Build:A/E PvP Wastrel's Collapse

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This build is in the metagame and deserves to be stored.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Metacapecategory.png
Flux.jpg This build is positively affected by the Flux: Hidden Talent.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Slight attribute bonus to air magic.
Flux.jpg This build is positively affected by the Flux: There Can Be Only One.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Easier spiking of other assassins in alliance battles.
Flux.jpg This build is significantly affected by the Flux: Xinrae's Revenge.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Can be used to disable the skills of other assassins with a similar build with the risk of backfiring.
Flux.jpg This build is negatively affected by the Flux: Minion Apocalypse.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Killing targets will put you under pressure, which can be troublesome when no monk is in range.
Flux.jpg This build is positively affected by the Flux: Parting Gift.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Picking up the gift allows easier escaping after scoring a kill

A powerful spike sin using Wastrel's Collapse for shadowstepping and knock downs while improving its damage output with a Conjure.

Frequency

Infrequently seen as a part of split builds, usually replacing a split elementalist, or in main team as a spike caller.

Attributes and Skills

You have an additional 9% chance to critical hit. Whenever you critical hit, you get 2 Energy.
 save
Template code

Equipment

Runes and insignia

Weapons

  • 40/20/20 water magic.
  • Icy daggers of defense with "Guided by Fate."
  • Zealous daggers as a backup when disenchanted.
  • Icy spear of defense, with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.
PvTemplate.png Main equipment : PkpxFP1Fy2oQlpJ90UlpJDLfopJHVPlpJHrTlpJFF
40/20/20               : PgZwmne1SPF
Zealous daggers: PkZwFP9FykK
First shield set   : PkpQRPfoBBZikpW5L

Usage

Build

  • Maintain Conjure Frost.
    • Whenever you are in main team let your monks know you're going to cast your conjure so they can cover it with a throwaway enchantment.
  • Use Wastrel's Collapse to knock a target down and shadowstep to it.
    • The aftercast delay of skills counts as not using a skill and is a safe moment for a knock down.
    • You can immediately start your attack chain, but in some situations it's better to switch to a nearby target instead.
  • Dash for a general IMS when splitting or collapsing. In main team you can use it for fast target switching.
  • Use the attack skills as you see fit:
    • Leaping Mantis Sting Leaping Mantis Sting Fox Fangs (PvP) Fox Fangs (PvP) Horns of the Ox Horns of the Ox Falling Lotus Strike Falling Lotus Strike Twisting Fangs Twisting Fangs for a full chain when no prior knock down is available.
    • Leaping Mantis Sting.jpgFox Fangs.jpgTwisting Fangs.jpg for a quick deep wound without knock down.
    • [Knock down]→Falling Lotus Strike.jpg→delay→Horns of the Ox.jpg for quarter knocking.
    • [Knock down]→Leaping Mantis Sting.jpgFox Fangs.jpg→delay→Horns of the Ox.jpg for quarter knocking.
    • [Knock down]→Leaping Mantis Sting.jpgFox Fangs.jpg→delay→Horns of the Ox.jpgFalling Lotus Strike.jpgTwisting Fangs.jpg for a full chain with quarter knocking.
    • [Knock down]→Falling Lotus Strike.jpgTwisting Fangs.jpg for a quick deep wound into another player's knockdown, i.e. Mind Shock, Lightning Surge or Meteor.
    • [Knock down]→Falling Lotus Strike.jpgTwisting Fangs.jpgLeaping Mantis Sting.jpgFox Fangs.jpgHorns of the Ox.jpg for a full chain with delayed knock down and quick deep wound.
    • Spiking variant for extended main team fights: Mark a target fight fox fangs or falling lotus strike, switch to a different target without using attack skills, dash or shadow step back onto the marked target for an immediate deep wound with twisting fangs.
    • Don't use your skills predictably in skirmishes where rangers are involved.
    • When hexed with Diversion, use an attack skill other than falling lotus strike out of order. This will remove the hex but not divert the skill.

Tactics

  • When in main team, coordinate with your hammer warrior and mesmer: Each of you can take out one monk while the midline spikes into a deep wound.
    • By knocking down a monk with horns of the ox and then using wastrel's collapse on another you can disable two monks for a short period of time.
  • When splitting try to make the opponent do mistakes. Trick them into thinking you're somewhere else so you can either collapse onto the main team and perform a killing spike or sneak out an NPC in the opponent's base.
    • If your team successfully delays the runner or split defense character for a few seconds it will allow you to get an NPC easily.

Counters

  • Enchantment removal.
  • Stronger split teams.
  • Knock down immunity.
  • Chain interruption.

See also