A recent update may reduce this build's effectiveness.
Due to an update on 2023-10-10 this build may no longer be viable. This is because the update has changed Psychic instability, power spike, leech signet and other (currently unused by this build) mesmer interruptions now punish usage shortly after switching targets..
Discuss this update and possible build alterations on the talk page. Change the rating of the build to Trial, Testing or Archived as appropriate and remove this tag once discussion is complete.
The PvXwiki community finds this to be a good build.
This build has received an overall rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.
This build has been designed for the following use:
You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
FactionsMesmer. Fast Casting 13Psychic InstabilityElite Spell Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 4 seconds. (50% failure chance with Fast Casting 4 or less.)50.112
NightfallMesmer. Domination Magic 16Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 11 damage and an additional 11 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 50.13
PropheciesMesmer. Domination Magic 16Wastrel's WorryHex SpellAfter 3 seconds, target foe and all adjacent foes take 105 damage. Wastrel's Worry ends prematurely if that foe uses a skill.50.11
CoreMesmer. Domination Magic 16Power SpikeSpellIf target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 126 damage.50.112
CoreMesmer. Domination Magic 16Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 79 damage.100.115
MistrustNightfallMesmer. Domination Magic 16MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 106 damage to that foe and all nearby foes.10212
Cry of PainNightfallMesmer. Sunspear rank Cry of PainSpellInterrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds. PvE only.10¼15
Energy Management
GuiltPropheciesMesmer. Domination Magic 16GuiltHex SpellFor 6 seconds, the next time target foe casts a Spell that targets a foe, the Spell fails and you steal up to 15 Energy from that foe.5225
Leech SignetCoreMesmer. Inspiration Magic 9Leech SignetSignetInterrupt target foe's action. If that action was a Spell, you gain 10 Energy.¼30
Drain EnchantmentCoreMesmer. Inspiration Magic 9Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health.5220
Waste Not, Want NotEotNMesmer. Inspiration Magic 9Waste Not, Want NotSpellIf target foe is not casting a Spell or attacking, you gain 11 Energy.5¼15
Utility
"By Ural's Hammer!"EotNNo Profession. Deldrimor rank "By Ural's Hammer!"ShoutFor 30 seconds, all dead party members in earshot are resurrected with full Health and Energy. Resurrected party members deal 25..33% more damage. When this effect ends, affected party members die. This skill does not incur a death penalty. PvE only.560
Death Pact SignetNightfallRitualist. Restoration Magic 2Death Pact SignetSignetResurrect target party member with your current Health and 26% Energy. The next time that ally dies within 120 seconds, so do you.312
Using a staff gives you a 20% chance that Psychic InstabilityFactionsMesmer. Fast Casting Psychic InstabilityElite Spell Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 2..4..4 seconds. (50% failure chance with Fast Casting 4 or less.)5¼12 and inspiration magic spells recharge more quickly.
Use your staff for casting domination magic skills.
Switch to your high energy set when needed.
Switch to your 40/40 set inspiration magic for casting inspiration magic skills, especially Drain EnchantmentCoreMesmer. Inspiration Magic Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 8..15..18 Energy and 40..104..125 Health.5220.
Switch to your shield set when under attack or idle.
Build:
Foes usually regroup after swarming for a while, allowing you to knock all of them down at once with Psychic InstabilityFactionsMesmer. Fast Casting Psychic InstabilityElite Spell Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 2..4..4 seconds. (50% failure chance with Fast Casting 4 or less.)5¼12 when entering the fight.
Apply Wastrel's DemiseNightfallMesmer. Domination Magic Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1..8..11 damage and an additional 1..8..11 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 5¼3 and Wastrel's WorryPropheciesMesmer. Domination Magic Wastrel's WorryHex SpellAfter 3 seconds, target foe and all adjacent foes take 20..84..105 damage. Wastrel's Worry ends prematurely if that foe uses a skill.5¼1 on foes.
Rupt their skills to make sure that your hexes deal full damage. Use MistrustNightfallMesmer. Domination Magic MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10..82..106 damage to that foe and all nearby foes.10212 and GuiltPropheciesMesmer. Domination Magic GuiltHex SpellFor 6 seconds, the next time target foe casts a Spell that targets a foe, the Spell fails and you steal up to 5..12..15 Energy from that foe.5225 to make spells fail immediately.
Use your hexes on multiple foes while they're knocked down and quarterrupt them with Cry of FrustrationCoreMesmer. Domination Magic Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 15..63..79 damage.10¼15 when they recover from the knockdown, forcing an AoE damage spike.
Counters[]
Slow player reactions.
Bad ping.
Foes using skills without activation time, such as stances and shouts.
Team members interrupting a skill you tried to interrupt with Psychic InstabilityFactionsMesmer. Fast Casting Psychic InstabilityElite Spell Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 2..4..4 seconds. (50% failure chance with Fast Casting 4 or less.)5¼12, preventing 4 seconds of AoE knockdown.
Team members heavily relying on foes performing actions to deal damage.
Notes[]
Does not combine well with teams which already feature plenty of interrupts.
Decreases the damage output of builds based on hexes like Wandering EyeEotNMesmer. Illusion Magic Wandering EyeHex SpellFor 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 30..94..115 damage.5212 and Spiteful SpiritPropheciesNecromancer. Curses Spiteful SpiritElite Hex SpellFor 8..18..21 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5..29..37 shadow damage to that foe and all adjacent allies of that foe.15210.
When facing foes with natural resistance (hexes end more quickly) use Wastrel's WorryPropheciesMesmer. Domination Magic Wastrel's WorryHex SpellAfter 3 seconds, target foe and all adjacent foes take 20..84..105 damage. Wastrel's Worry ends prematurely if that foe uses a skill.5¼1 only for more than 100 AoE damage per second.