Invinci-Sin variant with 2 heroes, allowing virtual invulnerability in un-targeted AoE dmg situations where a standard perma 'sin would die. The heroes remain in a safe remote location while maintaining protection, dmg buffs, healing, & condition removal on the perma 'sin. This has arguably higher dmg, quicker kills, & better survivability than other similar set ups, depending on the farming area.
NightfallAssassin. Dagger Mastery 13Golden Fox StrikeLead AttackIf this attack hits, target foe takes +27 damage. If you are under the effects of an Enchantment, this attack cannot be blocked.54
EotNAssassin. Dagger Mastery 13Golden Fang StrikeOff-Hand AttackMust follow a lead attack. If you are under the effects of an Enchantment and this attack hits, target foe suffers from a Deep Wound for 18 seconds.54
FactionsAssassin. Dagger Mastery 13Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +42 damage and all adjacent foes take 42 damage.52
FactionsAssassin. Shadow Arts 16Way of PerfectionEnchantment SpellFor 60 seconds, whenever you successfully land a critical hit, you gain 42 Health.5¼30
NightfallAssassin. Sunspear rank Critical AgilityEnchantment SpellFor 4 seconds and 1 second for each rank of Critical Strikes you attack 33% faster and gain 10..25 armor. This Skill reapplies itself every time you land a critical hit. PvE only.5130
EotNElementalist. Air Magic 2Glyph of SwiftnessGlyphFor 15 seconds, your next 2 Spells recharge 25% faster, and projectiles from those spells move 200% faster.5110
NightfallAssassin. Deadly Arts 7Deadly ParadoxStanceAll of your attack Skills are disabled for 10 seconds. For 10 seconds, your Assassin Skills activate and recharge 33% faster.1510
FactionsAssassin. Shadow Arts 16Shadow FormElite Enchantment SpellFor 22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 26 damage with a single skill or attack.5130
Template code
Equipment[]
Zealous dags of Enchanting +20%
A 5th Superior rune to lower HP as much as possible to maximize damage mitigation & HP regeneration
Usage[]
Use the heroes' enchantments on yourself
Flag heroes in a safe remote location, away from combat
Perma-sin
Variants[]
Way of PerfectionFactionsAssassin. Shadow Arts 16Way of PerfectionEnchantment SpellFor 60 seconds, whenever you successfully land a critical hit, you gain 42 Health.5¼30 helps maintain HP in AoE heavy ares, but can be swapped for Asuran ScanEotNNo Profession. Asura rank Asuran ScanHex SpellFor 9..12 seconds your attacks cannot miss target foe. Killing a foe hexed with Asuran scan removes 5% death penalty. PvE only.55 or other dmg boosting skills
Golden Fang StrikeEotNAssassin. Dagger Mastery 13Golden Fang StrikeOff-Hand AttackMust follow a lead attack. If you are under the effects of an Enchantment and this attack hits, target foe suffers from a Deep Wound for 18 seconds.54 can be swapped for Wild StrikeFactionsAssassin. Dagger Mastery 13Wild StrikeOff-Hand AttackMust follow a lead attack. If it hits, this attack strikes for +32 damage and any Stance being used by target foe ends. This attack cannot be blocked.54 if stance removal is needed
Critical EyeFactionsAssassin. Critical Strikes 10Critical EyeSkillFor 27 seconds, you have an additional 11% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.530 can be used instead of Critical AgilityNightfallAssassin. Sunspear rank Critical AgilityEnchantment SpellFor 4 seconds and 1 second for each rank of Critical Strikes you attack 33% faster and gain 10..25 armor. This Skill reapplies itself every time you land a critical hit. PvE only.5130 if it's not available
Assassin's RemedyNightfallAssassin. Critical Strikes 10Assassin's RemedyEnchantment SpellFor 30 seconds, the next 7 attack skills you use remove one Condition.5120 can substitute something, in which case refer to the Martyr Bonder variant
Counters[]
Un-targeted enchantment removal
Massive un-targeted AoE dmg that outpaces the healing in this build
PropheciesNecromancer. Blood Magic 14Order of the VampireElite Enchantment SpellFor 5 seconds, whenever a party member who is not under the effects of another Necromancer Enchantment hits a foe with physical damage, that party member steals up to 15 Health.17%525
PropheciesMonk. Protection Prayers 8Protective BondEnchantment SpellWhile you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 4 Energy or the Spell ends. Target ally gets healed for 22 Health.-1102
PropheciesMonk. Healing Prayers 15Live VicariouslyEnchantment SpellWhile you maintain this Enchantment, whenever target ally hits a foe, you gain 17 Health. Target ally gets healed for 22 Health.-152
