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Build:E/Me General Shockwave Farmer

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This build is provisionally vetted Great pending more votes.

Through the PvX vetting system, it has reached an overall Rating in the range from 4.75 to 5.0. The provisional rating is Great. If you have experience with this build, please rate it.

This build has been designed for the following use:

This build concept relies on the synergy between echoing Shockwave with Crystal Wave to deal massive AoE damages to the foes around you while defending yourself with Armor of Earth and Stoneflesh Aura. This can be used effectively in many different areas.

Attributes and Skills

Template code
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Optional Optional

Health Management (only needed to counter degen)

  • Elemental Lord Elemental Lord (Kurzick) or Elemental Lord (Luxon) Elemental Lord (Luxon) - Increase elemental attributes and small health regen on casting
  • Feel No Pain Feel No Pain - to sustain minimal degen
  • Aura of Restoration Aura of Restoration
  • Glyph of Restoration Glyph of Restoration

Energy Management

  • Mantra of Earth Mantra of Earth (Take Stone Striker Stone Striker as OPTION 5 if versing any non-elemental foes.)
  • Mantra of Flame Mantra of Flame
  • Mantra of Frost Mantra of Frost
  • Mantra of Lightning Mantra of Lightning
  • Channeling Channeling
  • Earth Attunement Earth Attunement - if you're either faming smaller groups, can't dedicate more than 1 slot to energy management, or want to take a mobility stance.

Damage/General Defense

  • Fragility Fragility - damage increase (add 10 to Illusion Magic)
  • Aftershock Aftershock - damage increase
  • Sliver Armor Sliver Armor - general damage increase
  • Radiation Field Radiation Field - general damage increase
  • Cry of Pain Cry of Pain - damage with degen (use on fragility)
  • Ebon Battle Standard of Honor Ebon Battle Standard of Honor - 90 extra damage + synergy with Sliver Armor
  • I Am Unstoppable! "I Am Unstoppable!" - in areas with KD
  • Mindbender Mindbender - increased mobility and reduced casting time
  • Drunken Master Drunken Master - cheap and high uptime of IMS, but shouldn't be taken if your bar has a Mantra
  • Mental Block Mental Block - infinite uptime of 50% block chance, makes it harder for mobs to build adrenaline and land dangerous skills
  • Ancestor's Visage Ancestor's Visage or Sympathetic Visage Sympathetic Visage to counter adrenaline gain

Equipment

  • Full Blessed Insignias or elemental relative insignias (geomancer is good since stone striker converts everything to earth)
  • 40/20 Earth Staff with +20% enchanting
  • Spear/Axe/Sword of Enchanting (+5 Energy)
  • Shield of Fortitude with +10AR vs. Damage Type

Usage

  • Maintain Armor of Earth Armor of Earth, Stoneflesh Aura Stoneflesh Aura, and your energy management skill(s) along with any health management skills as well.
  • Ball up enemies.
  • Cast a fresh Armor of Earth and Stoneflesh Aura then Arcane Echo Arcane Echo -> Shockwave Shockwave -> Crystal Wave Crystal Wave -> Shockwave Shockwave.
    • If you brought Fragility Fragility, cast it before Arcane Echo. The above combo will trigger fragility 9 times + 3 times more when conditions expires again (total 180 dmg).

Farming Areas

Dragon Moss (HM & NM)

Optionals: Stone Striker Stone Striker, Mantra of Earth Mantra of Earth, and Fragility Fragility.

  • You will need "A New Escort" quest for the Dragon Moss to spawn.
  • Start outside Saint Anjeka's Shrine and head to the Dragon Moss.
  • Maintain enchantments and stance.
  • Pull the Dragon Moss into a ball along the cliff side until they are out of aggro range on the oncoming Wardens.
  • Walk up to the ball and spike using the combo.

Gates of Kryta (NM & HM)

Optionals: Elemental Lord Elemental Lord, Stone Striker Stone Striker, and Mantra of Earth Mantra of Earth.

  • Start inside Gates of Kryta and begin the mission.
  • Take the hidden path behind the little house on the left.
  • Maintain enchantments and stance before aggroing.
  • Aggro and pop what you can and run back up the hill along the wall (see video).
  • Spike and kill everything until the mobs stop spawning and then run down the hill to kill the Necromancers.

Desert Griffons (NM & HM)

Optionals: Fragility Fragility, Stone Striker Stone Striker, and Mantra of Earth Mantra of Earth.

  • Start outside Augury Rock. Bring a Hero Runner with "Fall Back!" and "Incoming!".
  • Using the hero, run towards the Desert Griffons. You will need a shout to make it past the one Hydra patrol. Once shout is used, flag the hero away. (see video)
  • Before aggroing, maintain enchantments and stance.
  • Aggro the first two groups and try to ball up against any wall and Body Block them.
  • Spike. It will take two rounds of the combo. If any skills recharge early, wait for the combo to be used in succession.
  • Continue on to the next group and ball as before.
  • Spike like before.

Kappas (NM & HM)

Optionals: Elemental Lord Elemental Lord, Mantra of Frost Mantra of Frost, and Radiation Field Radiation Field.

