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Build:Me/any HA Panic

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Dont Quill.png This article might need to be rewritten.

Reason: Hexway variant outdated by a decade. Should be replaced with a wastrel's version commonly seen in henchways, see Build:Team - HA Henchway

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This build is provisionally vetted Good pending more votes.

Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75. The provisional rating is Good. If you have experience with this build, please rate it.

This build has been designed for the following use:

This domination mesmer uses Panic to punish and shutdown balled foes in Heroes' Ascent, and is particularly effective against henchways due to the simple henchman AI.

Attributes and Skills

Balanced[edit | edit source]

Template code
 save

  • Rend Enchantments + Resurrection Signet
  • Drain or Inspired Enchantment + Flesh of My Flesh (PvP)
  • Wastrel's Demise + Flesh of My Flesh (PvP)

Hexway[edit | edit source]

Template code
 save

  • Rend Enchantments
  • "Make Haste!" (Change atts 11+1+2 Dom, Command 9, Inspiration 8+1, Fast Casting 8+1)
  • Wastrel's Demise Strong damage, cast after Diversion, Empathy, or Backfire.

Equipment

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The Equipment Template for this build is:
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  • Survivor Insignias.
  • 40/40 Domination Set.
  • 40/40 Inspiration Set.
  • Defensive Shield + Spear Sets.

Usage

  • Balanced Variant:
    • Use Panic on balled up foes.
    • Use the rest of the bar as you would on any other Dom mesmer.
  • Hexway variant:
    • Prioritize your targets where your hexes will be most effective.
    • Use Panic on balled up foes.
    • Use Shame and Diversion to annoy casters.
    • Use Empathy to put pressure on melee (if taking it).
    • Use Power Drain to interrupt key spells and as energy management.
    • Leech Signet is your hard interrupt, use it wisely.
    • Resurrect allies.

Counters

  • Standard anti-caster
  • Hex removal

Variants