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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

   Dungeon Guide This is part of the Dungeon Build series, see Dungeon Guide for all Dungeon builds.  

This build is used to run the Dungeon Oola's Lab. No consumables are required, though alcohol does make the run significantly easier.

Attributes and Skills[]

The energy cost of Dervish enchantments is reduced by 56%.
In PvE, gain +14 armor rating while enchanted.
 save
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Equipment[]

Required

  • Full Windwalker insignias
  • Longbow with +20% enchantment duration for pulling Xien
  • Caster weapon (+5 energy, +20% enchantment duration) and shield with +10vs lightning
  • Zealous Scythe of Enchanting that does not deal elemental damage

Optional

  • alcohol

Usage[]

Getting There[]

Fast Way

Oola's Lab route fast

Safe Way

Oola's Lab route safe

  • Precast Vow of Piety and Feel No Pain. Vow of Piety will renew when an enchantment ends on you, but you will have to maintain Feel No Pain yourself.
  • Maintain Pious Haste with Dwarven Stability at all times. Make sure to precast Grenth's Aura so you get the 50% speed boost.
  • Use Vow of Silence when running through enemies. Always have Vow of Silence up when running through the Winds Riders.
  • Use "I Am Unstoppable!" to avoid getting KDed by the Heket.



Level 1[]

  • Precast runnings enchantments and run through level 1. Use Vow of Silence when running past groups of 4+ golems, and at every Xien spawning point. Xien has Shadow Prison Shadow Prison which will snare you and get you killed.
  • When you get to the end, break aggro of the Golems, and switch to your longbow. Precast your enchantments (except Vow of Silence) and hug the left wall and target, attack, and pull Xien out from the Golems. Do not aggro the Golems.
  • Pull Xien to the door, cast Insidious Parasite, Grenth's Aura, and auto attack him with your scythe him until he drops the key.
  • Grab key and zone to level 2.



Level 2[]

  • Run to where the Malfunctioning Enduring Golem can be found.
  • Pull the Forge Imps into the flame traps so they won't bother you during this part. You can also use the nearby Skelk to kill the imps.
  • After the imps have been dealt with, run up and grab the Flux Matrix. Lose aggro if you accidentally got the group of golems around the Malfunctioning Enduring Golem.
  • Pull only the Malfunctioning Enduring Golem by strafing/walking backwards without any speed boosts.
  • Pull the Enduring Golem to the Unstable Magical Energy Storage.
  • While holding the Flux Matrix, click on the Energy Storage and drop the Flux Matrix afterwards to deal damage to the Enduring Golem. Keep repeating this process until the Enduring Golem Dies. Avoid standing in the flame jet.
  • Once the enduring golem is dead, run back to where you picked up the Flux Matrix and grab the key.
  • Run to and zone to level 3.



Level 3[]

  • Run to the TPS Regulator Golem.
  • Run to the other side of the TPS Golem without aggroing the other two on either side of it and pull it to the back wall where the flame arrows cannot touch you.
  • Cast your damage skill(s) on the TPS Golem until it dies.
    • Do NOT attack with a weapon that deals elemental damage due to the TPS Regulator Golem's effect Unstable Pulse.

Counters[]

  • Rubberbanding, Getting body blocked into a corner.
  • Xien casts Shadow Prison on you.
  • Using a weapon that deals elemental damage on TPS Regulator Golem.

Video[]

D/N Oola's Lab Solo HM

Notes[]

  • Permanently maintaining Vow of Silence is not necessary.
  • Though no consumables are required, alcohol does make the run easier.

See Also[]

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