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Build:D/A Wounding Strike Dervish

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This build is provisionally vetted. It does not yet have enough votes to pass vetting, but consensus has determined that it can be recommended for use.

If you have experience with this build please provide a rating.

This build's provisional rating is Great according to the existing ratings (in the range from 4.75 to 5.0).

This build has been designed for the following use:

Use Wounding Strike's low recharge to apply deep wounds on spikes extremely frequently.

Frequency

  • Seen somewhat infrequently in GvG; almost always as a primary caller in builds with very high midline spike damage.

Attributes and Skills

Template code
 save
Variants

  • Radiant Scythe Radiant Scythe can be replaced by Irresistible Sweep Irresistible Sweep or Rending Sweep Rending Sweep.


Equipment

Armor

  • 5x Blessed Insignia
  • Superior Vigor
  • Minor Mysticism
  • Minor Scythe Mastery
  • Minor Wind Prayers
  • Vitae or condition reduction rune, to preference

Weapons

  • Spear of Defense, +5 energy
  • Shield of Fortitude, -20% cripple
  • Shields of Fortitude, +10 armor vs each damage type
  • Vampiric Scythe of Defense, 15^50

Usage

  • Call spikes very frequently. Every 5-8 seconds is a good pace, depending on how frequently the midline or frontline partner calls.
  • Use teardown enchantments appropriately. Removing Rending Aura for Cracked Armor on spikes with either Pious Fury or Wounding Strike should be done whenever possible. Removing Grenth's Fingers with Wounding Strike will clean Blind before the Wounding Strike lands, while Pious Fury can be used to remove Cripple.
  • Use Eremite's Zeal to maintain energy.

Counters

  • hex snares
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