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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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Unlike its sister build, this universal FA mesmer build provides strong shutdown in low end PvP. Because if they can't do anything, you don't have to worry about anything. Good for both sides in Fort Aspenwood.
Attributes and Skills
Core No Profession. Unlinked Optional Optional Optional. Core Mesmer. Domination Magic 14 Cry of Frustration Spell If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 71 damage. Core Mesmer. Domination Magic 14 Diversion Hex Spell For 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge. Core No Profession. Unlinked Optional Optional Optional. Core Mesmer. Inspiration Magic 11 Ether Feast Spell Target foe loses 3 Energy. You are healed 53 for each point of Energy lost. Core Mesmer. Domination Magic 14 Shatter Enchantment Spell Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 94 damage. Core Mesmer. Inspiration Magic 11 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 23 Energy. Core No Profession. Unlinked Optional Optional Optional. |
First Optional
Psychic Instability (PvP)Factions
Mesmer. Fast Casting 9
Psychic Instability (PvP)
Elite Spell
Interrupts the target foe's action. If that action is a skill, that foe and all adjacent foes are knocked down for 3 seconds. (50% failure chance with Fast Casting 4 or less.)
Psychic DistractionFactions
Mesmer. Domination Magic 14
Psychic Distraction
Elite Spell
All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for 12 seconds.
Power BlockProphecies
Mesmer. Domination Magic 14
Power Block
Elite Spell
If target foe is casting a Spell or Chant, that Skill is interrupted. The interrupted Skill and all Skills of the same attribute are disabled for 11 seconds for that foe.
Second Optional
ShameProphecies
Mesmer. Domination Magic 14
Shame
Hex Spell
For 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 13 Energy from that foe.
Drain EnchantmentCore
Mesmer. Inspiration Magic 11
Drain Enchantment
Spell
Remove an Enchantment from target foe. If an Enchantment is removed, you gain 15 Energy and 99 Health.
Signet of HumilityCore
Mesmer. Inspiration Magic 11
Signet of Humility
Signet
Target foe's elite skill is disabled for 12 seconds. Your non-Mesmer skills are disabled for 10 Seconds.
- Monk hate.
Spiritual Pain (PvP)Nightfall
Mesmer. Domination Magic 14
Spiritual Pain (PvP)
Spell
Target foe takes 38 damage. All hostile summoned creatures in the area of that foe take 118 damage.
- Strong for Minion and Spirit Control, especially at shrines.
Mistrust (PvP)Nightfall
Mesmer. Domination Magic 14
Mistrust (PvP)
Hex Spell
For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 71 damage to that foe and all nearby foes.
- Anti-caster.
Unnatural Signet (PvP)Factions
Mesmer. Domination Magic 14
Unnatural Signet (PvP)
Signet
Target foe takes 57 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 57 damage. All your non-Mesmer skills except signets are disabled for 10 seconds.
- Good for NPCs.
Chaos StormProphecies
Mesmer. Domination Magic 14
Chaos Storm
Spell
Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 24 damage and lose 2 Energy
- AoE
Third Optional
DashFactions
Assassin. Unlinked
Dash
Stance
For 3 seconds, you run 50% faster.
- IMS.
Dark EscapeFactions
Assassin. Shadow Arts 2
Dark Escape
Stance
For 6 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
- Damage mitigation + IMS.
Shield BashCore
Warrior. Strength 0
Shield Bash
Skill
For 5 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.
Equipment
- Full Survivor's or Stalwart's Insignias.
- Runes of Vitae/Attunement to your choosing.
- Sup Vigor
- 40/40 and Highset for Domination Magic.
- Defensive Sets
Usage
- For PD, interrupt key skills like Ray of Judgment to Word of Healing.
- For PB, interrupt skills such as Energy Surge, or Savannah Heat.
- CoF on balled groups.
- Shame for monk hate.
- Shatter Enchantment on protted enemies.
- PDrain for energy management.
Counters
- General anti-caster
- Anti-interrupt