  • Start outside Gyala Hatchery.
  • Before aggroing the Kappa, maintain enchantments and stance.
  • Aggro the first group(5 kappas) on the left and try to ball up the best you can by walking backwards.
  • Run into the middle of the group and Spike. Any outside of the ball will die from Radiation Field and the Shockwaves.
  • Continue in the opposite direction. Pull 3 groups(15 kappas) and try to ball the best you can.
  • Spike like before.

Minotaurs (NM & HM)

Optionals:Ebon Battle Standard of Honor Ebon Battle Standard of Honor(NM) or Sympathetic Visage Sympathetic Visage(HM), Fragility Fragility, Channeling Channeling

  • Start at Elona Reach and begin the mission.
  • Walk forward until you are about to aggro one of the Minotaurs then start maintaining your enchantments.
  • Pull as many Minotaurs as possible before Stoneflesh runs out.
  • Body Block along the wall (see video) and use Sympathetic Visage Sympathetic Visage (it will prevent them from using their hard hitting skills) before you spike.
    • In Hard Mode, hit the second Shockwave Shockwave into their Healing Signet Healing Signet otherwise the damage won't be enough to kill them.

Hydras (NM)

Optionals: Fragility Fragility, I Am Unstoppable! I Am Unstoppable!, and Mantra of Flame Mantra of Flame.

  • Start outside Augury Rock.
  • Maintain enchantments and stance.
  • Aggro some Hydra while under I Am Unstoppable! I Am Unstoppable! and let them ball on you.
  • Time Stoneflesh Aura so it does not expires while IAU is down (you will be constantly knocked down).
  • Recast IAU + Stoneflesh then Spike.

Drake Kebobs (NM & HM)

Optionals: Fragility Fragility(NM) or Ancestor's Visage Ancestor's Visage(HM), Stone Striker Stone Striker, and Mantra of Earth Mantra of Earth.

  • You will need "Drakes on the Plain" quest for the Drakes to spawn.
  • You will also need the Hero Koss in your party. You can give him party running skills ( "Charge!" "Charge!", "Fall Back!" "Fall Back!"...)
  • Start outside Rilohn Refuge, Make Koss use his party running skills if he has any. flag Koss far away in the opposite direction, and head to the Drakes. If you have a speed boost, you could run past the first group of drakes and pull them along to the second group of drakes so you can spike them all in one go. Beware of drakes's knockdown skills in HM since they move faster.
  • Maintain enchantments and stance.
  • Pull the Drakes into a ball along the wall. This will Body Block them.
  • Spike using the combo.

Strongroot Tanglebranch (Warrior Boss) (NM)

Optionals: Fragility Fragility, Stone Striker Stone Striker, and Mantra of Earth Mantra of Earth.

  • You will need the quest "Cleansing Morostav Trail" completed to avoid the group of Afflicted that would be in the way.
  • Start outside Unwaking Waters (Kurzick).
  • Before aggroing, maintain enchantments and stance.
  • Aggro the group targeting the Dragon Moss. Walk backwards until the Dragon Moss are on top of each other.
  • Run to the Dragon Moss. You may get knocked down while moving on the way. This is okay.
  • Spike the ball. It may take two or three rounds of the combo to kill the boss.

Hulking Stone Elementals (HM & NM)

Optionals: Fragility Fragility, Stone Striker Stone Striker, and Mantra of Earth Mantra of Earth.

Mountain trolls (NM & HM)

Optionals: Ancestor's Visage Ancestor's Visage, Stone Striker Stone Striker, and Mantra of Earth Mantra of Earth. Fragility Fragility instead of Armor of Earth Armor of Earth

  • Start from Droknar's Forge.
  • Exit to Talus Chute.
  • Run to the cave located North West to find packs of trolls. you can use a hero as a decoy and speed provider to avoid the group patrolling on the way (depending on the spawn, it can be problematic)
  • Pull as many as you can. Bodyblock them. Activate Ancestor's Visage Ancestor's Visage to counter foes's adrenaline gain so they cannot rupt you and deal heavy damages.
  • You can also kill a warrior boss ( Krogg Shmush ) but not the ranger one.

Enchanted Brambles (Fiber farm) (NM)

Optionals: Elemental Lord Elemental Lord, Channeling Channeling, and Fragility Fragility.

Jaya Bluffs Sensali (Feather farm) (NM)

Optionals: Elemental Lord Elemental Lord, Stone Striker Stone Striker, and Mantra of Earth Mantra of Earth. Also drop Arcane Echo Arcane Echo and take Fragility Fragility

  • Start from Seitung Harbor and enter Jaya Bluffs.
  • Aggro a group or two of Sensali while maintaining your enchantments.
  • Spike using Fragility -> Shockwave -> Crystal Wave.
  • Salvage Feathered Scalps for Feathers.

Counters

  • Enchantment removal
  • Stance removal
  • Interrupts
  • High damage or armor piecing attacks
  • Health degeneration

Videos

E/Me Dragon Moss Farm

E/Me Gates of Kryta Farm

E/Me Desert Griffon Feather Farm

E/Me Kappa Farm

E/Me Minotaur Farm

E/Me Hydra Farm

E/Me Drake Kabob Farm

E/Me Strongroot Tanglebranch Farm

E/Me Jaya Bluffs Feather Farm

See Also