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Build:Me/any FA Migraine Wastrel's

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The PvXwiki community finds this to be a good build.

Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

Flux.jpg This build is significantly affected by the current Flux: Jack of All Trades.
See the build's talk page for discussion and ramifications not noted here.  
  • Decrease Illusion Magic to 9 + 1 + 1. Increase Domination Magic to 10 + 1 and Inspiration Magic to 9 + 1.
  • Decrease Illusion Magic to 10 + 1. Increase Domination Magic to 10 + 1.

A stronger alternative to the late skill, Illusion of Pain, Wastrel's Demise acts as a cover hex in this Illusion-Domination hybrid Mesmer that puts out a lot of damage and shutdown. With a mixture between Illusion Magic for pressure, and Domination Magic for damage, this build pushes out persistent damage in the form of a cover hex as monks cry from spell denial.

Attributes and Skills

Template code

First Optional

  • Shatter Enchantment Shatter Enchantment - Additional damage in the form of enchantment removal.
  • Drain Enchantment Drain Enchantment - Sustenance through enchantment removal.
  • Signet of Humility Signet of Humility - Monk hate.

Second Optional

  • Ether Feast Ether Feast - Self-heal
  • Bonetti's Defense Bonetti's Defense - For block. Change Illusion Magic to 12 from 13 and put 5 in tactics.
  • Balanced Stance Balanced Stance - Anti-KD. Change Illusion Magic to 12 from 13 and put 5 in tactics.
  • Shield Bash Shield Bash - Break physical attack combos.
  • Dash Dash - IMS.


PvTemplate.png Survivor Illusion Mesmer Set + 40/40 Illusion Set: Pk5xRNz6TjdMvKSlFMFpnmWMFZGYQMFJGaAMF5FsKMFpFA
40/40 Domination Set: PkpghMz6TDdMvKSB
Defensive set (Slashing): PkpQRP7nBzYIqpW/LA
Defensive set (Fire): PkpQRP7nBzYIqpW7LA


  • Migraine/Frustration on any caster to slow their casting time.
  • Wastrel's Demise should be used as a cover hex only. Spamming it outside will only diminish your pool of energy. Using it on low targets is, however, okay.
  • Power Spike/CoF/Leech Signet as forms of shutting out caster. Power Spike for Damage, CoF for an AoE interrupt, and Leech Signet for energy.
  • First optional usage is determined by skill choice. Drain Enchantment is used for energy and health. Shatter Enchantment is used for additional damage, and Signet of Humility is used to shut out enemy elite skills.
  • Second optional is meant entirely for utility. Ether Feast as a self heal, Dash as a getaway mechanic, and warrior stances for defense.