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Build:Mo/E Healer's Boon

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The PvXwiki community finds this to be a good build.

Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

This build uses Healer's Boon with spot heals and GoLE+Heal Party to powerheal through the game.

Attributes and Skills

Template code
 save
Optional Optional 1:

  • Ethereal Light Ethereal Light - Strong, direct heal, but not a consistent self-heal.
  • Patient Spirit Patient Spirit - Fast activation, but with a delay in healing.
  • Words of Comfort Words of Comfort - For if the drawbacks of the above skills are too detrimental.

Optional Optional 2:

  • Vigorous Spirit Vigorous Spirit for melee healing support (not affected by HB).
  • Dismiss Condition Dismiss Condition or Draw Conditions Draw Conditions for condition removal
  • Protective Spirit Protective Spirit if high damage spikes are expected in the area.
  • A resurrection spell.

Variants

General

For Cure Hex:

  • Remove Hex Remove Hex for a slightly shorter recharge, but no healing.
  • Holy Veil Holy Veil can be used in hex-heavy areas to allow for much easier shutdown.

For Glyph of Lesser Energy:

  • Selfless Spirit Selfless Spirit (Kurzick) will usually save more energy overall, but has a long recharge.
  • Lightbringer Signet Lightbringer Signet when facing demons.

Arcane Mimicry

  • If a monk with Unyielding Aura is in your team; decrease healing prayers and divine favour by 1 each, raise inspiration magic to 8.
    • Auspicious Incantation Auspicious Incantation over Glyph of Lesser Energy. Use in combination with Heal Party for managing your energy.
    • Arcane Mimicry Arcane Mimicry in optional slot 2. Grab Unyielding Aura.

Equipment

  • Survivor Insignias. Runes needed for stats above, and a rune of superior vigor.
  • Standard monk weapon sets. 20/20 set can decrease cast time of skills like Heal Party.

Usage

Counters

  • Standard anti-caster, such as energy denial or hexes like Migraine.
  • Heavy enchantment removal

See also