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Build:E/any Mind Burn Nuker

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This build is provisionally vetted Good pending more votes.

Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75. The provisional rating is Good. If you have experience with this build, please rate it.

This build has been designed for the following use:

Nuke NPC shrines and kill players and carriers with powerful direct damage spells.

Attributes and Skills

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Variable skill slot

  • Dash Dash for JQ.
  • "Fall Back!" (PvP) "Fall Back!" (PvP) for AB. 12+1+1 fire magic, 9+1 air magic, 7+1 energy storage, 6 command.

Jack of All Trades (Flux)[edit | edit source]

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  • 40/40 fire set
  • High energy fire set
  • Defensive sets
  • Prismatic insignias
  • Optionally use superior or major fire magic rune


  • Be aware of Mind Burn's more-energy-than-target requirement. This is most important when targeting Ele's. Swap to high energy set to compensate. For shrines which have ele NPCs, wait for energy to reach 90 before nuking. Use Glowing Gaze often, and watch exhaustion.
  • Nuke with: Mind Burn -> Teinai's Wind -> Liquid Flame. In JQ, liquid flame only speeds up the nuke and finishes off rangers. If it's interrupted or AoE is not activated, finish off the ranger individually.
  • Can nuke ranger shrines with only two casts of Mind Burn (second cast when at 50% health), to save Liquid Flame for another target.
  • Pressure single targets with Smoldering Embers.
  • Take advantage of land barriers to avoid damage from rangers. Use dash defensively to get into safe positions.


  • Energy/exhaustion management.
  • Standard anti-caster.


  • Fallback is preferable for AB. Otherwise Dash is preferable for JQ.
  • Take some points out of Air Magic and reinvest into Energy Storage in JQ. Nuking quarries requires around 93 energy, which can be hard to reach with exhaustion.

See also