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Build:Mo/E Pre-Searing Farmer

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This build is currently being tested.

Please join the discussion and rate this build if you have experience with this or closely related builds. If you are the author of this build, you may wish to add this page to your watchlist if you haven't already.

This build has been designed for the following use:

Designed to farm various pre-searing Ascalon areas for dyes, Nick items, gold, and event items. Fire Storm can be acquired by taking The Elementalist Experiment quest, but handing it in (which would forever make the character a secondary Ele) is not needed to keep it (although it won't be possible to put points into Fire Magic, but that's fine).

The build will use level 9 attributes, as that's the maximmum one can reach by doing nothing but these farms and that level is more than sufficient to execute them perfectly.

Attributes and Skills

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Equipment

  • A shield with at least 8 armor rating, preferably with extra HP.

Optional:

  • A scepter or caster sword of enchanting.
  • Rune of Vitae and Blessed Insignias can help a lot in lower levels but are not required.

Farm Spots

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Bandit route

Bandits for Worn Belts in Lakeside County

Estimated time: 1 minute

  • Take the quests Bandit Raid and Protection Prayers, but never do the objectives and never hand them in.
  • Leave Ashford Abbey, follow the road then turn left at the caravan. Don't go straight through the fields as you may pull a wolf which can take aggro from bandits, making the run take longer. Optional: apply Retribution, can help in early levels.
  • Use Healing Breeze, aggro the mobs and hug the large rock. Wait for them to ball up then cast Shielding Hands -> Symbol of Wrath -> Fire Storm.
  • Pick up the loot, /resign, repeat.
  • Note: this is the most commonly farmed area South of the wall.
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Skale route (NE)

Skale for Skale Fins in Regent Valley (North-East)

Estimated time: 2-3 minutes

  • Leave from Fort Ranik and head West. Pull at least ~15 skales, maintain HB and use SH on CD.
  • Try to ball the mobs up on a pillar.
  • Nuke them as always.
  • If there are any leftover mobs and you have the Igneous summoning stone the imp can clear them up nicely.
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Skale route (SW)

Skale for Skale Fins in Regent Valley (South-West)

Estimated time: 1 minute

  • Start from Foible's Fair, make your way through Wizard's Folly to the Regent Valley portal and enter.
  • Once there, pull at least 8 skales. Ball them up while running back towards the portal.
  • Nuke them, pick up the loot, take the portal to Wizard's Folly and then zone back to Regent Valley to start a new round.
  • Should you need a merchant, go to the fishing village in Wizard's Folly and look for Arnaud. Getting to him from the portal takes roughly 30 seconds.
  • Note: while this farm is faster than the other skale one, it's only worth it if you're going to do multiple runs as getting here can take up to 3 minutes without pulling any mobs. The farm itself is very close to the portal, so once you get there restarting it takes next to no time.
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Ice elemental route

Ice Elementals for Icy Lodestones in Wizard's Folly

Estimated time: 2 minutes

  • Leave from Foible's Fair and follow the road South-West into a cave.
  • Pull all 8 Ice Elementals, and be sure to watch your HP as these do more damage than most other mobs. Keep distance while taking aggro as they have an AoE snare which they can use in melee range.
  • Do not use Retribution as you may need more energy for healing in order to survive at lower levels.
  • Nuke as usual.
  • Fire damage from the summoned imp can be extremely valuable yet again.
  • A Hidden Stash will often spawn in the cave, don't forget to open it for some free bonus loot.
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Stone Elemental route

Hulking Stone Elementals for Enchanted Lodestones in Green Hills County

Estimated time: 2 minutes

  • Leave from The Barradin Estate, turn right and head North.
  • Run to the cave with the Hulking Stone Elementals and pull all 5 (or 6, depends on the spawn).
  • Nuke as usual.
  • There are 3-4 other Hulking elementals just ouside the other end of the cave, they can be skipped or killed in a 2nd pull.
  • Note: This farm isn't very profitable, should only be used for getting the lodestones for Nick.
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Restless Corpse route

Restless Corpses for Skeletal Limbs in the Catacombs

Estimated time: 1 minute

  • Enter the Catacombs from Ashford Abbey.
  • Turn left at the entrance, kill the first skeleton with Banish.
  • After that the path will split, turn right. Ball up the next 3 skeletons before the bridge and kill them with Symbol of Wrath.
  • Cross the bridge, kill the first skeleton with Banish and the second with Bane Signet.
  • Finally you'll enter a hall with 4 skeletons, go to the middle where you'll be within aggro range of them all. Apply SH, then nuke with SoW when they get to you. An average run yields ~2 skeletal limbs.
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Red Iris Flower route

Red Iris Flowers in Lakeside County

Estimated time: <1 minute

  • Leave from Ashford Abbey and head South.
  • Hold Alt on your keyboard to make it easier to spot the flower.
  • A flower will always spawn on the road or the Western border of the village not far from the outpost.
  • This does not require any specific build yet deserves a mention as Red Iris Flowers are one of the most sought-after items in Pre-Searing. Flowers can be used to purchase a headpiece with a rune slot, a 5 slot equipment pack, and Nick gifts.

Notes

  • Igneous Summoning Stone can be used to mop up remaining mobs or add some extra AoE, but never use it before the nuke phase or else the mobs might not ball up properly. Urban legend says the Imp lowers drop rates, but that has not been confirmed.
  • Always carry an identification kit. You'll get a lot of blue drops which can contain an "increased sale value" mod in the ~70g range which is a significant boost to your loot.
  • Level 10 or higher characters should always have an active Vanguard quest, preferably one related to Charr in the Northlands. This way the extra armor rating from the quest can be obtained without altering the spawns in any farming areas.