Build:E/any PvP Invoke Lightning

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This build is in the metagame and deserves to be stored.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Metacapecategory.png
Flux.jpg This build is positively affected by the Flux: Hidden Talent.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Secondary attribute bonus eases use of secondary profession utility skills.
Flux.jpg This build is positively affected by the Flux: There Can Be Only One.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Improved spikes against other elementalists, increased damage received from other elementalists.
Flux.jpg This build is negatively affected by the Flux: Xinrae's Revenge.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Can't be used alongside other invoke elementalists due to skill disabling.
Flux.jpg This build is negatively affected by the Flux: Like a Boss.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Risk of becoming the boss. As a spike character you won't get the full benefit out of it and will have to readjust your casting to the faster skill activation.
Flux.jpg This build is positively affected by the Flux: Minion Apocalypse.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Improved energy gain from eremite's zeal.

Air elementalist designed for and common in spike builds.

Attributes and Skills

12 + 1 + 2
Your maximum Energy is raised by 39.
 save
Template code

Variable skill slots

  • GvG
    • Windborne Speed Windborne Speed
    • Eremite's Zeal Eremite's Zeal
  • AB
    • Lightning Bolt Lightning Bolt
    • "Fall Back!" (PvP) "Fall Back!" (PvP)
  • RA
    • Defensive Stance Defensive Stance
    • Resurrection Signet Resurrection Signet


Equipment

Armor

  • 5x Blessed Insignia
  • Superior Vigor
  • Restoration
  • Vitae

Weapons

  • Air Wand of Memory, 20% cast time
  • Air Focus of Aptitude, 20% recharge
  • Air Wand of Memory, +15/-1 energy
  • Energy Storage Focus of Fortitude, +15/-1 energy
  • Adept Air Staff of Enchanting, 20% cast time
  • Spear of Defense, +5 energy or 10% recharge or 10% cast time
  • Shield of Fortitude, -20% cripple
  • Shields of Fortitude, +10 armor vs each damage type

Usage

  • Maintain Air Attunement, covered with Aura of Restoration.
  • Shell Shock spike targets, or use before spikes called by Dervishes as a fake.
  • Invoke on spikes. Take advantage of AoE when possible.
  • Blinding Flash physicals to protect yourself and allies.
  • Windborne allows you to function as a flagrunner when the runner is needed elsewhere or as a serviceable split response.

Counters

  • general Anti-Caster.
  • Enchantment removal.

See also