

Mesmer/Elementalist

Diversion Backfire Visions of Regret Power Drain Drain Enchantment Ward Against Foes Grasping Earth Resurrection Signet

Necromancer/Ritualist

Soul Bind Defile Defenses Faintheartedness Rend Enchantments Optional Protective Was Kaolai Weapon of Warding Death Pact Signet

Necromancer/Paragon

Tainted Flesh Rotting Flesh Foul Feast Well of the Profane Rip Enchantment "Make Haste!" Song of Concentration Resurrection Signet

Elementalist/Ritualist

Mind Blast Rodgort's Invocation Tenai's Heat Searing Heat Fire Attunement Weapon of Warding Protective Was Kaolai Flesh of My Flesh

Monk/Mesmer

Reversal of Fortune Spirit Bond Restore Condition Guardian Shield of Absorption Holy Veil Aura of Stability Channeling

Monk/Mesmer

Infuse Health Dwayna's Kiss Patient Spirit Word of Healing Guardian Holy Veil Hex Breaker Channeling

The Team[]

Wounding Strike Dervish[]

The energy cost of Dervish enchantments is reduced by 36%.
In PvE, gain +9 armor rating while enchanted.
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Rip VoR Mesmer[]

You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
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Snare VoR Mesmer[]

You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 27%.
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Soul Bind Support Necro[]

Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
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Tainted Command[]

Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
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Mind Blast Hybrid[]

Your maximum Energy is raised by 21.
 save
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Restore Condition Monk[]

Your allies are healed for 38 Health whenever you cast Monk spells on them.
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Word of Healing Monk[]

Your allies are healed for 32 Health whenever you cast Monk spells on them.
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