This team uses 2 hex units paired with a Dwayna dervish. The Dwayna dervish is used to negate anti-melee hexes, and to provide a small amount of healing for itself. By having 2 Hex units this team is able to completely shut the opposing team down.
NightfallDervish. Mysticism 13Avatar of DwaynaElite FormFor 79 seconds, your attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 44 Health. This skill is disabled for 45 seconds.5220
NightfallDervish. Scythe Mastery 14Pious AssaultMelee AttackIf it hits, this attack deals +19 damage and removes 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 29 damage.512
NightfallDervish. Scythe Mastery 14Eremite's AttackMelee AttackIf it hits, this attack deals +9 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +9 damage and strike all adjacent foes.56
CoreWarrior. UnlinkedWild BlowMelee AttackLose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be blocked.58
EotNWarrior. UnlinkedDistracting StrikeMelee AttackIf Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds.5½15
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
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Equipment[]
Scythe with 15^50, 20/20, +30.
Armor with Survivor Insignias.
Usage[]
When the battle is going to start, cast Avatar of Dwayna.
Spike with Pious Assault - Eremite's Attack.
Use Wild Blow to get rid of annoying stances.
You can safe a party member by using Imbue Health.
Interrupt with Distracting Strike.
Use Rush when charged to keep up with kiting foes.
CoreNecromancer. Curses 13FaintheartednessHex SpellFor the next 14 seconds, target foe attacks 50% slower, and that foe suffers -3 Health degeneration.1018
EotNNecromancer. Soul Reaping 14Foul FeastSpellAll conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 42 Health and 2 Energy. This skill recharges twice as fast if you remove Disease from your target.5¼4
PropheciesNecromancer. Curses 13Plague SendingSpellTransfer 3 negative Conditions and their remaining durations from yourself to target foe and all adjacent foes.10%115
PropheciesNecromancer. Curses 13Price of FailureHex SpellFor 30 seconds, target foe has a 25% chance to miss with attacks and takes 40 damage whenever that foe fails to hit in combat.15220
NightfallDervish. Earth Prayers 3Pious ConcentrationStanceFor 8 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 1 Dervish Enchantment or Pious Concentration ends.1010
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
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Equipment[]
High/low energy set.
Shields vs common damage types.
Armor with Survivor Insignias.
Usage[]
Drain all attributes of someone to 0 for a short while by casting Wail of Doom.
Slow physical opponents such as Magebane Rangers to cause them some delay with interrupts.
Use Defile Defenses as a cover hex, use it on opponents the Dervish is calling to cause damage when they block.
Safe your party from conditions with Foul Feast and spread them back with Plague Sending.
Foul Feast also gives you extra health and energy too.
Cast Price of Failure on a physical target to give them extra chance to miss and taking damage that way.
NOTE: Since the Mesmer spams the Blind condition, Price of Failure would deal damage on the hexed foe almost every time.
Use Pious Concentration when casting Price of Failure to prevent yourself from getting interrupted.
You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
PropheciesNecromancer. Curses 4Plague SendingSpellTransfer 2 negative Conditions and their remaining durations from yourself to target foe and all adjacent foes.10%115
CoreMesmer. Domination Magic 10DiversionHex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 41 seconds to recharge.101.812
PropheciesMesmer. Domination Magic 10ShameHex SpellFor 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 11 Energy from that foe.101.230
CoreMesmer. Inspiration Magic 13Signet of HumilitySignetTarget foe's elite skill is disabled for 14 seconds. Your non-Mesmer skills are disabled for 10 Seconds.2.020
CoreMesmer. Inspiration Magic 13Mantra of InscriptionsStanceFor 22 seconds, signets you successfully activate while in this stance recharge 36% faster.1020
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.2.0
Template code
Equipment[]
High/Low energy set.
Shields vs common damage.
Armor with Survivor Insignias.
Usage[]
Cause blinding on a physical opponent with Signet of Midnight.
Since Signet of Midnight gives you blind as well, take the advantage of it and spread it on someone else with Plague Sending.
You can also spread any other condition you received.
Pressure targets with Diversion and Shame.
Strip enchantments of when called with Rend Enchantments.
NightfallMonk. Protection Prayers 10Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 29 Health.5110
CoreMonk. Healing Prayers 14Word of HealingElite SpellHeal target ally for 94(+29) Health. Heal for an additional 109 Health if that ally is below 50% Health.5¾3
EotNMonk. Healing Prayers 14Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. Target ally gets healed for 29 Health.5¼4
NightfallMonk. Protection Prayers 10Dismiss ConditionSpellRemove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 55 Health. Target ally gets healed for 29 Health.5¾3
FactionsMonk. Protection Prayers 10Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 70 Health. Target ally gets healed for 29 Health.10¼2
CoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 29 Health.-15112
CoreMesmer. Domination Magic 5Hex BreakerStanceFor 30 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 22 damage.515
Template code
Equipment[]
High/low energy set.
Shields vs common damage.
Armor with Survivor Insignias.
Usage[]
Word of healing is your big red bar go up spell.
So is Patient Spirit.
Guardian is your defense against easy melee pressure.
Dismiss Condition is your condition removal.
Shield of Absorption is for people under heavy pressure.
Spirit Bond is your big prot for major spike dmg.
Holy Veil is your only hex removal, don't forget to preveil against strong hexes.
Keep up Hex Breaker to keep yourself more safe from hexes.