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The PvXwiki community finds this to be a good build.

This build has received an overall rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

Flux This build is positively affected by the Flux: Jack of All Trades.
See the build's talk page for discussion and ramifications not noted here.  
Notes:
  • Decrease Illusion Magic to 9 + 1 + 1. Increase Domination Magic to 10 + 1 and Inspiration Magic to 9 + 1.
  • Decrease Illusion Magic to 10 + 1. Increase Domination Magic to 10 + 1.
Flux This build is positively affected by the Flux: Minion Apocalypse.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Since minions do not use skills, Wastrel's Demise will not end early when used on a spawned minion, so Wastrel's Demise will be especially effective when used on a minion that is adjacent to an opposing player (e.g., while target minion is attacking an opposing player).

A stronger alternative to the late skill, Illusion of Pain, Wastrel's Demise acts as a cover hex in this Illusion-Domination hybrid Mesmer that puts out a lot of damage and shutdown. With a mixture between Illusion Magic for pressure, and Domination Magic for damage, this build pushes out persistent damage in the form of a cover hex as monks cry from spell denial.

Attributes and Skills[]

You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 27%.
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Template code

First Optional

  • Shatter Enchantment Shatter Enchantment - Additional damage in the form of enchantment removal.
  • Drain Enchantment Drain Enchantment - Sustenance through enchantment removal.
  • Signet of Humility Signet of Humility - Monk hate.


Second Optional

  • Ether Feast Ether Feast - Self-heal
  • Bonetti's Defense Bonetti's Defense - For block. Change Illusion Magic to 12 from 13 and put 5 in tactics.
  • Balanced Stance Balanced Stance - Anti-KD. Change Illusion Magic to 12 from 13 and put 5 in tactics.
  • Shield Bash Shield Bash - Break physical attack combos.
  • Dash Dash - IMS.


Equipment[]

PvTemplate Survivor Illusion Mesmer Set + 40/40 Illusion Set: Pk5xRNz6TjdMvKSlFMFpnmWMFZGYQMFJGaAMF5FsKMFpFA
40/40 Domination Set: PkpghMz6TDdMvKSB
Defensive set (Slashing): PkpQRP7nBzYIqpW/LA
Defensive set (Fire): PkpQRP7nBzYIqpW7LA

Usage[]

  • Migraine/Frustration on any caster to slow their casting time.
  • Wastrel's Demise should be used as a cover hex only. Spamming it outside will only diminish your pool of energy. Using it on low targets is, however, okay.
  • Power Spike/CoF/Leech Signet as forms of shutting out caster. Power Spike for Damage, CoF for an AoE interrupt, and Leech Signet for energy.
  • First optional usage is determined by skill choice. Drain Enchantment is used for energy and health. Shatter Enchantment is used for additional damage, and Signet of Humility is used to shut out enemy elite skills.
  • Second optional is meant entirely for utility. Ether Feast as a self heal, Dash as a getaway mechanic, and warrior stances for defense.
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