FactionsElementalist. Air Magic 10Ride the LightningElite SpellYou ride the lightning to target. All adjacent foes are Blinded for 4 second. If your target is a foe, it is struck for 50 lightning damage. This spell has 25% armor penetration.51015
CoreWarrior. Axe Mastery 14DismemberAxe AttackIf it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 19 seconds. This attack skill has 9% armor penetration.5
NightfallWarrior. Axe Mastery 14Agonizing ChopAxe AttackWhen this attack hits, you deal +19 damage. If target foe is suffering from a Deep Wound, you interrupt that foe's action. This attack skill has 9% armor penetration.61
CoreWarrior. Strength 9Bull's StrikeMelee AttackIf this attack hits a moving foe, you strike for +20 damage, and your target is knocked down. This attack skill has 9% armor penetration.510
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
EotNRanger. Marksmanship 14Sloth Hunter's ShotBow AttackIf this attack hits, target foe takes +24 damage. If that foe is not using a Skill, Sloth Hunter's Shot does an additional +33 damage.48
CoreRanger. Marksmanship 14Savage ShotBow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +27 damage.4½5
CoreRanger. Expertise 14Distracting ShotBow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.2½10
CoreRanger. Expertise 14Lightning ReflexesStanceFor 11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.430
FactionsRanger. Expertise 14Glass ArrowsElite PreparationFor 33 seconds, your arrows strike for +19 damage if they hit and cause Bleeding for 19 seconds if they are Blocked.2212
EotNRitualist. Communing 3Sundering WeaponWeapon SpellFor 5 seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 8 seconds.5110
FactionsRitualist. Restoration Magic 0Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 5% Energy.54
EotNRanger. Marksmanship 14Sloth Hunter's ShotBow AttackIf this attack hits, target foe takes +24 damage. If that foe is not using a Skill, Sloth Hunter's Shot does an additional +33 damage.48
CoreRanger. Marksmanship 14Savage ShotBow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +27 damage.4½5
CoreRanger. Expertise 14Distracting ShotBow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.2½10
CoreRanger. Expertise 14Lightning ReflexesStanceFor 11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.430
FactionsRanger. Expertise 14Glass ArrowsElite PreparationFor 33 seconds, your arrows strike for +19 damage if they hit and cause Bleeding for 19 seconds if they are Blocked.2212
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Template code
Usage[]
Maintain Glass Arrows.
Use Sundering Weapon(on yourself or W/E). Sloth Hunter's Shot -> Power Shot -> Savage Shot on spikes.
Use D-Shot to interrupt vital skills (hard resses etc.).
PropheciesElementalist. Air Magic 14Mind ShockElite SpellTarget foe suffers 47 lightning damage. If you have more Energy than target foe, that foe suffers 47 additional lightning damage and is knocked down. This Spell has 25% armor penetration.5518
NightfallElementalist. Air Magic 14Lightning BoltSpellSend out a Lightning Bolt that strikes for 47 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 47 additional lightning damage. This spell has 25% armor penetration.518
CoreElementalist. Energy Storage 11Aura of RestorationEnchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 420% of the Energy cost each time you cast a spell.5¼20
CoreElementalist. Air Magic 14Air AttunementEnchantment SpellFor 58 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.10130
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Template code
Usage[]
Use Mind Shock or Lightning Bolt on spikes
Mind Shock can be used to KD the Prot on spikes.
Use B-Flash for anti-melee.
Use Strip Enchantment for removal on spike or for attunement/conjure removal.
Use GolE, Aura of Restoration and Air Attunement for energy management.
PropheciesElementalist. Water Magic 14Shard StormHex SpellSend out an ice shard that strikes target foe for 80 cold damage if it hits and causing target foe to move 66% slower for 6 seconds.10110
NightfallElementalist. Water Magic 14Freezing GustHex SpellIf target foe is under the effect of a Water Magic Hex, that foe is struck for 76 cold damage. Otherwise, that foe moves 66% slower for 5 seconds.1018
CoreElementalist. Water Magic 14RustHex SpellDeals 66 cold damage to target and adjacent foes. For 19 seconds, target foe and all adjacent foes take twice as long to activate signets. If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 9 seconds.1018
CoreElementalist. Water Magic 14Blurred VisionHex SpellFor 10 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks.10112
EotNElementalist. Water Magic 14Glowing IceSpellDeals 47 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic.518
FactionsElementalist. Water Magic 14Mirror of IceElite Hex SpellShatter a Mirror of Ice. All foes near you and target ally take 66 cold damage and move 66% slower for 6 seconds. If you strike a foe hexed with Water Magic, Mirror of Ice recharges 50% faster.10¾15
CoreElementalist. Water Magic 14Water AttunementEnchantment SpellFor 58 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Water Magic.10130
NightfallRitualist. Restoration Magic 6Death Pact SignetSignetResurrect target party member with your current Health and 49% Energy. The next time that ally dies within 120 seconds, so do you.312
Template code
Usage[]
Skills 1, 2 and 3 can be used for spike assisting.
CoreMonk. Protection Prayers 14Reversal of FortuneEnchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 76. Target ally gets healed for 35 Health.5¼2
PropheciesMonk. Protection Prayers 14Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. Target ally gets healed for 35 Health.5¾2
CoreMonk. Protection Prayers 14AegisEnchantment SpellFor 11 seconds, all party members within earshot have a 50% chance to block attacks. You get healed for 35 Health.10230
CoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health.-15112
CoreMonk. Protection Prayers 14Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 17. When Shielding Hands ends, that ally is healed for 47 Health. Target ally gets healed for 35 Health.5¼15
CoreMonk. Healing Prayers 14Infuse HealthSpellLose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 29 Health.10¼
CoreMonk. Healing Prayers 14Word of HealingElite SpellHeal target ally for 94(+29) Health. Heal for an additional 109 Health if that ally is below 50% Health.5¾3
EotNMonk. Healing Prayers 14Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. Target ally gets healed for 29 Health.5¼4
FactionsMonk. Healing Prayers 14Signet of RejuvenationSignetHeal target ally for 71. If target ally is casting a spell or attacking, that ally is healed for an additional 71 Health.18
CoreMonk. Protection Prayers 8Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 17 Health. Target ally gets healed for 29 Health.5¼4
EotNMonk. Healing Prayers 14Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 29 Health.5112
PropheciesWarrior. Tactics 8Disciplined StanceStanceFor 3 seconds, you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.515
NightfallElementalist. Water Magic 11Icy ShacklesElite Hex SpellFor 8 seconds, target foe's movement speed is reduced by 66%. While under the effects of an Enchantment, that foe's movement is reduced by 90%.10112
FactionsRitualist. Restoration Magic 14Wielder's BoonSpellHeal target ally for 57 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 71 Health.5¼4
FactionsRitualist. Restoration Magic 14Weapon of WardingWeapon SpellFor 8 (+2.2) seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block.1015
FactionsRitualist. Restoration Magic 14Resilient WeaponWeapon SpellFor 11 (+3.1) seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +6 Health regeneration and +24 armor.1016
FactionsRitualist. Restoration Magic 14Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 57 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 80 Health10125
FactionsRitualist. Restoration Magic 14RecuperationBinding RitualCreate a level 13 Spirit with 260 (+73) Health and 79 armor. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 43 seconds.25¾45