Build:A/any GvG Aura of Displacement Split
This build is in the testing phase.
This build has been designed for the following use:
Split assassin designed to outplay the defense characters of the opposing team especially on nomad's isle, druid's isle and frozen isle.
Attributes and Skills
You have an additional 13% chance to critical hit. Whenever you critical hit, you get 3 Energy.
FactionsAssassin. UnlinkedAura of DisplacementElite Enchantment SpellWhen you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location.-110¼20FactionsAssassin. Dagger Mastery 14Jagged StrikeLead AttackIf Jagged Strike hits, your target suffers from Bleeding for 19 seconds.5½1EotNAssassin. Dagger Mastery 14Golden Fang StrikeOff-Hand AttackMust follow a lead attack. If you are under the effects of an Enchantment and this attack hits, target foe suffers from a Deep Wound for 19 seconds.54FactionsAssassin. Critical Strikes 13Critical StrikeDual AttackMust follow an off-hand attack. If it hits, this attack strikes for +27 damage, results in a critical hit, and you gain 3 Energy.56FactionsAssassin. Dagger Mastery 14Fox Fangs (PvP)Off-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +24 damage if it hits.5½6FactionsAssassin. Dagger Mastery 14Death Blossom (PvP)Dual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +43 damage and all adjacent foes take 43 damage.56FactionsAssassin. Critical Strikes 13Critical DefensesEnchantment SpellFor 9 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit.10130FactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster.58
Runes and insignia
- Swift staff of enchanting with "Don't Think Twice".
- Zealous daggers of shelter with 15^50.
- Vampiric daggers of shelter with 15^50.
- Spear of defense, 10%hrt with
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armor against each damage type.
- Use Aura of DisplacementFactionsAssassin. UnlinkedAura of DisplacementElite Enchantment SpellWhen you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location.-110¼20 to shadow step over an archer into the opposing base.
- Try to kill pit NPCs.
- Shadow step back out when you're in danger.
- Threaten to collapse on the opposing main team so a defending third backline character can't just stay in the base waiting for you.
- If he stays inside the base, pressure the main team.
- When the monk leaves the base resplit and try to get more pit NPCs. Due to your shadow step you can get into the base considerably faster than the opposing team.
- If all pit NPCs have been killed, start accumulating aggressiveness for the lategame.
- Don't kill the archer you use for shadow stepping into the base.
- Don't capture the opposing base's seed or the opponent can follow you or collapse on you too easily.
- Damage character preying on you at your shadow step position while another damage character attacks you in the pit.