Build:D/any PvP Avatar of Balthazar

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This build is in the metagame and deserves to be stored.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Metacapecategory.png
Flux.jpg This build is significantly affected by the Flux: There Can Be Only One.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Improved damage output against other dervishes, which gives a fair advantage over i.e. wounding strike callers. On the other hand you're prone to being linebacked by dervishes yourself.
Flux.jpg This build is positively affected by the Flux: Chain Combo.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Chain your skills for additional damage.
Flux.jpg This build is significantly affected by the Flux: Xinrae's Revenge.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Can disable skills of other dervishes, particularly effective against adrenaline skills. Risk of backfiring.
Flux.jpg This build is significantly affected by the Flux: Minion Apocalypse.
See the build's talk page for discussion and ramifications not noted here.  
Notes:
  • Killing targets will put you under slight pressure.
  • Hitting minions improves your adrenaline gain.

This build uses Avatar of Balthazar to deal consistent AoE damage and apply deep wound frequently.

Frequency

Most common GvG melee build. Seen in nearly every type of team composition.

Attributes and Skills

The energy cost of Dervish enchantments is reduced by 48%.
In PvE, gain +12 armor rating while enchanted.
 save
Template code

Variable skill slot 1

  • Heart of Fury (PvP) Heart of Fury (PvP)
  • Pious Fury (PvP) Pious Fury (PvP)

Variable skill slot 2

  • Death Pact Signet (PvP) Death Pact Signet (PvP) in Guild Battles. If not needed replace with a standard signet or Holy Veil.
  • Bull's Strike Bull's Strike in Alliance Battles.
  • Chilling Victory Chilling Victory in Fort Aspenwood.
  • Song of Concentration Song of Concentration in Heroes' Ascent.
  • Resurrection Signet Resurrection Signet in Random Arenas.
Variant
  • Replace Whirling Charge with Grenth's Fingers in Random Arenas. Combine with Pious Fury (PvP).


Equipment

Runes and insignia

Weapons

Usage

Build
  • Maintain Avatar of Balthazar.
  • Use your IAS skill to speed up killing NPCs, crushing body blocks and improve your spike performance.
  • Spike with Wearying Strike followed by Radiant Scythe. The enchantment you remove should be Rending Aura to apply cracked armour.
    • Heart of Fury (PvP)→Rending Aura→Wearying Strike→Radiant Scythe
    • (prepared) Rending Aura→Heart of Fury→Wearying Strike→Rending Aura→Radiant Scythe
    • (prepared) Rending Aura→Pious Fury (PvP)→Rending Aura→Wearying Strike→Radiant Scythe
  • Improve your movement speed with Whirling Charge.
    • It will end early on attacks, but can nonetheless be used for wearying strike.
    • The damage is not applied to the hit target, but is useful whenever hitting multiple targets at once for additional AoE damage and triggering burning.
  • Use Harrier's Grasp for condition removal and snaring.
    • Remove crippled, blind and weakness.
    • You can cripple ranged targets with your spear or, if necessary, bow.
    • You have three charges for crippling.
Tactics
  • Whenever possible, ball NPCs and keep hitting them until at least one of them dies. This applies to front footmen aswell as knights. In the long turn NPCs become extremely important. Taking them out at the first opportunity is your job.
  • When your opponent tries to body block your monks or your flag carrier immediately crush that block with AoE damage. Call your midline to follow with AoE damage. This will drain a lot of energy from the opposing team's monks.
  • Flag push with your crippling when appropriate.
  • If you accumulate too much death penalty, start dual running flags, so you stay out of danger until your team can fight 8v7 for a brief period of time.

Counters

  • General anti-melee.
  • Dual Shatter Enchantment team setups.
  • Interruption of Avatar of Balthazar.

See also