Build:A/any GvG Aura of Displacement Split

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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

Split assassin designed to outplay the defense characters of the opposing team especially on nomad's isle, druid's isle and frozen isle.

Attributes and Skills

You have an additional 13% chance to critical hit. Whenever you critical hit, you get 3 Energy.
Template code


Runes and insignia



  • Use Aura of Displacement to shadow step over an archer into the opposing base.
  • Try to kill pit NPCs.
  • Shadow step back out when you're in danger.
  • Threaten to collapse on the opposing main team so a defending third backline character can't just stay in the base waiting for you.
    • If he stays inside the base, pressure the main team.
    • When the monk leaves the base resplit and try to get more pit NPCs. Due to your shadow step you can get into the base considerably faster than the opposing team.
  • If all pit NPCs have been killed, start accumulating aggressiveness for the lategame.
  • Don't kill the archer you use for shadow stepping into the base.
  • Don't capture the opposing base's seed or the opponent can follow you or collapse on you too easily.


  • Damage character preying on you at your shadow step position while another damage character attacks you in the pit.

See also