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Build:Any/Mo Gates of Kryta NM Farmer

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This build is provisionally vetted Good pending more votes.

This build has received a provisional rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

Solo farm the entire Gates of Kryta mission in normal mode for bones, dust, various other materials, gold, runes, insignias, weapon upgrades, dye, Decayed Orr Emblems (which become much more valuable during some special events).

Attributes and Skills

Template code

Optionals[edit | edit source]

  • "I Am Unstoppable!" "I Am Unstoppable!"
  • Air of Superiority Air of Superiority
  • Zealot's Fire Zealot's Fire
  • Castigation Signet Castigation Signet
  • Drunken Master Drunken Master
  • Light of Deldrimor Light of Deldrimor
  • Symbol of Wrath Symbol of Wrath
  • Kirin's Wrath Kirin's Wrath

Assassin Assassin:

  • Shroud of Distress Shroud of Distress
  • Way of the Master Way of the Master (critical staff, e-management, and primer for Dismiss Condition)

Dervish Dervish:

  • Aura of Holy Might Aura of Holy Might (Kurzick)
  • Heart of Holy Flame Heart of Holy Flame
  • Banishing Strike Banishing Strike

Mesmer Mesmer:

  • Arcane Echo Arcane Echo

Necromancer Necromancer:

  • Necrosis Necrosis (requires primer condition or hex, better on necros due to soul reaping)
  • Plague Sending Plague Sending (especially deadly with Deep Wound)

Paragon Paragon:

  • Remedy Signet Remedy Signet
  • Holy Spear Holy Spear

Ranger Ranger:

  • Antidote Signet Antidote Signet

Ritualist Ritualist:

  • Vampirism Vampirism

Warrior Warrior:

  • Healing Signet Healing Signet

Template Codes

  • Warrior Warrior: OQMD0ozvSgErE3VGEUfPEwlyD
  • Ranger Ranger: OgMD0ozvSgErE3VGEUfPEwlyD
  • Monk Monk: OwAD0ozvSgErE3VGEUfPEwlyD
  • Necromancer Necromancer: OAND0ozvSgErE3VGEUfPEwlyD
  • Mesmer Mesmer: OQND0ozvSgErE3VGEUfPEwlyD
  • Elementalist Elementalist: OgND0ozvSgErE3VGEUfPEwlyD
  • Assassin Assassin: OwND0ozvSgErE3VGEUfPEwlyD
  • Ritualist Ritualist: OAOD0ozvSgErE3VGEUfPEwlyD
  • Dervish Dervish: OgOD0ozvSgErE3VGEUfPEwlyD
  • Paragon Paragon: OQOD0ozvSgErE3VGEUfPEwlyD


  • Max armor, any insignias works, although radiant are ideal.
  • High Energy Staff with +20% enchanting.
  • Zealous Scythe, Sword, or Axe of Enchanting for Paragons, Warriors, and Rangers to help with energy.
  • Superior Smiting and Superior Protection if monk primary.
  • Primary attribute superior rune if Assassin, Dervish, Elementalist, Mesmer, or Necromancer.


  • There are two ways to complete this farm, either clearing all the undead in the mission, or only the large mob behind the house. Each way is profitable and allows you to complete the mission.
  • As you enter the mission, follow the main path until you reach the house on your left. Trick: Walk to the very corner of the front yard opposite the house. You should see undead spawn in the valley below you when done correctly. This makes the large mob double in size.
  • Go behind the house, through the opening in the house's front fence, and down the path. Do not talk to Oink as he will follow you through a large part of the mission and interfere with your ability to clump enemies.
  • Kill the first set of monsters which will then cause a wave of monsters to spawn and come to your location.
  • Alternate between Shielding hands and Shield of Absorption for protection. Heal often.
  • Aggro as many monsters as possible and make sure they all have a clear path to hit you with attacks. Aggroing as much as possible will make the most out of SoJ and is a good way to deal with its downtime.
  • To farm the entire mission, continue down the path opposite the direction of the fence and tree. Go for huge aggros and speed. Focus on undead, aggro minimal beach critters and don't go down the river toward the bonus chest, this build's prot is not meant to withstand heavy lightning strikes.


  • Not keeping up one of your protection enchantments, and not healing often enough.
  • Dazed. The boss Sayad the Bloodless uses Concussion Shot. If he spawns, it may be best to avoid him or let the friendly NPC's become his target first. If you get dazed and you do not have a condition removal signet, it is best to run away.


  • The run on average can bring in about 3-5k, and can allow you to stock up on decayed orr emblems for the case in which they become an event collector item.


See also