This build is provisionally vetted Great pending more votes.
Through the PvX vetting system, it has reached an overall Rating in the range from 4.75 to 5.0. The provisional rating is Great. If you have experience with this build, please rate it.
This build has been designed for the following use:
All nearby foes are struck for 40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 10 seconds.
If it hits, this attack deals +6 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +6 damage and strike all adjacent foes.
All nearby foes are struck for 40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 10 seconds.
All adjacent foes suffer from weakness for 15 seconds. For 15 seconds, you take 20 less damage from foes suffering from a Condition.
15
¼
5
as soon as you take more damage than you can regenerate.
After pulling the maximum amount of Hulking Stone Elementals groups at once, ball and wallblock them.
Wallblocking is done by walking backwards while pulling the ball along a wall, wich is on the right side of you. As soon as every enemy is touching the wall stop and do a step outside to the left.
All nearby foes are struck for 40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 10 seconds.
If it hits, this attack deals +10 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +10 damage and strike all adjacent foes.