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Build:D/any Split Dervish

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This build is currently being tested.

Please join the discussion and rate this build if you have experience with this or closely related builds. If you are the author of this build, you may wish to add this page to your watchlist if you haven't already.

This build has been designed for the following use:

Better known as the "Zurrie derv," after a player who popularized them. Tank the lord pit, kill Knights, and generally cause as much aggravation as possible with an unkillable bar.


  • Seen in GvG as a solosplit character, especially when blood Necromancers are not expected.

Attributes and Skills

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  • Lowering Scythe Mastery and possibly running a major rune to increase Earth Prayers to 10 will increase duration and effectiveness of Mirage Cloak for increased survivability against NPCs.
  • Whirling Charge Whirling Charge can be replaced with Fleeting Stability Fleeting Stability on Frozen Isle.
  • Vow of Piety Vow of Piety can be replaced with other utility skills such as Holy Veil Holy Veil or Veil of Thorns Veil of Thorns, although this prevents the bar from being able to hold aggro on all NPCs in the pit.



  • 5x Windwalker's Insignia
  • Superior Vigor
  • Minor/Major runes as needed (12 Mysticism and 8 Earth Prayers are essential breakpoints; everything else is to taste)


  • Crippling Spear of Defense, +5 energy
  • Shield of Fortitude, -20% cripple
  • Shields of Fortitude, +10 armor vs each damage type
  • Crippling Scythe of Defense, 15^50 or 15/enchanted
  • Vampiric Scythe of Defense, 15^50 or 15/enchanted
  • Crippling Spear of Enchanting, 10% chance of half recharge or Staff of Enchanting


  • Maintain Avatar of Lyssa and Vow of Piety, if being used.
  • Keep up enchantments in combat.
  • Look for opportunities to kill NPCs. With Vow of Piety, the bar can aggro all NPCs in lord pit (two Knights + two Archers + Bodyguard + Guild Lord) and still outheal the damage.
  • When in lord pit, aggro Knights onto an Archer for AoE autoattacks.
  • Harass the opponents' flagrunning and kill characters caught away from healers using the cripple from Harrier's Grasp.
  • Do not engage in 8v8 situations unless the enemy team is turtled. The bar is far more useful when used to create disadvantageous split situations.