PropheciesElementalist. Fire Magic 19Rodgort's InvocationSpellTarget foe and all nearby foes are struck for 148 fire damage and set on fire for 4 seconds.2528
NightfallElementalist. Fire Magic 19Flame Djinn's HasteEnchantment SpellAll adjacent foes are struck for 148 fire damage. For 16 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell.10¾20
CoreElementalist. Energy Storage 13Elemental AttunementElite Enchantment SpellFor 55 seconds, you are attuned to Air, Fire, Water, and Earth and gain +2 to these attributes. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements.10120
FactionsElementalist. Kurzick rank Elemental Lord (Kurzick)Enchantment SpellFor 40..60 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100..300% of the spell's Energy cost. PvE only.10¼45
CoreElementalist. Energy Storage 13Aura of RestorationEnchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 460% of the Energy cost each time you cast a spell.5¼20
Glyph of RestorationNightfallElementalist. Energy Storage Glyph of RestorationGlyphFor 15 seconds, your next 2 Spells heal you for 30..90..110 Health, and you are healed for 150..350..417% of the Energy cost of each Spell.518: For Dust Farming
Fire AttunementCoreElementalist. Fire Magic Fire AttunementEnchantment SpellFor 36..55..62 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic.10130: For Feather Farming
Life AttunementPropheciesMonk. Protection Prayers 3Life AttunementEnchantment SpellWhile you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 21% more Health when healed.-1102: can be brought instead of Elemental LordFactionsElementalist. Kurzick rank 12Elemental Lord (Kurzick)Enchantment SpellFor 60 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 300% of the spell's Energy cost. PvE only.10¼45 if you do not have it. Increase Protection Prayers to 3
Leave from Temple of the Ages and follow the route in the video using Flame Djinn's Haste for a speed boost.
Before aggroing, cast Elemental AttunementCoreElementalist. Energy Storage 13Elemental AttunementElite Enchantment SpellFor 55 seconds, you are attuned to Air, Fire, Water, and Earth and gain +2 to these attributes. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements.10120, Aura of RestorationCoreElementalist. Energy Storage 13Aura of RestorationEnchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 460% of the Energy cost each time you cast a spell.5¼20, and Elemental LordFactionsElementalist. Kurzick rank 12Elemental Lord (Kurzick)Enchantment SpellFor 60 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 300% of the spell's Energy cost. PvE only.10¼45.
As the Fog Nightmares come into melee range, cast Glyph of RestorationNightfallElementalist. Energy Storage 13Glyph of RestorationGlyphFor 15 seconds, your next 2 Spells heal you for 95 Health, and you are healed for 367% of the Energy cost of each Spell.518
Then quickly spike using any of the first four skills when foes are in adjacent range.
They may temporarily break aggro as you you are spiking in which case use fireballCoreElementalist. Fire Magic 16FireballSpellSend out a ball of fire that strikes target foe and all adjacent foes for 119 fire damage.101.57 or Rodgort's InvocationPropheciesElementalist. Fire Magic 16Rodgort's InvocationSpellTarget foe and all nearby foes are struck for 127 fire damage and set on fire for 3 seconds.2528.
Sometimes, the Shadow of Death may spawn. In which case, don't worry. He is easy to kill just like the others. It will just take a little while longer.
Use Flame Djinn's HasteNightfallElementalist. Fire Magic 16Flame Djinn's HasteEnchantment SpellAll adjacent foes are struck for 127 fire damage. For 14 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell.10¾20 as a speed boost when needed. With your enchantments up, it will almost be a perma speed boost.
Before aggroing, cast Fire AttunementCoreElementalist. Fire Magic 13Fire AttunementEnchantment SpellFor 57 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic.10130, Elemental AttunementCoreElementalist. Energy Storage 13Elemental AttunementElite Enchantment SpellFor 55 seconds, you are attuned to Air, Fire, Water, and Earth and gain +2 to these attributes. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements.10120, Aura of RestorationCoreElementalist. Energy Storage 13Aura of RestorationEnchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 460% of the Energy cost each time you cast a spell.5¼20, and Elemental LordFactionsElementalist. Kurzick rank 12Elemental Lord (Kurzick)Enchantment SpellFor 60 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 300% of the spell's Energy cost. PvE only.10¼45.
As the Sensali come into melee range, quickly spike using any of the first four skills.
They may temporarily break aggro as you you are spiking in which case use fireballCoreElementalist. Fire Magic 16FireballSpellSend out a ball of fire that strikes target foe and all adjacent foes for 119 fire damage.101.57 or Rodgort's InvocationPropheciesElementalist. Fire Magic 16Rodgort's InvocationSpellTarget foe and all nearby foes are struck for 127 fire damage and set on fire for 3 seconds.2528.
Counters[]
Over aggroing.
Running out of energy.
Failure to keep up enchantments as you are spiking.
Notes[]
A Speed Boost Hero can be taken as well to speed up the dust run. Just flag it away when you get to the farming location.
If the War in Kryta storyline prevents fog nightmare spawns from appearing, repeat the Graven Images quest outside of Lion's Arch (abandon it in town and retake it).