PropheciesNecromancer. Blood Magic 12Awaken the BloodEnchantment SpellFor 39 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.10145
CoreMonk. Divine Favor 7Blessed SignetSignetFor each Enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 13 energy in this way.210
EotNMonk. Healing Prayers 15Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 120 Health when the enchantment ends. Target ally gets healed for 22 Health.5¼4
CoreMonk. Protection Prayers 8RebirthSpellResurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 6 seconds. This Spell consumes all of your remaining Energy.105
Template code
Equipment[]
Max energy gear
+20% enchantment mod & usual caster gear
Usage[]
All maintained enchantments go on 'sin
Micro Order of the VampirePropheciesNecromancer. Blood Magic 14Order of the VampireElite Enchantment SpellFor 5 seconds, whenever a party member who is not under the effects of another Necromancer Enchantment hits a foe with physical damage, that party member steals up to 15 Health.17%525 constantly on recharge
Hero will auto everything else when needed
Live VicariouslyPropheciesMonk. Healing Prayers 15Live VicariouslyEnchantment SpellWhile you maintain this Enchantment, whenever target ally hits a foe, you gain 17 Health.-152 counteracts OotV's HP sacrificing
Variants[]
Healing TouchCoreMonk. Healing Prayers 15Healing TouchSpellHeal target touched ally for 60 Health. Health gain from Divine Favor is doubled for this Spell.5¾5 or Signet of DevotionCoreMonk. Divine Favor 7Signet of DevotionSignetHeal target ally for 54 Health.25 may be better than Patient SpiritEotNMonk. Healing Prayers 15Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 120 Health when the enchantment ends. 5¼4
PropheciesMonk. Protection Prayers 10Protective BondEnchantment SpellWhile you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 4 Energy or the Spell ends. Target ally gets healed for 29 Health.-1102
CoreMonk. Smiting Prayers 16Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 26 more damage in melee. Target ally gets healed for 29 Health.-110215
PropheciesMonk. UnlinkedSuccorEnchantment SpellWhile you maintain this Enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a Spell. Target ally gets healed for 29 Health.-15110
PropheciesMonk. Divine Favor 9Watchful SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains +2 Health regeneration. That ally is healed for 120 Health when Watchful Spirit ends. Target ally gets healed for 29 Health.-11515
CoreMonk. Divine Favor 9Blessed SignetSignetFor each Enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 16 energy in this way.210
PropheciesNecromancer. Blood Magic 9Blood RitualEnchantment SpellFor 12 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.17%522
NightfallMonk. Protection Prayers 10Mending TouchSpellTouched ally loses two Conditions and is healed for 45 Health for each Condition removed in this way. Target ally gets healed for 29 Health.5¾6
Template code
Equipment[]
Max energy gear
+20% enchantment mod & usual caster gear
Usage[]
All maintained enchantments go on 'sin
Micro MartyrCoreMonk. UnlinkedMartyrElite SpellTransfer all Conditions and their remaining durations from your allies to you.5110 when necessary for 'sin
Hero will auto everything else when needed
End Watchful SpiritPropheciesMonk. Divine Favor 9Watchful SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains +2 Health regeneration. That ally is healed for 120 Health when Watchful Spirit ends. Target ally gets healed for 29 Health.-11515 if immediate healing is needed
Variants[]
Life BarrierPropheciesMonk. Protection Prayers 10Life BarrierElite Enchantment SpellWhile you maintain this Enchantment, damage dealt to target other ally is reduced by 40%. If your Health is below 50% when that ally takes damage, Life Barrier ends.-11525 can be used for extra dmg mitigation instead of Martyr if there are no conditions to worry about or if Assassin's Remedy is being used
Watchful Spirit can be disabled or swapped another skill to conserve energy
Notes[]
Set up controls & hero panels in such a way that you can control your 'sin, constantly micro OotV, & monitor skill cooldowns simultaneously without issue
OotV provides the main healing & dmg in this build; coupled with WoP, you can out-heal mostly any received dmg
Protective Bond's cost is divided between the bots (-2 energy each when triggered), so energy is rarely an issue