EotNNo Profession. Deldrimor rank Black Powder MineTrapWhen Black Powder Mine is triggered, all nearby foes are struck for 20..30 damage, become Blinded, and begin Bleeding for 7..10 seconds. Black Powder Mine ends after 90 seconds. While activating this Skill, you are easily interrupted. PvE only.10220
FactionsElementalist. Earth Magic 12Sliver ArmorEnchantment SpellFor 10 seconds, you have 45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 29 earth damage.10130
EotNNo Profession. Ebon Vanguard rank Ebon Vanguard Assassin SupportSpellSummon a level 14..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 24..30 seconds. If target foe is not a Charr, the Assassin lives for 12..15 seconds. PvE only.10130
FactionsAssassin. Shadow Arts 16Unseen FuryStanceAll adjacent foes are Blinded for 10 seconds. For 31 seconds, you cannot be blocked by Blinded foes. 520
FactionsAssassin. Shadow Arts 16Shroud of DistressEnchantment SpellFor 62 seconds, if you are below 50% Health, you have 8 health regeneration and a 75% chance to block attacks.10145
EotNNo Profession. Deldrimor rank Dwarven StabilityEnchantment SpellFor 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. PvE only.5¼30
FactionsAssassin. Shadow Arts 16Dark EscapeStanceFor 16 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.530
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Replace Black Powder MineEotNNo Profession. Deldrimor rank Black Powder MineTrapWhen Black Powder Mine is triggered, all nearby foes are struck for 20..30 damage, become Blinded, and begin Bleeding for 7..10 seconds. Black Powder Mine ends after 90 seconds. While activating this Skill, you are easily interrupted. PvE only.10220 and Unseen FuryFactionsAssassin. Shadow Arts Unseen FuryStanceAll adjacent foes are Blinded for 3..9..10 seconds. For 10..26..31 seconds, you cannot be blocked by Blinded foes. 520 with the skills of your choice if using heroes to clear the chamber. Light of DeldrimorEotNNo Profession. Deldrimor rank Light of DeldrimorSpellAll foes in the area are struck for 55..80 holy damage. The location of hidden objects are briefly indicated on your Compass. Any hidden objects in the area are revealed. PvE only.5¾20 is a good option.
EotNNo Profession. Deldrimor rank Black Powder MineTrapWhen Black Powder Mine is triggered, all nearby foes are struck for 20..30 damage, become Blinded, and begin Bleeding for 7..10 seconds. Black Powder Mine ends after 90 seconds. While activating this Skill, you are easily interrupted. PvE only.10220
FactionsElementalist. Earth Magic 16Sliver ArmorEnchantment SpellFor 11 seconds, you have 52% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 37 earth damage.10130
EotNNo Profession. Ebon Vanguard rank Ebon Vanguard Assassin SupportSpellSummon a level 14..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 24..30 seconds. If target foe is not a Charr, the Assassin lives for 12..15 seconds. PvE only.10130
FactionsAssassin. Shadow Arts 12Unseen FuryStanceAll adjacent foes are Blinded for 9 seconds. For 26 seconds, you cannot be blocked by Blinded foes. 520
FactionsAssassin. Shadow Arts 12Shroud of DistressEnchantment SpellFor 54 seconds, if you are below 50% Health, you have 7 health regeneration and a 75% chance to block attacks.10145
EotNNo Profession. Deldrimor rank Dwarven StabilityEnchantment SpellFor 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. PvE only.5¼30
FactionsAssassin. Shadow Arts 12Dark EscapeStanceFor 13 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.530
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Replace Black Powder MineEotNNo Profession. Deldrimor rank Black Powder MineTrapWhen Black Powder Mine is triggered, all nearby foes are struck for 20..30 damage, become Blinded, and begin Bleeding for 7..10 seconds. Black Powder Mine ends after 90 seconds. While activating this Skill, you are easily interrupted. PvE only.10220 and Unseen FuryFactionsAssassin. Shadow Arts Unseen FuryStanceAll adjacent foes are Blinded for 3..9..10 seconds. For 10..26..31 seconds, you cannot be blocked by Blinded foes. 520 with the skills of your choice if using heroes to clear the Chamber.
