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Build:A/any Slaver's Exile Runner

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This build is in the metagame and deserves to be stored.

However, it has not received a rating. Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

Metacapecategory.png
   Dungeon Guide.png This is part of the Dungeon Build series, see Dungeon Guide for all Dungeon builds.  
  EoC.png This build requires Consumables to operate properly.  

Run or solo Slavers on your assassin.

Thommis/Rand (NM)

Attributes and Skills

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Equipment

  • Blessed insignias
  • 20% +20e Staff
  • Sword/Spear of Enchanting + Shield
  • Zealous Scythe Of Enchanting
  • Zealous Daggers of Enchanting

Selvetarm/Forgeweight (NM)

Attributes and Skills

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Equipment

  • Blessed insignias
  • 20% +20e Staff
  • Sword/Spear of Enchanting + Shield
  • Zealous Scythe Of Enchanting
  • Zealous Daggers of Enchanting

Optional

  • Death's Charge
  • Heart Of Shadow
  • Shadow Sanctuary
  • Dark Escape
  • Empathy

Duncan (HM)

Attributes and Skills

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Equipment

  • Blessed insignias
  • 20% +20e Staff
  • Sword/Spear of Enchanting + Shield

Usage

Rand

  • Pop Essence, Cupcake, and whatever other pcons you want.
  • Run to Rand, Swap Disenchantment Spirits out of the way as you run there.
  • Once at Rand, run all the way to the back and hide behind the big rock. 2 Stone Summit Warriors will attack you and the rest will ball up.
  • Put an empathy on the Cleaver and then Wastrels -> Tab the group. MAKE SURE YOU CRY OF PAIN HARD RES SKILLS.
  • May want to use a Scythe here to maintain energy.
  • Kill the last warrior.
  • Drop Shadow Form, Empathy and Cry of Pain Rand until he dies. A stone will speed this up considerably.

Thommis

  • From Rand, run to where Thommis is.
  • Run past Thommis towards the wall that drops after chest pop.
  • Hide in the corner
  • Empathy the Cleaver and then Wastrel's/Cry Spam the group until all dead other than Thommis.
  • May want to use a Scythe here to maintain energy.
  • Kill Thommis. Once again, a stone will speed this up considerably.

Selvetarm

  • Pop Essence, Cupcakes, and whatever other pcons you like.
  • Swap Disenchantments, run to the Dungeon key.
  • Get the dungeon key, then run to the gate.
  • Run to the door before Selvetarm.
  • If there is a disenchantment, swap it away.
  • Touch all of the wraiths and crypts to have them go to you.
  • Wastrel's and Cry of Pain them down.
  • Repeat for all pops of wraiths
  • MAKE SURE TO TRY AND STAY A DISTANCE FROM THE GATE
  • After a few pop ups of Wraiths and Crypts, Touchers will pop. As long as you are over half an aggro bubble away, they will not touch you.
  • Pull them together then Wastrel's and Cry of Pain them down until the gate opens.
  • Hug the right wall and run all the way to the back.
  • Once at the back, grab the groups that circle around but not Selvetarm.
  • Wastrels and Cry of Pain them down.
  • Pull Selvetarm and hide behind the big rock.
  • Empathy the Cleaver (If you have it) and then Wastrel's/Cry/Ether Spam the group until all dead other than Selve.
  • May want to use a Scythe here to maintain energy.
  • Kill Selve

Forgeweight

  • Pop Essence, Cupcakes, etc.
  • Run to the right, swap disenchantments.
  • Run until you get to a circle of Imps.
  • Aggro the imps, pull them until they ball, then kill them.
  • The Boss will pop. Pull him and kill him.
  • Get the dungeon key.
  • Run back to the beginning and go through the gate.
  • Run to Forgeweight's room.
  • To be safe, kill off the 3-group of Flame Djinns.
  • You can do 1 of 2 things to kill Forgeweight:
    1. Cast Ether Nightmare followed by Wastrel's followed by Cry of Pain on the Dominator, then run away. Rinse and repeat till resses used up and all dead but Forgeweight.
    2. Pull forgewights group towards the chest pop location, hide behind wall or find a safe spot away from the Distractor, and use the same process as the previous sections.
  • Kill Forgeweight

Duncan

  • Pop a Full Conset, Cupcakes, Apples, Corns, War Supplies etc. whatever you think you might need.
  • Run to Duncan. Swap disenchants and try to keep space between you and touchers that pop up.
  • Run to the safe spot to the right if low on health
  • If not low on health, run straight up the stairs, trigger dialogue, then Death's Charge back down.
  • Once spirits pop, Swap disenchants down below ledge. If other disenchants will aggro you while killing Duncan, swap them away too.
  • Once all disenchants are away, use touchers aggro to sliver duncan down.
  • Maintain Stoneflesh whenever using Sliver.
  • Upon his death, all touchers and spirits will disappear.

Counters

  • Inexperience in the dungeon
  • People being ran running through zones
  • Getting stuck
  • No pcons

Notes

  • Personal consumables are highly recommended.
  • This is a generally difficult dungeon to be ran, despite the first 4 areas being in Normal Mode.