PropheciesRanger. Wilderness Survival 14Dust TrapTrapWhen Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 8 seconds and take 24 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds.16230
FactionsElementalist. Earth Magic 12Sliver ArmorEnchantment SpellFor 10 seconds, you have 45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 29 earth damage.10130
EotNNo Profession. Ebon Vanguard rank Ebon Vanguard Assassin SupportSpellSummon a level 14..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 24..30 seconds. If target foe is not a Charr, the Assassin lives for 12..15 seconds. PvE only.10130
NightfallElementalist. Earth Magic 12Stoneflesh AuraEnchantment SpellFor 13 seconds, damage you receive is reduced by 25, and you are immune to critical attacks.10215
NightfallElementalist. Earth Magic 12Stone StrikerEnchantment SpellFor 25 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage.5¼20
Replace Dust TrapPropheciesRanger. Wilderness Survival Dust TrapTrapWhen Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3..7..8 seconds and take 10..22..26 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds.25230 and Throw DirtCoreRanger. Expertise Throw DirtSkillTarget touched foe and foes adjacent to your target become Blinded for 3..13..16 seconds.5130 with the skills of your choice if using heroes to clear the Chamber.
One set with full Attunement Runes/Radiant Insignias and the Highest Vigor rune possible. This will be used for the Grasping Darknesses.
One set with full Infiltrator Insignias, 2 Runes of Vitae and the Highest Vigor rune possible. This will be used for the Smite Crawlers.
Weapons
One staff with the highest energy possible and a +20% enchantment duration mod. Divine Ghostly Staff is a very good unique alternative. This will be used against the Graspings Darknesses of the Chamber.
Any caster-modded one-handed weapon coupled with :
One shield with a +10 vs Slashing mod and a Fortitude mod (Keht's Aegis is perfect for this). This will be the shield you'll use during the run.
One shield with a +10 vs Piercing/Fire mod and a Fortitude mod (Kunan's Bastion is a viable option for this). This will be the shield you'll use against the Smite Crawlers.
Usage
Grasping Darknesses
Immediately after spawning, run to Benton and place two Black Powder Mines side by side on the little cross on the ground near him.
After the Grasping Darknesses get blinded, cast Glyph of Renewal, Sliver Armor, Shroud of Distress. Wait ~5 seconds then blind them again with Unseen Fury. Renew Sliver Armor when needed and cast a third Black Powder Mine and one last Sliver Armor.
They should now be dead. Feel free to auto-attack during the fight.
Now, you'll use the same method with the two Black Powder Mines near the northern stairs. You'll see the stairs forming a crenellated shadow on the ground, at their base. Place your traps on the leftmost "shadowy stair", then aggro and kill the two other groups. Take them on one by one for maximum safety.
If a Dying Nightmare followed you to the kill spot, let the Nightmare remove Dwarven Stability, then ball the Graspings on it before resuming your kill sequence as usual.
The Run
Switch to your weapon and your +10 vs Slashing shield.
Graspings following you during the run will always lose aggro when entering the red circle.
Watch the eastern chamber. Time your run carefully so you don't aggro the patrol with Grasping Darknesses and a Dying Nightmare nor the wandering eastern chamber Skeleton of Dhuum. The other patrol (two Aatxes going left and right) must be engaged in the open to reduce any risk of bodyblocking.
After passing through the gate, you'll need to run to the wall in front of you (see the zone marked red on the image on the right) to de-aggro all the Grasping Darknesses following you (the ones from the first chamber).
If using an Assassin, the whole run can be done in one try, without stopping near the bridge.
Wait a little bit then run to the Ice Wastes. Try not to aggro the patrol of Grasping Darknesses+Dying Nightmare, even if you can survive them. Every health point counts. Run past the first Skeleton of Dhuum.
It is possible to cast Unseen Fury just before EVAS, resulting in a knockdown from the assassin's Iron Palm.
Smite Crawlers
Switch to your Infiltrator armor and your +10 vs Piercing/Fire shield .
Always aggro the Smite Crawlers one group at a time. You can't tank more than five of them.
Aggro the first group of Smite Crawlers. When in position for the spike, cast Shroud of Distress, maintain Dark Escape (in combination with Dwarven Stability) and Sliver Armor with Glyph of Renewal.
They should quickly die. If one or two Smite Crawlers stay alive (usually with ~5% health), cast EVAS (x2 if needed) to finish them quickly.
Repeat the same procedure for every Smite Crawler group in the Ice Wastes.
Never auto-attack Smite Crawlers as they have Shield of Judgment and will most likely kill you.
Use EVAS against Dying Nightmares.
Notes
Feel free to study the little patrol map on the "Usage" section to familiarize yourself with the Ice Wastes.
For this to work safely and reliably, having the exact armor and equipment recommended is mandatory.
Always keep an eye on the Skeletons of Dhuum.
Never aggro Coldfire Nights. Learning their patrols is a key part of Smite Crawler farming.
Using your own continental server helps against rubberbanding.